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hu_stuff.h
Package: 21.rar [view]
Upload User: xuyinpeng
Upload Date: 2021-05-12
Package Size: 455k
Code Size: 2k
Category:
Shot Game
Development Platform:
Visual C++
- // Emacs style mode select -*- C++ -*-
- //-----------------------------------------------------------------------------
- //
- // $Id:$
- //
- // Copyright (C) 1993-1996 by id Software, Inc.
- //
- // This source is available for distribution and/or modification
- // only under the terms of the DOOM Source Code License as
- // published by id Software. All rights reserved.
- //
- // The source is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
- // for more details.
- //
- // DESCRIPTION: Head up display
- //
- //-----------------------------------------------------------------------------
- #ifndef __HU_STUFF_H__
- #define __HU_STUFF_H__
- #include "d_event.h"
- //
- // Globally visible constants.
- //
- #define HU_FONTSTART '!' // the first font characters
- #define HU_FONTEND '_' // the last font characters
- // Calculate # of glyphs in font.
- #define HU_FONTSIZE (HU_FONTEND - HU_FONTSTART + 1)
- #define HU_BROADCAST 5
- #define HU_MSGREFRESH KEY_ENTER
- #define HU_MSGX 0
- #define HU_MSGY 0
- #define HU_MSGWIDTH 64 // in characters
- #define HU_MSGHEIGHT 1 // in lines
- #define HU_MSGTIMEOUT (4*TICRATE)
- //
- // HEADS UP TEXT
- //
- void HU_Init(void);
- void HU_Start(void);
- boolean HU_Responder(event_t* ev);
- void HU_Ticker(void);
- void HU_Drawer(void);
- char HU_dequeueChatChar(void);
- void HU_Erase(void);
- #endif
- //-----------------------------------------------------------------------------
- //
- // $Log:$
- //
- //-----------------------------------------------------------------------------