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ltm.h
Package: wow.rar [view]
Upload User: jxpjxmjjw
Upload Date: 2009-12-07
Package Size: 5877k
Code Size: 1k
Category:
Game Server Simulator
Development Platform:
Visual C++
- /*
- ** $Id: ltm.h,v 1.1 2004/08/20 02:26:56 JH Exp $
- ** Tag methods
- ** See Copyright Notice in lua.h
- */
- #ifndef ltm_h
- #define ltm_h
- #include "lobject.h"
- /*
- * WARNING: if you change the order of this enumeration,
- * grep "ORDER TM"
- */
- typedef enum {
- TM_INDEX,
- TM_NEWINDEX,
- TM_GC,
- TM_MODE,
- TM_EQ, /* last tag method with `fast' access */
- TM_ADD,
- TM_SUB,
- TM_MUL,
- TM_DIV,
- TM_POW,
- TM_UNM,
- TM_LT,
- TM_LE,
- TM_CONCAT,
- TM_CALL,
- TM_N /* number of elements in the enum */
- } TMS;
- #define gfasttm(g,et,e)
- (((et)->flags & (1u<<(e))) ? NULL : luaT_gettm(et, e, (g)->tmname[e]))
- #define fasttm(l,et,e) gfasttm(G(l), et, e)
- const TObject *luaT_gettm (Table *events, TMS event, TString *ename);
- const TObject *luaT_gettmbyobj (lua_State *L, const TObject *o, TMS event);
- void luaT_init (lua_State *L);
- extern const char *const luaT_typenames[];
- #endif