DistributeAPHandler.java
Upload User: gwt600
Upload Date: 2021-06-03
Package Size: 704k
Code Size: 8k
Category:

Games

Development Platform:

Java

  1. /*
  2. This file is part of the OdinMS Maple Story Server
  3. Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc> 
  4. Matthias Butz <matze@odinms.de>
  5. Jan Christian Meyer <vimes@odinms.de>
  6. This program is free software: you can redistribute it and/or modify
  7. it under the terms of the GNU Affero General Public License version 3
  8. as published by the Free Software Foundation. You may not use, modify
  9. or distribute this program under any other version of the
  10. GNU Affero General Public License.
  11. This program is distributed in the hope that it will be useful,
  12. but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
  14. GNU Affero General Public License for more details.
  15. You should have received a copy of the GNU Affero General Public License
  16. along with this program.  If not, see <http://www.gnu.org/licenses/>.
  17.  */
  18. package net.sf.odinms.net.channel.handler;
  19. import java.util.ArrayList;
  20. import java.util.List;
  21. import net.sf.odinms.client.ISkill;
  22. import net.sf.odinms.client.MapleClient;
  23. import net.sf.odinms.client.MapleJob;
  24. import net.sf.odinms.client.MapleStat;
  25. import net.sf.odinms.client.SkillFactory;
  26. import net.sf.odinms.net.AbstractMaplePacketHandler;
  27. import net.sf.odinms.tools.MaplePacketCreator;
  28. import net.sf.odinms.tools.Pair;
  29. import net.sf.odinms.tools.data.input.SeekableLittleEndianAccessor;
  30. import org.slf4j.Logger;
  31. import org.slf4j.LoggerFactory;
  32. public class DistributeAPHandler extends AbstractMaplePacketHandler {
  33.     private static Logger log = LoggerFactory.getLogger(DistributeAPHandler.class);
  34.     @Override
  35.     public void handlePacket(SeekableLittleEndianAccessor slea, MapleClient c) {
  36.         c.getPlayer().resetAfkTime();
  37.         List<Pair<MapleStat, Integer>> statupdate = new ArrayList<Pair<MapleStat, Integer>>(2);
  38.         c.getSession().write(MaplePacketCreator.updatePlayerStats(statupdate, true));
  39.         slea.readInt();
  40.         int update = slea.readInt();
  41.         if (c.getPlayer().getRemainingAp() > 0) {
  42.             switch (update) {
  43.                 case 64: // Str
  44.                     if (c.getPlayer().getStr() >= 30000) {
  45.                         return;
  46.                     }
  47.                     c.getPlayer().setStr(c.getPlayer().getStr() + 1);
  48.                     statupdate.add(new Pair<MapleStat, Integer>(MapleStat.STR, c.getPlayer().getStr()));
  49.                     break;
  50.                 case 128: // Dex
  51.                     if (c.getPlayer().getDex() >= 30000) {
  52.                         return;
  53.                     }
  54.                     c.getPlayer().setDex(c.getPlayer().getDex() + 1);
  55.                     statupdate.add(new Pair<MapleStat, Integer>(MapleStat.DEX, c.getPlayer().getDex()));
  56.                     break;
  57.                 case 256: // Int
  58.                     if (c.getPlayer().getInt() >= 30000) {
  59.                         return;
  60.                     }
  61.                     c.getPlayer().setInt(c.getPlayer().getInt() + 1);
  62.                     statupdate.add(new Pair<MapleStat, Integer>(MapleStat.INT, c.getPlayer().getInt()));
  63.                     break;
  64.                 case 512: // Luk
  65.                     if (c.getPlayer().getLuk() >= 30000) {
  66.                         return;
  67.                     }
  68.                     c.getPlayer().setLuk(c.getPlayer().getLuk() + 1);
  69.                     statupdate.add(new Pair<MapleStat, Integer>(MapleStat.LUK, c.getPlayer().getLuk()));
  70.                     break;
  71.                 case 2048: // HP
  72.                     int MaxHP = c.getPlayer().getMaxHp();
  73.                     if (c.getPlayer().getHpApUsed() == 10000 || MaxHP == 30000) {
  74.                         return;
  75.                     }
  76.                     ISkill improvingMaxHP = null;
  77.                     int improvingMaxHPLevel = 0;
  78.                     if (c.getPlayer().getJob().isA(MapleJob.BEGINNER)) {
  79.                         MaxHP += rand(8, 12);
  80.                     } else if (c.getPlayer().getJob().isA(MapleJob.WARRIOR)) {
  81.                         improvingMaxHP = SkillFactory.getSkill(1000001);
