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Sprite.h
Package: g.rar [view]
Upload User: laitongbao
Upload Date: 2021-02-20
Package Size: 8176k
Code Size: 1k
Category:
Shot Game
Development Platform:
Visual C++
- #pragma once
- #include "utility.h"
- #include "NodeObject.h"
- /******************************************************************
- 2D角色类,可以在屏幕上显示2D图象
- 速度稍慢于Point,但可准确调节大小,适合显示少量的2D角色
- 与UIController中的label不同之处在于它显示在场景空间中
- 与Billboard的区别在于可以全角度朝向摄象机,而Billboard只能绕Y轴旋转
- *******************************************************************/
- class Sprite:public NodeObject
- {
- friend class TransitionController;
- friend class ShaderController;
- friend class FileController;
- friend class SceneTree;
- public:
- Sprite(Sprite&sp);
- Sprite(TCHAR*name,TCHAR* imageName=NULL,DWORD colorKey=0,
- float width=1,VECTOR3 pos = VECTOR3());
- void SetWidth(float width);//设置宽度(保持高宽比不变)
- void DrawObject();//绘制图形
- void PreDraw(){};
- void CleanUp();
- private:
- LPD3DXSPRITE sprite;
- LPDIRECT3DTEXTURE9 texture;
- D3DXVECTOR3 center;//中心位置
- float height;//真实大小
- float width;
- };