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deepskyobj.h
Package: celestia-1.6.0.tar.gz [view]
Upload User: center1979
Upload Date: 2022-07-26
Package Size: 50633k
Code Size: 3k
Category:
OpenGL program
Development Platform:
Visual C++
- // deepskyobj.h
- //
- // Copyright (C) 2003, Chris Laurel <claurel@shatters.net>
- //
- // This program is free software; you can redistribute it and/or
- // modify it under the terms of the GNU General Public License
- // as published by the Free Software Foundation; either version 2
- // of the License, or (at your option) any later version.
- #ifndef _CELENGINE_DEEPSKYOBJ_H_
- #define _CELENGINE_DEEPSKYOBJ_H_
- #include <vector>
- #include <string>
- #include <iostream>
- #include <celutil/basictypes.h>
- #include <celmath/quaternion.h>
- #include <celmath/ray.h>
- #include <celengine/glcontext.h>
- #include <celengine/parser.h>
- extern const float DSO_DEFAULT_ABS_MAGNITUDE;
- class Nebula;
- class Galaxy;
- class Globular;
- class OpenCluster;
- class DeepSkyObject
- {
- public:
- DeepSkyObject();
- virtual ~DeepSkyObject();
- inline uint32 getCatalogNumber() const
- {
- return catalogNumber;
- }
- void setCatalogNumber(uint32);
- Point3d getPosition() const;
- void setPosition(const Point3d&);
- static void hsv2rgb( float*, float*, float*, float, float, float);
- virtual const char* getType() const = 0;
- virtual void setType(const std::string&) = 0;
- virtual size_t getDescription(char* buf, size_t bufLength) const;
- Quatf getOrientation() const;
- void setOrientation(const Quatf&);
- /*! Return the radius of a bounding sphere large enough to contain the object.
- * For correct rendering, all of the geometry must fit within this sphere radius.
- * DSO subclasses an alternate radius that more closely matches the conventional
- * astronomical definition for the size of the object (e.g. mu25 isophote radius.)
- */
- virtual float getBoundingSphereRadius() const { return radius; }
- /*! Return the radius of the object. This radius will be displayed in the UI and
- * should match the conventional astronomical definition of the object size.
- */
- float getRadius() const { return radius; }
- void setRadius(float r);
- virtual float getHalfMassRadius() const { return radius; }
- float getAbsoluteMagnitude() const;
- void setAbsoluteMagnitude(float);
- std::string getInfoURL() const;
- void setInfoURL(const std::string&);
- bool isVisible() const { return visible; }
- void setVisible(bool _visible) { visible = _visible; }
- bool isClickable() const { return clickable; }
- void setClickable(bool _clickable) { clickable = _clickable; }
- virtual const char* getObjTypeName() const = 0;
- virtual bool pick(const Ray3d& ray,
- double& distanceToPicker,
- double& cosAngleToBoundCenter) const = 0;
- virtual bool load(AssociativeArray*, const std::string& resPath);
- virtual void render(const GLContext& context,
- const Vec3f& offset,
- const Quatf& viewerOrientation,
- float brightness,
- float pixelSize) = 0;
- virtual unsigned int getRenderMask() const { return 0; }
- virtual unsigned int getLabelMask() const { return 0; }
- enum
- {
- InvalidCatalogNumber = 0xffffffff
- };
- private:
- uint32 catalogNumber;
- Point3d position;
- Quatf orientation;
- float radius;
- float absMag;
- std::string* infoURL;
- bool visible : 1;
- bool clickable : 1;
- };
- typedef std::vector<DeepSkyObject*> DeepSkyCatalog;
- int LoadDeepSkyObjects(DeepSkyCatalog&, std::istream& in,
- const std::string& path);
- #endif // _CELENGINE_DEEPSKYOBJ_H_