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ObjectMgr.h
Package: wow.rar [view]
Upload User: jxpjxmjjw
Upload Date: 2009-12-07
Package Size: 5877k
Code Size: 1k
Category:
Game Server Simulator
Development Platform:
Visual C++
- // Copyright (C) 2004 Team Python
- //
- // This program is free software; you can redistribute it and/or modify
- // it under the terms of the GNU General Public License as published by
- // the Free Software Foundation; either version 2 of the License, or
- // (at your option) any later version.
- //
- // This program is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- // GNU General Public License for more details.
- //
- // You should have received a copy of the GNU General Public License
- // along with this program; if not, write to the Free Software
- // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- #ifndef WOWPYTHON_OBJECTMGR_H
- #define WOWPYTHON_OBJECTMGR_H
- #include "Common.h"
- struct UpdateMask;
- struct wowWData;
- class Character;
- class Unit;
- class ObjectMgr
- {
- public:
- ObjectMgr() {};
- ~ObjectMgr(){};
- void BuildAndSendCreatePlayer(Character *pNewChar, uint32 createflag, Character *pReceiver);
- void BuildCreatePlayerMsg(Character *pNewChar, std::list<wowWData*>* msglist, uint32 createflag=0);
- void SetCreatePlayerBits(UpdateMask *updateMask);
- void BuildCreateUnitMsg(Unit *pNewUnit, wowWData* data, Character *pPlayer);
- void SetCreateUnitBits(UpdateMask &updateMask);
- protected:
- };
- #endif