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AttrType.lua
Package: 4fcom-20090616-13.rar [view]
Upload User: bjtaixing
Upload Date: 2021-01-15
Package Size: 24749k
Code Size: 14k
Category:
E-Books
Development Platform:
DOS
- ATTR_COUNT_BASE0 = 0;
- ATTR_LV = ATTR_COUNT_BASE0 + 0; -- 角色等级
- ATTR_HP = ATTR_COUNT_BASE0 + 1; -- 当前HP(对于船只,表示耐久)
- ATTR_SP = ATTR_COUNT_BASE0 + 2; -- 当前SP(对于船只,表示补给)
- ATTR_TITLE = ATTR_COUNT_BASE0 + 3; -- 角色称号
- ATTR_JOB = ATTR_COUNT_BASE0 + 4; -- 角色职业
- ATTR_FAME = ATTR_COUNT_BASE0 + 5; -- 名声
- ATTR_AP = ATTR_COUNT_BASE0 + 6; -- 属性点
- ATTR_TP = ATTR_COUNT_BASE0 + 7; -- 技能点
- ATTR_GD = ATTR_COUNT_BASE0 + 8; -- 金钱
- ATTR_SPRI = ATTR_COUNT_BASE0 + 9; -- 炮弹飞行速度
- ATTR_CHATYPE = ATTR_COUNT_BASE0 + 10; -- 角色控制类型(玩家,NPC,怪物等)
- ATTR_SAILLV = ATTR_COUNT_BASE0 + 11; -- 航海等级
- ATTR_LIFELV = ATTR_COUNT_BASE0 + 12; -- 生活等级
- ATTR_LIFETP = ATTR_COUNT_BASE0 + 13; -- 生活技能点
- ATTR_BOAT_BERTH = ATTR_COUNT_BASE0 + 14; -- 船只停泊港口
- -- 以下范围内的各属性的顺序不可改变
- ATTR_CEXP = ATTR_COUNT_BASE0 + 15; -- 当前经验(对于船只,表示熟练度)
- ATTR_NLEXP = ATTR_COUNT_BASE0 + 16; -- 下一级所需经验
- ATTR_CLEXP = ATTR_COUNT_BASE0 + 17; -- 当前等级的经验
- ATTR_CLEFT_SAILEXP = ATTR_COUNT_BASE0 + 18; -- 当前剩余航海经验
- ATTR_CSAILEXP = ATTR_COUNT_BASE0 + 19; -- 累积航海经验(当前航海经验)
- ATTR_CLV_SAILEXP = ATTR_COUNT_BASE0 + 20; -- 当前等级航海经验
- ATTR_NLV_SAILEXP = ATTR_COUNT_BASE0 + 21; -- 下一等级等级航海经验
- ATTR_CLIFEEXP = ATTR_COUNT_BASE0 + 22; -- 当前生活经验
- ATTR_CLV_LIFEEXP = ATTR_COUNT_BASE0 + 23; -- 当前等级生活经验
- ATTR_NLV_LIFEEXP = ATTR_COUNT_BASE0 + 24; -- 下一等级生活经验
- --
- ATTR_COUNT_BASE1 = 25;
- ATTR_STR = ATTR_COUNT_BASE1 + 0; -- 力量
- ATTR_DEX = ATTR_COUNT_BASE1 + 1; -- 专注
- ATTR_AGI = ATTR_COUNT_BASE1 + 2; -- 敏捷
- ATTR_CON = ATTR_COUNT_BASE1 + 3; -- 体质
- ATTR_STA = ATTR_COUNT_BASE1 + 4; -- 精力
- ATTR_LUK = ATTR_COUNT_BASE1 + 5; -- 幸运
- ATTR_MXHP = ATTR_COUNT_BASE1 + 6; -- 最大HP
- ATTR_MXSP = ATTR_COUNT_BASE1 + 7; -- 最大SP
- ATTR_MNATK = ATTR_COUNT_BASE1 + 8; -- 最小攻击力
- ATTR_MXATK = ATTR_COUNT_BASE1 + 9; -- 最大攻击力
- ATTR_DEF = ATTR_COUNT_BASE1 + 10; -- 防御力
- ATTR_HIT = ATTR_COUNT_BASE1 + 11; -- 命中率
