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SpawnPoint.java
Package: src.rar [view]
Upload User: gwt600
Upload Date: 2021-06-03
Package Size: 704k
Code Size: 3k
Category:
Games
Development Platform:
Java
- /*
- This file is part of the OdinMS Maple Story Server
- Copyright (C) 2008 Patrick Huy <patrick.huy@frz.cc>
- Matthias Butz <matze@odinms.de>
- Jan Christian Meyer <vimes@odinms.de>
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU Affero General Public License version 3
- as published by the Free Software Foundation. You may not use, modify
- or distribute this program under any other version of the
- GNU Affero General Public License.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU Affero General Public License for more details.
- You should have received a copy of the GNU Affero General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
- package net.sf.odinms.server.life;
- import java.awt.Point;
- import java.util.concurrent.atomic.AtomicInteger;
- import net.sf.odinms.client.MapleCharacter;
- import net.sf.odinms.server.maps.MapleMap;
- public class SpawnPoint {
- private MapleMonster monster;
- private Point pos;
- private long nextPossibleSpawn;
- private int mobTime;
- private AtomicInteger spawnedMonsters = new AtomicInteger(0);
- /**
- * Wether the spawned monster is immobile
- */
- private boolean immobile;
- public SpawnPoint(MapleMonster monster, Point pos, int mobTime) {
- super();
- this.monster = monster;
- this.pos = new Point(pos);
- this.mobTime = mobTime;
- this.immobile = !monster.isMobile();
- this.nextPossibleSpawn = System.currentTimeMillis();
- }
- public boolean shouldSpawn() {
- return shouldSpawn(System.currentTimeMillis());
- }
- // intentionally package private
- boolean shouldSpawn(long now) {
- if (mobTime < 0) {
- return false;
- }
- // regular spawnpoints should spawn a maximum of 3 monsters; immobile spawnpoints or spawnpoints with mobtime a
- // maximum of 1
- if (((mobTime != 0 || immobile) && spawnedMonsters.get() > 0) || spawnedMonsters.get() > 2) {
- return false;
- }
- return nextPossibleSpawn <= now;
- }
- /**
- * Spawns the monster for this spawnpoint. Creates a new MapleMonster instance for that and returns it.
- *
- * @param mapleMap
- * @return
- */
- public MapleMonster spawnMonster(MapleMap mapleMap) {
- MapleMonster mob = new MapleMonster(monster);
- mob.setPosition(new Point(pos));
- spawnedMonsters.incrementAndGet();
- mob.addListener(new MonsterListener() {
- @Override
- public void monsterKilled(MapleMonster monster, MapleCharacter highestDamageChar) {
- nextPossibleSpawn = System.currentTimeMillis();
- if (mobTime > 0) {
- nextPossibleSpawn += mobTime * 1000;
- } else {
- nextPossibleSpawn += monster.getAnimationTime("die1");
- }
- spawnedMonsters.decrementAndGet();
- }
- });
- mapleMap.spawnMonster(mob);
- if (mobTime == 0) {
- nextPossibleSpawn = System.currentTimeMillis() + 5000;
- }
- return mob;
- }
- }