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main.h
Package: terrain_walking.rar [view]
Upload User: arsena_zhu
Upload Date: 2022-07-12
Package Size: 399k
Code Size: 1k
Category:
OpenGL program
Development Platform:
Visual C++
- #ifndef _MAIN_H_
- #define _MAIN_H_
- #include <windows.h>
- #include <stdio.h>
- #include <math.h>
- #include <fstream>
- #include <iostream.h>
- #include <glgl.h>
- #include <glglu.h>
- #include <glglext.h>
- #include <glglaux.h>
- #include "BMPLoader.h"
- #include "other.h"
- #include "TGALoader.h"
- #include "CTerrain.h"
- #include "CCamera.h"
- #include "BMPLoader.h"
- #include "CVector.h"
- /*
- #include "CData.h"
- #include "TGALoader.h"
- #include "CModelData.h"
- #include "MilkshapeModel.h"
- #include "collisions.h"
- #include "structures.h"
- #include "CSystemStuff.h"
- #include "CFont.h"
- #include "CGUIManager.h"
- #include "CCamera.h"
- #include "CFont.h"
- #include "CScene.h"
- #include "CModels.h"
- #include "CMass.h"
- #include "CEntityManager.h"
- #include "CSceneManager.h"
- #include "CPhysique.h"
- #include "CInputManager.h"
- */
- /*void DrawText();
- extern GLuint LoadGLTexture( const char *filename ); // Load Bitmaps And Convert To Textures
- int InitGL(GLvoid);
- LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
- void GetFPS();
- GLvoid KillGLWindow(GLvoid);
- */
- #endif
- /*
- case WM_SIZE:
- // scene.ResizeGLScene(LOWORD(lParam), HIWORD(lParam));
- // gui.font.SetWidthHeight(LOWORD(lParam),HIWORD(lParam));
- return false;
- */