- ATTR_FLEE = ATTR_COUNT_BASE1 + 12; -- 闪避率
- ATTR_MF = ATTR_COUNT_BASE1 + 13; -- 寻宝率
- ATTR_CRT = ATTR_COUNT_BASE1 + 14; -- 爆击率
- ATTR_HREC = ATTR_COUNT_BASE1 + 15; -- hp恢复速度
- ATTR_SREC = ATTR_COUNT_BASE1 + 16; -- sp恢复速度
- ATTR_ASPD = ATTR_COUNT_BASE1 + 17; -- 攻击间隔
- ATTR_ADIS = ATTR_COUNT_BASE1 + 18; -- 攻击距离
- ATTR_MSPD = ATTR_COUNT_BASE1 + 19; -- 移动速度
- ATTR_COL = ATTR_COUNT_BASE1 + 20; -- 资源采集速度
- ATTR_PDEF = ATTR_COUNT_BASE1 + 21; -- 物理抵抗
- ATTR_BOAT_CRANGE = ATTR_COUNT_BASE1 + 22; -- 船只炮弹爆炸范围
- ATTR_BOAT_CSPD = ATTR_COUNT_BASE1 + 23; -- 船只炮弹飞行速度
- ATTR_BOAT_PRICE = ATTR_COUNT_BASE1 + 24; -- 船的价值
- ATTR_COUNT_BASE2 = 50;
- ATTR_BSTR = ATTR_COUNT_BASE2 + 0; -- 基本力量
- ATTR_BDEX = ATTR_COUNT_BASE2 + 1; -- 基本专注
- ATTR_BAGI = ATTR_COUNT_BASE2 + 2; -- 基本敏捷
- ATTR_BCON = ATTR_COUNT_BASE2 + 3; -- 基本体质
- ATTR_BSTA = ATTR_COUNT_BASE2 + 4; -- 基本精力
- ATTR_BLUK = ATTR_COUNT_BASE2 + 5; -- 基本幸运
- ATTR_BMXHP = ATTR_COUNT_BASE2 + 6; -- 基本最大HP
- ATTR_BMXSP = ATTR_COUNT_BASE2 + 7; -- 基本最大SP
- ATTR_BMNATK = ATTR_COUNT_BASE2 + 8; -- 基本最小攻击力
- ATTR_BMXATK = ATTR_COUNT_BASE2 + 9; -- 基本最大攻击力
- ATTR_BDEF = ATTR_COUNT_BASE2 + 10; -- 基本防御力
- ATTR_BHIT = ATTR_COUNT_BASE2 + 11; -- 基本命中率
- ATTR_BFLEE = ATTR_COUNT_BASE2 + 12; -- 基本闪避率
- ATTR_BMF = ATTR_COUNT_BASE2 + 13; -- 基本寻宝率
- ATTR_BCRT = ATTR_COUNT_BASE2 + 14; -- 基本爆击率
- ATTR_BHREC = ATTR_COUNT_BASE2 + 15; -- 基本hp恢复速度
- ATTR_BSREC = ATTR_COUNT_BASE2 + 16; -- 基本(角色sp恢复速度)(船只为消耗速度)
- ATTR_BASPD = ATTR_COUNT_BASE2 + 17; -- 基本攻击间隔
- ATTR_BADIS = ATTR_COUNT_BASE2 + 18; -- 基本攻击距离
- ATTR_BMSPD = ATTR_COUNT_BASE2 + 19; -- 基本移动速度
- ATTR_BCOL = ATTR_COUNT_BASE2 + 20; -- 基本资源采集速度
- ATTR_BPDEF = ATTR_COUNT_BASE2 + 21; -- 基本物理抵抗
- ATTR_BOAT_BCRANGE = ATTR_COUNT_BASE2 + 22; -- 船只基本炮弹爆炸范围
- ATTR_BOAT_BCSPD = ATTR_COUNT_BASE2 + 23; -- 船只基本炮弹飞行速度
- ATTR_COUNT_BASE3 = 74;
- ATTR_ITEMC_STR = ATTR_COUNT_BASE3 + 0; -- 力量道具系数(item coefficient)加成
- ATTR_ITEMC_AGI = ATTR_COUNT_BASE3 + 1; -- 敏捷道具系数加成
- ATTR_ITEMC_DEX = ATTR_COUNT_BASE3 + 2; -- 专注道具系数加成
- ATTR_ITEMC_CON = ATTR_COUNT_BASE3 + 3; -- 体质道具系数加成
- ATTR_ITEMC_STA = ATTR_COUNT_BASE3 + 4; -- 精力道具系数加成
