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f_wipe.h
Package: 21.rar [view]
Upload User: xuyinpeng
Upload Date: 2021-05-12
Package Size: 455k
Code Size: 1k
Category:
Shot Game
Development Platform:
Visual C++
- // Emacs style mode select -*- C++ -*-
- //-----------------------------------------------------------------------------
- //
- // $Id:$
- //
- // Copyright (C) 1993-1996 by id Software, Inc.
- //
- // This source is available for distribution and/or modification
- // only under the terms of the DOOM Source Code License as
- // published by id Software. All rights reserved.
- //
- // The source is distributed in the hope that it will be useful,
- // but WITHOUT ANY WARRANTY; without even the implied warranty of
- // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
- // for more details.
- //
- // DESCRIPTION:
- // Mission start screen wipe/melt, special effects.
- //
- //-----------------------------------------------------------------------------
- #ifndef __F_WIPE_H__
- #define __F_WIPE_H__
- //
- // SCREEN WIPE PACKAGE
- //
- enum
- {
- // simple gradual pixel change for 8-bit only
- wipe_ColorXForm,
- // weird screen melt
- wipe_Melt,
- wipe_NUMWIPES
- };
- int
- wipe_StartScreen
- ( int x,
- int y,
- int width,
- int height );
- int
- wipe_EndScreen
- ( int x,
- int y,
- int width,
- int height );
- int
- wipe_ScreenWipe
- ( int wipeno,
- int x,
- int y,
- int width,
- int height,
- int ticks );
- #endif
- //-----------------------------------------------------------------------------
- //
- // $Log:$
- //
- //-----------------------------------------------------------------------------