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Handler_Magic.cpp
Upload User: tt_chan
Upload Date: 2009-12-03
Package Size: 4523k
Code Size: 1k
Category:
Game Server Simulator
Development Platform:
Visual C++
- #include "stdafx.h"
- int CMagicInfo::GetPower13(int nPwr, int nLevel)
- {
- float p1, p2;
- p1 = (float)nPwr / 3;
- p2 = (float)nPwr - p1;
- if ((sDefMaxPower - sDefPower))
- return ROUND(p1 + p2 / (3/*MaxTrainLevel*/ + 1) * (nLevel + 1) + (sDefPower + rand() % (sDefMaxPower - sDefPower)));
- else
- return ROUND(p1 + p2 / (3/*MaxTrainLevel*/ + 1) * (nLevel + 1) + sDefPower);
- }
- BOOL CMagicInfo::CheckMagicLevelup(CCharObject *pCharObject, _LPTHUMANMAGICRCD lptMagicRcd)
- {
- int nLevel;
- if (lptMagicRcd->btLevel >= 0 && lptMagicRcd->btLevel <= 3/*MaxTrainLevel*/)
- nLevel = (int)lptMagicRcd->btLevel;
- else
- nLevel = 0;
- if (lptMagicRcd->btLevel < 3/*MaxTrainLevel*/)
- {
- if (lptMagicRcd->nCurrTrain >= nTrain[nLevel])
- {
- if (lptMagicRcd->btLevel < 3/*MaxTrainLevel*/)
- {
- lptMagicRcd->nCurrTrain -= nTrain[nLevel];
- lptMagicRcd->btLevel += 1;
- pCharObject->UpdateDelayProcessCheckParam1(pCharObject, RM_MAGIC_LVEXP, 0, lptMagicRcd->nCurrTrain, lptMagicRcd->btLevel, lptMagicRcd->btMagicID, NULL, 800);
- // CheckMagicSpecialAbility (pum);
- }
- else
- lptMagicRcd->nCurrTrain = nTrain[nLevel];
- return TRUE;
- }
- }
- return FALSE;
- }