- ATTR_ITEMC_LUK = ATTR_COUNT_BASE3 + 5; -- 幸运道具系数加成
- ATTR_ITEMC_ASPD = ATTR_COUNT_BASE3 + 6; -- 攻击间隔道具系数加成
- ATTR_ITEMC_ADIS = ATTR_COUNT_BASE3 + 7; -- 攻击距离道具系数加成
- ATTR_ITEMC_MNATK = ATTR_COUNT_BASE3 + 8; -- 最小攻击力道具系数加成
- ATTR_ITEMC_MXATK = ATTR_COUNT_BASE3 + 9; -- 最大攻击力道具系数加成
- ATTR_ITEMC_DEF = ATTR_COUNT_BASE3 + 10; -- 防御力道具系数加成
- ATTR_ITEMC_MXHP = ATTR_COUNT_BASE3 + 11; -- 最大HP道具系数加成
- ATTR_ITEMC_MXSP = ATTR_COUNT_BASE3 + 12; -- 最大SP道具系数加成
- ATTR_ITEMC_FLEE = ATTR_COUNT_BASE3 + 13; -- 闪避率道具系数加成
- ATTR_ITEMC_HIT = ATTR_COUNT_BASE3 + 14; -- 命中率道具系数加成
- ATTR_ITEMC_CRT = ATTR_COUNT_BASE3 + 15; -- 爆击率道具系数加成
- ATTR_ITEMC_MF = ATTR_COUNT_BASE3 + 16; -- 寻宝率道具系数加成
- ATTR_ITEMC_HREC = ATTR_COUNT_BASE3 + 17; -- hp恢复速度道具系数加成
- ATTR_ITEMC_SREC = ATTR_COUNT_BASE3 + 18; -- sp恢复速度道具系数加成
- ATTR_ITEMC_MSPD = ATTR_COUNT_BASE3 + 19; -- 移动速度道具系数加成
- ATTR_ITEMC_COL = ATTR_COUNT_BASE3 + 20; -- 资源采集速度道具系数加成
- ATTR_ITEMC_PDEF = ATTR_COUNT_BASE3 + 21; -- 物理抵抗道具系数加成
- ATTR_COUNT_BASE4 = 96;
- ATTR_ITEMV_STR = ATTR_COUNT_BASE4 + 0; -- 力量道具数值(item value)加成
- ATTR_ITEMV_AGI = ATTR_COUNT_BASE4 + 1; -- 敏捷道具数值加成
- ATTR_ITEMV_DEX = ATTR_COUNT_BASE4 + 2; -- 专注道具数值加成
- ATTR_ITEMV_CON = ATTR_COUNT_BASE4 + 3; -- 体质道具数值加成
- ATTR_ITEMV_STA = ATTR_COUNT_BASE4 + 4; -- 精力道具数值加成
- ATTR_ITEMV_LUK = ATTR_COUNT_BASE4 + 5; -- 幸运道具数值加成
- ATTR_ITEMV_ASPD = ATTR_COUNT_BASE4 + 6; -- 攻击间隔道具数值加成
- ATTR_ITEMV_ADIS = ATTR_COUNT_BASE4 + 7; -- 攻击距离道具数值加成
- ATTR_ITEMV_MNATK = ATTR_COUNT_BASE4 + 8; -- 最小攻击力道具数值加成
- ATTR_ITEMV_MXATK = ATTR_COUNT_BASE4 + 9; -- 最大攻击力道具数值加成
- ATTR_ITEMV_DEF = ATTR_COUNT_BASE4 + 10; -- 防御力道具数值加成
- ATTR_ITEMV_MXHP = ATTR_COUNT_BASE4 + 11; -- 最大HP道具数值加成
- ATTR_ITEMV_MXSP = ATTR_COUNT_BASE4 + 12; -- 最大SP道具数值加成
- ATTR_ITEMV_FLEE = ATTR_COUNT_BASE4 + 13; -- 闪避率道具数值加成
- ATTR_ITEMV_HIT = ATTR_COUNT_BASE4 + 14; -- 命中率道具数值加成
- ATTR_ITEMV_CRT = ATTR_COUNT_BASE4 + 15; -- 爆击率道具数值加成
- ATTR_ITEMV_MF = ATTR_COUNT_BASE4 + 16; -- 寻宝率道具数值加成
- ATTR_ITEMV_HREC = ATTR_COUNT_BASE4 + 17; -- hp恢复速度道具数值加成
- ATTR_ITEMV_SREC = ATTR_COUNT_BASE4 + 18; -- sp恢复速度道具数值加成
- ATTR_ITEMV_MSPD = ATTR_COUNT_BASE4 + 19; -- 移动速度道具数值加成
