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ldebug.h
Package: wow.rar [view]
Upload User: jxpjxmjjw
Upload Date: 2009-12-07
Package Size: 5877k
Code Size: 1k
Category:
Game Server Simulator
Development Platform:
Visual C++
- /*
- ** $Id: ldebug.h,v 1.1 2004/08/20 02:26:56 JH Exp $
- ** Auxiliary functions from Debug Interface module
- ** See Copyright Notice in lua.h
- */
- #ifndef ldebug_h
- #define ldebug_h
- #include "lstate.h"
- #define pcRel(pc, p) (cast(int, (pc) - (p)->code) - 1)
- #define getline(f,pc) (((f)->lineinfo) ? (f)->lineinfo[pc] : 0)
- #define resethookcount(L) (L->hookcount = L->basehookcount)
- void luaG_inithooks (lua_State *L);
- void luaG_typeerror (lua_State *L, const TObject *o, const char *opname);
- void luaG_concaterror (lua_State *L, StkId p1, StkId p2);
- void luaG_aritherror (lua_State *L, const TObject *p1, const TObject *p2);
- int luaG_ordererror (lua_State *L, const TObject *p1, const TObject *p2);
- void luaG_runerror (lua_State *L, const char *fmt, ...);
- void luaG_errormsg (lua_State *L);
- int luaG_checkcode (const Proto *pt);
- #endif