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config.h.in
Package: devil-1.7.99.tar.gz [view]
Upload User: wmy0603
Upload Date: 2022-05-02
Package Size: 1808k
Code Size: 11k
Category:
Compress-Decompress algrithms
Development Platform:
Visual C++
- /* include/IL/config.h.in. Generated from configure.ac by autoheader. */
- /* Define if building universal (internal helper macro) */
- #undef AC_APPLE_UNIVERSAL_BUILD
- /* Altivec extension found */
- #undef ALTIVEC_GCC
- /* Define if you intend to build some parts of DevIL as modules */
- #undef BUILD_MODULES
- /* The bare name of the C compiler used. */
- #undef C_COMPILER
- /* nvtt support */
- #undef DDS_NO_
- /* What CFLAGS have we used. Useful for the logging */
- #undef DEVIL_CFLAGS_STR
- /* What libraries have we linked to */
- #undef DEVIL_LIBS_STR
- /* Define to 1 if translation of program messages to the user's native
- language is requested. */
- #undef ENABLE_NLS
- /* PPC_ASM assembly found */
- #undef GCC_PCC_ASM
- /* X86_64_ASM assembly found */
- #undef GCC_X86_64_ASM
- /* X86_ASM assembly found */
- #undef GCC_X86_ASM
- /* Define to 1 if you have the MacOS X function CFLocaleCopyCurrent in the
- CoreFoundation framework. */
- #undef HAVE_CFLOCALECOPYCURRENT
- /* Define to 1 if you have the MacOS X function CFPreferencesCopyAppValue in
- the CoreFoundation framework. */
- #undef HAVE_CFPREFERENCESCOPYAPPVALUE
- /* Define if the GNU dcgettext() function is already present or preinstalled.
- */
- #undef HAVE_DCGETTEXT
- /* Define to 1 if you have the <dlfcn.h> header file. */
- #undef HAVE_DLFCN_H
- /* Define if the GNU gettext() function is already present or preinstalled. */
- #undef HAVE_GETTEXT
- /* Define to 1 if you have the <GLUT/glut.h> header file. */
- #undef HAVE_GLUT_GLUT_H
- /* Define to 1 if you have the <GL/glut.h> header file. */
- #undef HAVE_GL_GLUT_H
- /* Define to 1 if you have the <GL/glu.h> header file. */
- #undef HAVE_GL_GLU_H
- /* Define to 1 if you have the <GL/gl.h> header file. */
- #undef HAVE_GL_GL_H
- /* Define if you have the iconv() function and it works. */
- #undef HAVE_ICONV
- /* Define to 1 if you have the <inttypes.h> header file. */
- #undef HAVE_INTTYPES_H
- /* Define to 1 if you have the `m' library (-lm). */
- #undef HAVE_LIBM
- /* Define to 1 if you have the <memory.h> header file. */
- #undef HAVE_MEMORY_H
- /* Define to 1 if you have the <OpenGL/glu.h> header file. */
- #undef HAVE_OPENGL_GLU_H
- /* Define to 1 if you have the <OpenGL/gl.h> header file. */
- #undef HAVE_OPENGL_GL_H
- /* Define if you have POSIX threads libraries and header files. */
- #undef HAVE_PTHREAD
- /* Define to 1 if you have the <stdint.h> header file. */
- #undef HAVE_STDINT_H
- /* Define to 1 if you have the <stdlib.h> header file. */
- #undef HAVE_STDLIB_H
- /* Define to 1 if you have the <strings.h> header file. */
- #undef HAVE_STRINGS_H
- /* Define to 1 if you have the <string.h> header file. */
- #undef HAVE_STRING_H
- /* Define to 1 if you have the <sys/stat.h> header file. */
- #undef HAVE_SYS_STAT_H
- /* Define to 1 if you have the <sys/types.h> header file. */
- #undef HAVE_SYS_TYPES_H
- /* Define to 1 if you have the <unistd.h> header file. */
- #undef HAVE_UNISTD_H
- /* Use nonstandard varargs form for the GLU tesselator callback */
- #undef HAVE_VARARGS_GLU_TESSCB
- /* Define to 1 or 0, depending whether the compiler supports simple visibility
- declarations. */
- #undef HAVE_VISIBILITY
- /* Define to 1 if you have the <windows.h> header file. */
- #undef HAVE_WINDOWS_H
- /* Support Allegro API */
- #undef ILUT_USE_ALLEGRO
- /* Support DirectX8 API */
- #undef ILUT_USE_DIRECTX8
- /* Support DirectX9 API */
- #undef ILUT_USE_DIRECTX9
- /* Define if system supports OpenGL API */
- #undef ILUT_USE_OPENGL
- /* Support SDL API */
- #undef ILUT_USE_SDL
- /* Support X11 API */
- #undef ILUT_USE_X11
- /* Support X11 XRender extension */
- #undef ILUT_USE_XRENDER
- /* Support X11 XShm extension */
- #undef ILUT_USE_XSHM
- /* Define if you want to build ILU part of DevIL (used in DevIL
- examples/tests) */
- #undef ILU_ENABLED
- /* Define if you can support at least some ASM */
- #undef IL_INLINE_ASM
