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lmem.h
Package: wow.rar [view]
Upload User: jxpjxmjjw
Upload Date: 2009-12-07
Package Size: 5877k
Code Size: 1k
Category:
Game Server Simulator
Development Platform:
Visual C++
- /*
- ** $Id: lmem.h,v 1.1 2004/08/20 02:26:56 JH Exp $
- ** Interface to Memory Manager
- ** See Copyright Notice in lua.h
- */
- #ifndef lmem_h
- #define lmem_h
- #include <stddef.h>
- #include "llimits.h"
- #include "lua.h"
- #define MEMERRMSG "not enough memory"
- void *luaM_realloc (lua_State *L, void *oldblock, lu_mem oldsize, lu_mem size);
- void *luaM_growaux (lua_State *L, void *block, int *size, int size_elem,
- int limit, const char *errormsg);
- #define luaM_free(L, b, s) luaM_realloc(L, (b), (s), 0)
- #define luaM_freelem(L, b) luaM_realloc(L, (b), sizeof(*(b)), 0)
- #define luaM_freearray(L, b, n, t) luaM_realloc(L, (b),
- cast(lu_mem, n)*cast(lu_mem, sizeof(t)), 0)
- #define luaM_malloc(L, t) luaM_realloc(L, NULL, 0, (t))
- #define luaM_new(L, t) cast(t *, luaM_malloc(L, sizeof(t)))
- #define luaM_newvector(L, n,t) cast(t *, luaM_malloc(L,
- cast(lu_mem, n)*cast(lu_mem, sizeof(t))))
- #define luaM_growvector(L,v,nelems,size,t,limit,e)
- if (((nelems)+1) > (size))
- ((v)=cast(t *, luaM_growaux(L,v,&(size),sizeof(t),limit,e)))
- #define luaM_reallocvector(L, v,oldn,n,t)
- ((v)=cast(t *, luaM_realloc(L, v,cast(lu_mem, oldn)*cast(lu_mem, sizeof(t)),
- cast(lu_mem, n)*cast(lu_mem, sizeof(t)))))
- #endif