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PutBullet.cpp
Package: TankWar.rar [view]
Upload User: jindun001
Upload Date: 2021-02-02
Package Size: 13780k
Code Size: 2k
Category:
Shot Game
Development Platform:
Visual C++
- // PutBullet.cpp : Defines the initialization routines for the DLL.
- //
- #include "stdafx.h"
- #include "PutBullet.h"
- #ifdef _DEBUG
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
- //
- // Note!
- //
- // If this DLL is dynamically linked against the MFC
- // DLLs, any functions exported from this DLL which
- // call into MFC must have the AFX_MANAGE_STATE macro
- // added at the very beginning of the function.
- //
- // For example:
- //
- // extern "C" BOOL PASCAL EXPORT ExportedFunction()
- // {
- // AFX_MANAGE_STATE(AfxGetStaticModuleState());
- // // normal function body here
- // }
- //
- // It is very important that this macro appear in each
- // function, prior to any calls into MFC. This means that
- // it must appear as the first statement within the
- // function, even before any object variable declarations
- // as their constructors may generate calls into the MFC
- // DLL.
- //
- // Please see MFC Technical Notes 33 and 58 for additional
- // details.
- //
- /////////////////////////////////////////////////////////////////////////////
- // CPutBulletApp
- BEGIN_MESSAGE_MAP(CPutBulletApp, CWinApp)
- //{{AFX_MSG_MAP(CPutBulletApp)
- // NOTE - the ClassWizard will add and remove mapping macros here.
- // DO NOT EDIT what you see in these blocks of generated code!
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
- /////////////////////////////////////////////////////////////////////////////
- // CPutBulletApp construction
- CPutBulletApp::CPutBulletApp()
- {
- // TODO: add construction code here,
- // Place all significant initialization in InitInstance
- }
- /////////////////////////////////////////////////////////////////////////////
- // The one and only CPutBulletApp object
- CPutBulletApp theApp;
- extern "C" _declspec(dllexport)void PutFileBullet(int * arr ,int point)
- {
- AFX_MANAGE_STATE(AfxGetStaticModuleState());
- FILE *fp;
- if(1==point)
- fp=fopen("bulletplayer.dat","rb");
- else if(2==point)
- fp=fopen("bulletemery.dat","rb");
- if(!fp)
- {
- return;
- }
- for(int i=0;i<7;i++)
- for(int j=0;j<7;j++)
- fread(&arr[7*i+j],sizeof(int),1,fp);
- fclose(fp);
- }