Code/Resource
Windows Develop
Linux-Unix program
Internet-Socket-Network
Web Server
Browser Client
Ftp Server
Ftp Client
Browser Plugins
Proxy Server
Email Server
Email Client
WEB Mail
Firewall-Security
Telnet Server
Telnet Client
ICQ-IM-Chat
Search Engine
Sniffer Package capture
Remote Control
xml-soap-webservice
P2P
WEB(ASP,PHP,...)
TCP/IP Stack
SNMP
Grid Computing
SilverLight
DNS
Cluster Service
Network Security
Communication-Mobile
Game Program
Editor
Multimedia program
Graph program
Compiler program
Compress-Decompress algrithms
Crypt_Decrypt algrithms
Mathimatics-Numerical algorithms
MultiLanguage
Disk/Storage
Java Develop
assembly language
Applications
Other systems
Database system
Embeded-SCM Develop
FlashMX/Flex
source in ebook
Delphi VCL
OS Develop
MiddleWare
MPI
MacOS develop
LabView
ELanguage
Software/Tools
E-Books
Artical/Document
ProcessMerchants.cpp
Upload User: tt_chan
Upload Date: 2009-12-03
Package Size: 4523k
Code Size: 2k
Category:
Game Server Simulator
Development Platform:
Visual C++
- #include "stdafx.h"
- CMirMap* GetMap(char *pszMapName);
- /*
- void DoRunRace(CNPCObject* pNPCObject)
- {
- switch (pNPCObject->m_wObjectType)
- {
- case _OBJECT_NPC:
- ((CChickenObject*)pNPCObject)->RunRace();
- break;
- }
- }
- */
- void WINAPI ProcessMerchants()
- {
- DWORD dwCurrentTick;
- dwCurrentTick = GetTickCount();
- if (!g_fInitMerchant)
- {
- for (int i = 0; i < g_nNumOfMurchantInfo; i++)
- {
- CMirMap* pMap = GetMap(g_pMerchantInfo[i].szMapName);
- if (pMap)
- {
- CMerchantObject* pMerchantObject = new CMerchantObject;
- pMerchantObject->m_wObjectType = _OBJECT_NPC;
- pMerchantObject->m_nIndex = i;
- pMerchantObject->m_tFeature.btGender = 2;
- pMerchantObject->m_tFeature.btWear = (BYTE)g_pMerchantInfo[i].sBody;
- pMerchantObject->m_nCurrX = g_pMerchantInfo[i].nPosX;
- pMerchantObject->m_nCurrY = g_pMerchantInfo[i].nPosY;
- pMerchantObject->m_nDirection = g_pMerchantInfo[i].sFace;
- pMerchantObject->m_pMap = pMap;
- memcpy(pMerchantObject->m_szName, g_pMerchantInfo[i].szNPCName, memlen(g_pMerchantInfo[i].szNPCName));
- pMerchantObject->m_pMap->AddNewObject(pMerchantObject->m_nCurrX, pMerchantObject->m_nCurrY, OS_MOVINGOBJECT, pMerchantObject);
- // pMerchantObject->AddRefMsg(RM_TURN, pMerchantObject->m_nDirection, pMerchantObject->m_nCurrX, pMerchantObject->m_nCurrY, 0, pMerchantObject->m_szName);
- g_xMerchantObjList.AddNewNode(pMerchantObject);
- }
- }
- g_fInitMerchant = TRUE;
- }
- if (g_xMerchantObjList.GetCount())
- {
- PLISTNODE pListNode = g_xMerchantObjList.GetHead();
- while (pListNode)
- {
- CMerchantObject* pMerchantObject = g_xMerchantObjList.GetData(pListNode);
- if (dwCurrentTick - pMerchantObject->m_dwRunTime >= pMerchantObject->m_dwRunNextTick)
- {
- pMerchantObject->m_dwRunTime = dwCurrentTick;
- if (dwCurrentTick - pMerchantObject->m_dwSearchTime >= pMerchantObject->m_dwSearchTick)
- {
- pMerchantObject->m_dwSearchTime = dwCurrentTick;
- pMerchantObject->SearchViewRange();
- }
- // DoRunRace(pNPCObject);
- pMerchantObject->RunRace();
- }
- pListNode = g_xMerchantObjList.GetNext(pListNode);
- }
- }
- }