- /* Name of the env variable used to specify where to log to. */
- #undef IL_LOGFILE_ENV
- /* Name of the env variable used to specify where to log to. */
- #undef IL_LOGLEVEL_ENV
- /* Name of the env variable used to point to the modules directory. */
- #undef IL_MODULES_ENV
- /* ltdl support */
- #undef IL_NO_
- /* blp support (BLP is Blizzard texture.) */
- #undef IL_NO_BLP
- /* bmp support (BMP is a standard Windows bitmap.) */
- #undef IL_NO_BMP
- /* header support (Embed images into a C-styled header) */
- #undef IL_NO_CHEAD
- /* cut support (CUT is a DrHalo file.) */
- #undef IL_NO_CUT
- /* dcx support (DCX is a multi-page PCX file.) */
- #undef IL_NO_DCX
- /* dds support (DDS (DirectDraw Surface) is used by DirectX to load images
- (usually DXTC).) */
- #undef IL_NO_DDS
- /* dicom support (Digital Imaging and Communications in Medicine format.) */
- #undef IL_NO_DICOM
- /* doom support (DOOM (WAD) is the format for graphics in the original Doom
- I/II.) */
- #undef IL_NO_DOOM
- /* exr support (EXR is a HDR image file format standardized by Industrial
- Light and Magic. OpenEXR powered) */
- #undef IL_NO_EXR
- /* fits support (FITS stands for Flexible image transport system) */
- #undef IL_NO_FITS
- /* ftx support (Heavy Metal: FAKK2 file.) */
- #undef IL_NO_FTX
- /* Define if you want to disable support for various game formats */
- #undef IL_NO_GAMES
- /* gif support (GIF is lossy and proprietary format used mainly to make
- animations) */
- #undef IL_NO_GIF
- /* hdr support (HDR is the Radiance High Dynamic Range format, using more bits
- per channel than normal.) */
- #undef IL_NO_HDR
- /* icns support (ICNS is the icon format for the Mac OS X operation system.)
- */
- #undef IL_NO_ICNS
- /* icon support (ICO is the icon format for the Windows operating system.) */
- #undef IL_NO_ICON
- /* iff support (IFF (Interchange File Format) is used to transfer images
- between software from different companies.) */
- #undef IL_NO_IFF
- /* ilbm support (ILBM (Amiga Interleaved BitMap Format).) */
- #undef IL_NO_ILBM
- /* iwi support (IWI Infinity Ward Image (Call of duty).) */
- #undef IL_NO_IWI
- /* jp2 support (JP2 (JPEG 2000) is a better, but not so widespread,
- alternative to JPEG. JasPer powered) */
- #undef IL_NO_JP2
- /* jpeg support (JPEG is most common lossy format. libjpeg powered) */
- #undef IL_NO_JPEG
- /* We don't have LCMS */
- #undef IL_NO_LCMS
- /* lif support (LIF is the image format of the game Homeworld.) */
- #undef IL_NO_LIF
- /* mdl support (MDL is the format for models in the game Half-Life.) */
- #undef IL_NO_MDL
- /* mng support (MNG is basically the animated version of PNG but is not
- widespread.) */
- #undef IL_NO_MNG
- /* pcd support (PCD is the Kodak PhotoCD format.) */
- #undef IL_NO_PCD
- /* pcx support (PCX is one of the first widely accepted DOS imaging standards)
- */
- #undef IL_NO_PCX
- /* pic support () */
- #undef IL_NO_PIC
- /* pix support () */
- #undef IL_NO_PIX
- /* png support (PNG is a smart, loseless and even open format. libpng
- powered.) */
- #undef IL_NO_PNG
- /* pnm support (PNM (Portable aNy Map format) is considered the
- least-common-denominator for converting pixmap, graymap, or bitmap files
- between different platforms.) */
- #undef IL_NO_PNM
- /* psd support (PSD is the PhotoShop native file format.) */
- #undef IL_NO_PSD
- /* psp support (PSP is the Paint Shop Pro native file format.) */
- #undef IL_NO_PSP
- /* pxr support (PXR is used by Pixar.) */
- #undef IL_NO_PXR
- /* raw support (RAW is simply raw data.) */
- #undef IL_NO_RAW
- /* rot support (ROT is the image format for the game Homeworld 2.) */
- #undef IL_NO_ROT
- /* sgi support (SGI is the native raster graphics file format for Silicon
- Graphics workstations) */
- #undef IL_NO_SGI
- /* sun support (SUN is the image format used on Sun's operating systems.) */
- #undef IL_NO_SUN
- /* texture support (TEXTURE is the format used in Medieval II: Total War
- (similar to DDS).) */
- #undef IL_NO_TEXTURE
- /* tga support (TGA (aka TARGA file format) has been used mainly in games. It
- is open and simple.) */
- #undef IL_NO_TGA
- /* tiff support (TIFF is a lossless format supporting greater color depths.
