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lstring.h
Package: wow.rar [view]
Upload User: jxpjxmjjw
Upload Date: 2009-12-07
Package Size: 5877k
Code Size: 1k
Category:
Game Server Simulator
Development Platform:
Visual C++
- /*
- ** $Id: lstring.h,v 1.1 2004/08/20 02:26:56 JH Exp $
- ** String table (keep all strings handled by Lua)
- ** See Copyright Notice in lua.h
- */
- #ifndef lstring_h
- #define lstring_h
- #include "lobject.h"
- #include "lstate.h"
- #define sizestring(l) (cast(lu_mem, sizeof(union TString))+
- (cast(lu_mem, l)+1)*sizeof(char))
- #define sizeudata(l) (cast(lu_mem, sizeof(union Udata))+(l))
- #define luaS_new(L, s) (luaS_newlstr(L, s, strlen(s)))
- #define luaS_newliteral(L, s) (luaS_newlstr(L, "" s,
- (sizeof(s)/sizeof(char))-1))
- #define luaS_fix(s) ((s)->tsv.marked |= (1<<4))
- void luaS_resize (lua_State *L, int newsize);
- Udata *luaS_newudata (lua_State *L, size_t s);
- void luaS_freeall (lua_State *L);
- TString *luaS_newlstr (lua_State *L, const char *str, size_t l);
- #endif