  82.                         improvingMaxHPLevel = c.getPlayer().getSkillLevel(improvingMaxHP);
  83.                         if (improvingMaxHPLevel >= 1) {
  84.                             MaxHP += rand(20, 24) + improvingMaxHP.getEffect(improvingMaxHPLevel).getY();
  85.                         } else {
  86.                             MaxHP += rand(20, 24);
  87.                         }
  88.                     } else if (c.getPlayer().getJob().isA(MapleJob.MAGICIAN)) {
  89.                         MaxHP += rand(6, 10);
  90.                     } else if (c.getPlayer().getJob().isA(MapleJob.BOWMAN)) {
  91.                         MaxHP += rand(16, 20);
  92.                     } else if (c.getPlayer().getJob().isA(MapleJob.THIEF)) {
  93.                         MaxHP += rand(20, 24);
  94.                     } else if (c.getPlayer().getJob().isA(MapleJob.PIRATE)) {
  95.                         improvingMaxHP = SkillFactory.getSkill(5100000);
  96.                         improvingMaxHPLevel = c.getPlayer().getSkillLevel(improvingMaxHP);
  97.                         if (improvingMaxHPLevel >= 1) {
  98.                             MaxHP += rand(16, 20) + improvingMaxHP.getEffect(improvingMaxHPLevel).getY();
  99.                         } else {
  100.                             MaxHP += rand(16, 20);
  101.                         }
  102.                     }
  103.                     MaxHP = Math.min(30000, MaxHP);
  104.                     c.getPlayer().setHpApUsed(c.getPlayer().getHpApUsed() + 1);
  105.                     c.getPlayer().setMaxHp(MaxHP);
  106.                     statupdate.add(new Pair<MapleStat, Integer>(MapleStat.MAXHP, MaxHP));
  107.                     break;
  108.                 case 8192: // MP
  109.                     int MaxMP = c.getPlayer().getMaxMp();
  110.                     if (c.getPlayer().getMpApUsed() == 10000 || c.getPlayer().getMaxMp() == 30000) {
  111.                         return;
  112.                     }
  113.                     if (c.getPlayer().getJob().isA(MapleJob.BEGINNER)) {
  114.                         MaxMP += rand(6, 8);
  115.                     } else if (c.getPlayer().getJob().isA(MapleJob.WARRIOR)) {
  116.                         MaxMP += rand(2, 4);
  117.                     } else if (c.getPlayer().getJob().isA(MapleJob.MAGICIAN)) {
  118.                         ISkill improvingMaxMP = SkillFactory.getSkill(2000001);
  119.                         int improvingMaxMPLevel = c.getPlayer().getSkillLevel(improvingMaxMP);
  120.                         if (improvingMaxMPLevel >= 1) {
  121.                             MaxMP += rand(18, 20) + improvingMaxMP.getEffect(improvingMaxMPLevel).getY();
  122.                         } else {
  123.                             MaxMP += rand(18, 20);
  124.                         }
  125.                     } else if (c.getPlayer().getJob().isA(MapleJob.BOWMAN)) {
  126.                         MaxMP += rand(10, 12);
  127.                     } else if (c.getPlayer().getJob().isA(MapleJob.THIEF)) {
  128.                         MaxMP += rand(10, 12);
  129.                     } else if (c.getPlayer().getJob().isA(MapleJob.PIRATE)) {
  130.                         MaxMP += rand(10, 12);
  131.                     }
  132.                     MaxMP = Math.min(30000, MaxMP);
  133.                     c.getPlayer().setMpApUsed(c.getPlayer().getMpApUsed() + 1);
  134.                     c.getPlayer().setMaxMp(MaxMP);
  135.                     statupdate.add(new Pair<MapleStat, Integer>(MapleStat.MAXMP, MaxMP));
  136.                     break;
  137.                 default:
  138.                     c.getSession().write(MaplePacketCreator.updatePlayerStats(MaplePacketCreator.EMPTY_STATUPDATE, true));
  139.                     return;
  140.             }
  141.             c.getPlayer().setRemainingAp(c.getPlayer().getRemainingAp() - 1);
  142.             statupdate.add(new Pair<MapleStat, Integer>(MapleStat.AVAILABLEAP, c.getPlayer().getRemainingAp()));
  143.             c.getSession().write(MaplePacketCreator.updatePlayerStats(statupdate, true));
  144.         } else {
  145.             //AutobanManager.getInstance().addPoints(c, 334, 120000, "Trying to distribute AP to " + update + " without having any");
  146.         }
  147.     }
  148.     private static int rand(int lbound, int ubound) {
  149.         return (int) ((Math.random() * (ubound - lbound + 1)) + lbound);
  150.     }
  151. }