- libtiff powered) */
- #undef IL_NO_TIFF
- /* tpl support (TPL is the format used by many GameCube and Wii games.) */
- #undef IL_NO_TPL
- /* utx support (UTX is Unreal and Unreal Tournament texture format) */
- #undef IL_NO_UTX
- /* vtf support (VTF (Valve Texture Format) is used by games based on Valve's
- Source engine.) */
- #undef IL_NO_VTF
- /* wal support (WAL is the image format used for the game Quake 2.) */
- #undef IL_NO_WAL
- /* wbmp support (WBMP (Wireless Application Protocol Bitmap) is a monochrome
- graphics file format optimized for mobile computing devices) */
- #undef IL_NO_WBMP
- /* wdp support (WDP is Microsoft's successor to JPEG, able to store many
- different image types either lossy or losslessly, also known as HD Photo.)
- */
- #undef IL_NO_WDP
- /* xpm support (XPM (X PixMap) is an ASCII-based image used in X Windows.) */
- #undef IL_NO_XPM
- /* Define if you have nvidia texture tools library installed */
- #undef IL_USE_DXTC_NVIDIA
- /* Define if you have libsquish installed */
- #undef IL_USE_DXTC_SQUISH
- /* Use libjpeg without modification. always enabled. */
- #undef IL_USE_JPEGLIB_UNMODIFIED
- /* jp2 support */
- #undef JP2_NO_
- /* jpeg support */
- #undef JPEG_NO_
- /* LCMS include without lcms/ support */
- #undef LCMS_NODIRINCLUDE
- /* Logging support will be compiled in. */
- #undef LOGGING_ENABLED
- /* Define to the sub-directory in which libtool stores uninstalled libraries.
- */
- #undef LT_OBJDIR
- /* Building on Mac OS X */
- #undef MAX_OS_X
- /* define if you have memalign memory allocation */
- #undef MEMALIGN
- /* define if you have mm_malloc.h header */
- #undef MM_MALLOC
- /* mng support */
- #undef MNG_NO_
- /* Should be CFLAGS used to build modules */
- #undef MODULES_CFLAGS_STR
- /* Should be LIBS used to build modules */
- #undef MODULES_LIBS_STR
- /* Define to 1 if your C compiler doesn't accept -c and -o together. */
- #undef NO_MINUS_C_MINUS_O
- /* wmp support */
- #undef OTHERS_NO_
- /* Name of package */
- #undef PACKAGE
- /* Define to the address where bug reports for this package should be sent. */
- #undef PACKAGE_BUGREPORT
- /* Define to the full name of this package. */
- #undef PACKAGE_NAME
- /* Define to the full name and version of this package. */
- #undef PACKAGE_STRING
- /* Define to the one symbol short name of this package. */
- #undef PACKAGE_TARNAME
- /* Define to the home page for this package. */
- #undef PACKAGE_URL
- /* Define to the version of this package. */
- #undef PACKAGE_VERSION
- /* png support */
- #undef PNG_NO_
- /* define if you have posix_memalign memory allocation */
- #undef POSIX_MEMALIGN
- /* Define to necessary symbol if this constant uses a non-standard name on
- your system. */
- #undef PTHREAD_CREATE_JOINABLE
- /* restric keyword available */
- #undef RESTRICT_KEYWORD
- /* SSE extension found */
- #undef SSE
- /* SSE2 extension found */
- #undef SSE2
- /* SSE3 extension found */
- #undef SSE3
- /* Define to 1 if you have the ANSI C header files. */
- #undef STDC_HEADERS
- /* What formats do we support - for the library report */
- #undef SUPPORTED_FORMATS
- /* tiff support */
- #undef TIFF_NO_
- /* define if you have valloc memory allocation */
- #undef VALLOC
- /* Memory must be vector aligned */
- #undef VECTORMEM
- /* Version number of package */
- #undef VERSION
- /* Define WORDS_BIGENDIAN to 1 if your processor stores words with the most
- significant byte first (like Motorola and SPARC, unlike Intel). */
- #if defined AC_APPLE_UNIVERSAL_BUILD
- # if defined __BIG_ENDIAN__
- # define WORDS_BIGENDIAN 1
- # endif
- #else
- # ifndef WORDS_BIGENDIAN
- # undef WORDS_BIGENDIAN
- # endif
- #endif
- /* Define to 1 if the X Window System is missing or not being used. */
- #undef X_DISPLAY_MISSING
- /* "Enable debug code features" */
- #undef _DEBUG