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StdAfx.h
Package: Mir2ExCodev1.rar [view]
Upload User: cydong117
Upload Date: 2009-11-10
Package Size: 638k
Code Size: 4k
Category:
Game Server Simulator
Development Platform:
Visual C++
- // stdafx.h : include file for standard system include files,
- // or project specific include files that are used frequently, but
- // are changed infrequently
- //
- #if !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
- #define AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_
- #if _MSC_VER > 1000
- #pragma once
- #endif // _MSC_VER > 1000
- //#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
- #define _WM_USER_MSG_INPUTTED WM_USER + 1005 // 皋矫瘤啊 目盖靛老版快 wParam蔼篮 TRUE肺 技泼等促.
- #define _LOGIN_PROC 0
- #define _SVR_SEL_PROC 1
- #define _CHAR_SEL_PROC 2
- #define _GAME_PROC 3
- #ifndef WM_MOUSEWHEEL
- #define WM_MOUSEWHEEL WM_MOUSELAST+1
- #endif
- #pragma comment(lib, "WS2_32.lib")
- #pragma comment(lib,"Vfw32.lib") // AVI
- #pragma comment(lib, "strmbasd.lib") // DirectShow
- #pragma comment(lib, "quartz.lib") // DirectShow
- #include <string>
- #include <control.h>
- #include <vfw.h>
- #include "Resource.h"
- #include ".WindHornWHEngine.h"
- #include "Define.h"
- #include "GFun.h"
- #include ".SoundTypeDef.h"
- #include ".SoundSound.h"
- #include ".SoundSBuffer.h"
- #include ".SoundBMMP3.h"
- #include ".SoundMirSound.h"
- #include ".aviavi.h"
- #include ".CommonEnDecode.h"
- #include ".CommonDLinkedList.h"
- #include ".CommonDblList.h"
- #include ".GameProcessGameBtn.h"
- #include ".CommonMsgBox.h"
- #include ".CommonMirMsgBox.h"
- #include ".CommonMirMsgBox3D.h"
- #include ".CommonNoticeBox.h"
- #include ".CommonChatEditBox.h"
- #include ".CommonClientSocket.h"
- #include ".CommonImageHandler.h"
- #include ".CommonProtocol.h"
- #include ".CommonMirButton.h"
- #include ".CommonQueue.h"
- #include ".GameProcessSprDfn.h"
- #include ".GameProcessParticle.h"
- #include ".GameProcessClientSysMsg.h"
- #include ".GameProcessItem.h"
- #include ".GameProcessWeatherEffect.h"
- #include ".GameProcessMapHandler.h"
- //#include ".GameProcessGameBtn.h"
- #include ".GameProcessGameWnd.h"
- #include ".GameProcessInventoryWnd.h"
- #include ".GameProcessStatusWnd.h"
- #include ".GameProcessExchangeWnd.h"
- #include ".GameProcessGuildMasterWnd.h"
- #include ".GameProcessGuildWnd.h"
- #include ".GameProcessGroupWnd.h"
- #include ".GameProcessGroupPopWnd.h"
- #include ".GameProcessChatPopWnd.h"
- #include ".GameProcessQuestWnd.h"
- #include ".GameProcessOptionWnd.h"
- #include ".GameProcessHorseWnd.h"
- #include ".CommonTypedeftxt.h"
- #include ".CommonButton.h"
- #include ".CommonNPCTxtAnalysis.h"
- #include ".GameProcessNpcWnd.h"
- #include ".GameProcessStoreWnd.h"
- #include ".GameProcessLightFog.h"
- #include ".GameProcessActor.h"
- #include ".GameProcessMagic.h"
- #include ".GameProcessInterface.h"
- #include ".GameProcessGameProc.h"
- #include ".LoginProcessCommontypedef.h"
- #include ".LoginProcessCommondefine.h"
- #include ".LoginProcessCommonBMWnd.h"
- #include ".LoginProcessIntrologinavi.h"
- #include ".LoginProcessLoginLogin.h"
- #include ".LoginProcessNew AccountNewAccount.h"
- #include ".LoginProcessSelect SrvSelectSrv.h"
- #include ".LoginProcessPatch.h"
- #include ".LoginProcessLoginProcess.h"
- #include ".CharSelectProcesscommondefine.h"
- #include ".CharSelectProcessBackGroundBackGround.h"
- #include ".CharSelectProcessCreateChrCreateChr.h"
- #include ".CharSelectProcessSelectChrSelectChr.h"
- #include ".CharSelectProcessCharacterProcess.h"
- #include "Extern.h"
- //{{AFX_INSERT_LOCATION}}
- // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
- #endif // !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)