- ATTR_ITEMV_COL = ATTR_COUNT_BASE4 + 20; -- 资源采集速度道具数值加成
- ATTR_ITEMV_PDEF = ATTR_COUNT_BASE4 + 21; -- 物理抵抗道具数值加成
- ATTR_COUNT_BASE5 = 118;
- ATTR_STATEC_STR = ATTR_COUNT_BASE5 + 0; -- 力量状态系数(state coefficient)加成
- ATTR_STATEC_AGI = ATTR_COUNT_BASE5 + 1; -- 敏捷状态系数加成
- ATTR_STATEC_DEX = ATTR_COUNT_BASE5 + 2; -- 专注状态系数加成
- ATTR_STATEC_CON = ATTR_COUNT_BASE5 + 3; -- 体质状态系数加成
- ATTR_STATEC_STA = ATTR_COUNT_BASE5 + 4; -- 精力状态系数加成
- ATTR_STATEC_LUK = ATTR_COUNT_BASE5 + 5; -- 幸运状态系数加成
- ATTR_STATEC_ASPD = ATTR_COUNT_BASE5 + 6; -- 攻击间隔状态系数加成
- ATTR_STATEC_ADIS = ATTR_COUNT_BASE5 + 7; -- 攻击距离状态系数加成
- ATTR_STATEC_MNATK = ATTR_COUNT_BASE5 + 8; -- 最小攻击力状态系数加成
- ATTR_STATEC_MXATK = ATTR_COUNT_BASE5 + 9; -- 最大攻击力状态系数加成
- ATTR_STATEC_DEF = ATTR_COUNT_BASE5 + 10; -- 防御力状态系数加成
- ATTR_STATEC_MXHP = ATTR_COUNT_BASE5 + 11; -- 最大HP状态系数加成
- ATTR_STATEC_MXSP = ATTR_COUNT_BASE5 + 12; -- 最大SP状态系数加成
- ATTR_STATEC_FLEE = ATTR_COUNT_BASE5 + 13; -- 闪避率状态系数加成
- ATTR_STATEC_HIT = ATTR_COUNT_BASE5 + 14; -- 命中率状态系数加成
- ATTR_STATEC_CRT = ATTR_COUNT_BASE5 + 15; -- 爆击率状态系数加成
- ATTR_STATEC_MF = ATTR_COUNT_BASE5 + 16; -- 寻宝率状态系数加成
- ATTR_STATEC_HREC = ATTR_COUNT_BASE5 + 17; -- hp恢复速度状态系数加成
- ATTR_STATEC_SREC = ATTR_COUNT_BASE5 + 18; -- sp恢复速度状态系数加成
- ATTR_STATEC_MSPD = ATTR_COUNT_BASE5 + 19; -- 移动速度状态系数加成
- ATTR_STATEC_COL = ATTR_COUNT_BASE5 + 20; -- 资源采集速度状态系数加成
- ATTR_STATEC_PDEF = ATTR_COUNT_BASE5 + 21; -- 物理抵抗状态系数加成
- ATTR_COUNT_BASE6 = 140;
- ATTR_STATEV_STR = ATTR_COUNT_BASE6 + 0; -- 力量状态数值(state value)加成
- ATTR_STATEV_AGI = ATTR_COUNT_BASE6 + 1; -- 敏捷状态数值加成
- ATTR_STATEV_DEX = ATTR_COUNT_BASE6 + 2; -- 专注状态数值加成
- ATTR_STATEV_CON = ATTR_COUNT_BASE6 + 3; -- 体质状态数值加成
- ATTR_STATEV_STA = ATTR_COUNT_BASE6 + 4; -- 精力状态数值加成
- ATTR_STATEV_LUK = ATTR_COUNT_BASE6 + 5; -- 幸运状态数值加成
- ATTR_STATEV_ASPD = ATTR_COUNT_BASE6 + 6; -- 攻击间隔状态数值加成
- ATTR_STATEV_ADIS = ATTR_COUNT_BASE6 + 7; -- 攻击距离状态数值加成
- ATTR_STATEV_MNATK = ATTR_COUNT_BASE6 + 8; -- 最小攻击力状态数值加成
- ATTR_STATEV_MXATK = ATTR_COUNT_BASE6 + 9; -- 最大攻击力状态数值加成
- ATTR_STATEV_DEF = ATTR_COUNT_BASE6 + 10; -- 防御力状态数值加成
