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scriptobject.h
Package: celestia-1.6.0.tar.gz [view]
Upload User: center1979
Upload Date: 2022-07-26
Package Size: 50633k
Code Size: 1k
Category:
OpenGL program
Development Platform:
Visual C++
- // scriptobject.h
- //
- // Copyright (C) 2006, Chris Laurel <claurel@shatters.net>
- //
- // Helper functions for Celestia's interface to Lua scripts.
- //
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the GNU General Public License
- // as published by the Free Software Foundation; either version 2
- // of the License, or (at your option) any later version.
- #ifndef _CELENGINE_SCRIPTOBJECT_H_
- #define _CELENGINE_SCRIPTOBJECT_H_
- #ifndef LUA_VER
- #define LUA_VER 0x050000
- #endif
- #if LUA_VER >= 0x050100
- #include "lua.hpp"
- #else
- extern "C" {
- #include "lua.h"
- #include "lualib.h"
- }
- #endif
- #include <string>
- #include <celengine/parser.h>
- void SetScriptedObjectContext(lua_State* l);
- lua_State* GetScriptedObjectContext();
- std::string GenerateScriptObjectName();
- void GetLuaTableEntry(lua_State* state,
- int tableIndex,
- const std::string& key);
- double SafeGetLuaNumber(lua_State* state,
- int tableIndex,
- const std::string& key,
- double defaultValue);
- void SetLuaVariables(lua_State* state, Hash* parameters);
- #endif // _CELENGINE_SCRIPTOBJECT_H_