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ImageHandler.h
Package: Mir2ExCodev1.rar [view]
Upload User: cydong117
Upload Date: 2009-11-10
Package Size: 638k
Code Size: 3k
Category:
Game Server Simulator
Development Platform:
Visual C++
- /******************************************************************************************************************
- 葛碘疙:
- 累己磊:
- 累己老:
- [老磊][荐沥磊] : 荐沥 郴侩
- *******************************************************************************************************************/
- #ifndef _CIMAGEHANDLER_H
- #define _CIMAGEHANDLER_H
- class CImageHandler
- {
- public:
- CImageHandler();
- ~CImageHandler();
- private:
- protected:
- public:
- CWHWilImageData m_xImageList[_MAX_IMAGE];
- CPDLList<TEXTUREFILE> m_xTextrFileList[_MAX_TEXTR_FILE];
- INT m_nLoadedEffect[_MAX_EFFECT];
- INT m_nLoadedMagic[_MAX_MAGIC];
- INT m_nLoadedExplode[_MAX_EXPLOSION];
- D3DVERTEX m_avBillBoard[4];
- public:
- VOID InitAllImage();
- VOID LoadAllImage(BOOL bIsMemMapped = TRUE, BOOL bComp = TRUE);
- VOID DeleteAllImage();
- __inline VOID FreeLoadedMagic(BYTE bSkillNum)
- {
- for ( INT nCnt = 0; nCnt < _MAX_EFFECT; nCnt++ )
- {
- if ( m_nLoadedEffect[nCnt] == bSkillNum )
- {
- m_nLoadedEffect[nCnt] = 0;
- }
- }
- }
- VOID AddTextr(WORD wFileType, WORD wFileIdx, WORD wImgIdx);
- LPDIRECTDRAWSURFACE7 GetTextrImg(WORD wFileType, WORD wFileIdx, WORD wImgIdx);
- VOID DelTextr(WORD wFileType, WORD wFileIdx, WORD wImgIdx);
- VOID DelAllTextrFileList();
- HRESULT DrawBillBoard(LPDIRECT3DDEVICE7 lpDevice, D3DVECTOR vTrans, D3DVECTOR vScale, /*D3DVECTOR vRot, */D3DMATERIAL7 mtrl, /*FLOAT fRotRad, */LPDIRECTDRAWSURFACE7 lpddsTextr);
- INT CheckList(INT* pnList, INT nNumOfList, BYTE bCheck)
- {
- for ( INT nCnt = 0; nCnt < nNumOfList; nCnt++ )
- {
- if ( pnList[nCnt] == bCheck )
- return nCnt;
- }
- return -1;
- }
- VOID SetLoad(INT* pnList, INT nNumOfList, BYTE bSkillNum, BOOL bFlag)
- {
- INT nIndex;
- if ( bFlag )
- nIndex = CheckList(pnList, nNumOfList, 0);
- else
- nIndex = CheckList(pnList, nNumOfList, bSkillNum);
- if ( nIndex >= 0 && nIndex < nNumOfList )
- {
- if ( bFlag )
- m_nLoadedEffect[nIndex] = bSkillNum;
- else
- m_nLoadedEffect[nIndex] = 0;
- }
- }
- __inline void SetEffectLoaded(BYTE bSkillNum)
- { SetLoad(m_nLoadedEffect, _MAX_EFFECT, bSkillNum, TRUE); }
- __inline FreeEffectLoaded(BYTE bSkillNum)
- { SetLoad(m_nLoadedEffect, _MAX_EFFECT, bSkillNum, FALSE); }
- __inline int EffectLoaded(BYTE bSkillNum)
- { return CheckList(m_nLoadedEffect, _MAX_EFFECT, bSkillNum); }
- __inline void SetMagicLoaded(BYTE bSkillNum)
- { SetLoad(m_nLoadedMagic, _MAX_MAGIC, bSkillNum, TRUE); }
- __inline FreeMagicLoaded(BYTE bSkillNum)
- { SetLoad(m_nLoadedMagic, _MAX_MAGIC, bSkillNum, FALSE); }
- __inline int MagicLoaded(BYTE bSkillNum)
- { return CheckList(m_nLoadedMagic, _MAX_MAGIC, bSkillNum); }
- __inline void SetExplodeLoaded(BYTE bSkillNum)
- { SetLoad(m_nLoadedExplode, _MAX_EXPLOSION, bSkillNum, TRUE); }
- __inline FreeExplodeLoaded(BYTE bSkillNum)
- { SetLoad(m_nLoadedExplode, _MAX_EXPLOSION, bSkillNum, FALSE);}
- __inline int ExplodeLoaded(BYTE bSkillNum)
- { return CheckList(m_nLoadedExplode,_MAX_EXPLOSION,bSkillNum);}
- };
- #endif // _CIMAGEHANDLER_H