- ATTR_STATEV_MXHP = ATTR_COUNT_BASE6 + 11; -- 最大HP状态数值加成
- ATTR_STATEV_MXSP = ATTR_COUNT_BASE6 + 12; -- 最大SP状态数值加成
- ATTR_STATEV_FLEE = ATTR_COUNT_BASE6 + 13; -- 闪避率状态数值加成
- ATTR_STATEV_HIT = ATTR_COUNT_BASE6 + 14; -- 命中率状态数值加成
- ATTR_STATEV_CRT = ATTR_COUNT_BASE6 + 15; -- 爆击率状态数值加成
- ATTR_STATEV_MF = ATTR_COUNT_BASE6 + 16; -- 寻宝率状态数值加成
- ATTR_STATEV_HREC = ATTR_COUNT_BASE6 + 17; -- hp恢复速度状态数值加成
- ATTR_STATEV_SREC = ATTR_COUNT_BASE6 + 18; -- sp恢复速度状态数值加成
- ATTR_STATEV_MSPD = ATTR_COUNT_BASE6 + 19; -- 移动速度状态数值加成
- ATTR_STATEV_COL = ATTR_COUNT_BASE6 + 20; -- 资源采集速度状态数值加成
- ATTR_STATEV_PDEF = ATTR_COUNT_BASE6 + 21; -- 物理抵抗状态数值加成
- ATTR_LHAND_ITEMV = ATTR_COUNT_BASE6 + 22; -- 左手道具加成
- ATTR_COUNT_BASE7 = 163;
- ATTR_BOAT_SHIP = ATTR_COUNT_BASE7 + 0; -- 船只ID
- ATTR_BOAT_HEADER = ATTR_COUNT_BASE7 + 1; -- 船头类型
- ATTR_BOAT_BODY = ATTR_COUNT_BASE7 + 2; -- 船身类型
- ATTR_BOAT_ENGINE = ATTR_COUNT_BASE7 + 3; -- 船引擎类型
- ATTR_BOAT_CANNON = ATTR_COUNT_BASE7 + 4; -- 船火炮类型
- ATTR_BOAT_PART = ATTR_COUNT_BASE7 + 5; -- 船配件类型
- ATTR_BOAT_DBID = ATTR_COUNT_BASE7 + 6; -- 船的数据库存储ID
- ATTR_BOAT_DIECOUNT = ATTR_COUNT_BASE7 + 7; -- 该船死亡计数
- ATTR_BOAT_ISDEAD = ATTR_COUNT_BASE7 + 8; -- 该船目前是否为死亡状态
- ATTR_COUNT_BASE8 = 172;
- ATTR_BOAT_SKILLC_MNATK = ATTR_COUNT_BASE8 + 0; -- 船只MNATK 技能系数影响
- ATTR_BOAT_SKILLC_MXATK = ATTR_COUNT_BASE8 + 1; -- 船只MXATK 技能系数影响
- ATTR_BOAT_SKILLC_ADIS = ATTR_COUNT_BASE8 + 2; -- 船只攻击距离atkrange 技能系数影响
- ATTR_BOAT_SKILLC_MSPD = ATTR_COUNT_BASE8 + 3; -- 船只移动速度技能系数影响
- ATTR_BOAT_SKILLC_CSPD = ATTR_COUNT_BASE8 + 4; -- 炮弹飞行速度 技能系数影响
- ATTR_BOAT_SKILLC_ASPD = ATTR_COUNT_BASE8 + 5; -- 船只ASPD 技能系数影响
- ATTR_BOAT_SKILLC_CRANGE = ATTR_COUNT_BASE8 + 6; -- 炮弹爆炸范围 技能系数影响
- ATTR_BOAT_SKILLC_DEF = ATTR_COUNT_BASE8 + 7; -- 船只DEF 技能系数影响
- ATTR_BOAT_SKILLC_RESIST = ATTR_COUNT_BASE8 + 8; -- 船只RESIST 技能系数影响
- ATTR_BOAT_SKILLC_MXUSE = ATTR_COUNT_BASE8 + 9; -- 船只最大耐久 技能系数影响
- ATTR_BOAT_SKILLC_USEREC = ATTR_COUNT_BASE8 + 10; -- 船只耐久回复速度 技能系数影响
- ATTR_BOAT_SKILLC_EXP = ATTR_COUNT_BASE8 + 11; -- 船只消耗率 技能系数影响
- ATTR_BOAT_SKILLC_CPT = ATTR_COUNT_BASE8 + 12; -- 船仓容量 技能系数影响
- ATTR_BOAT_SKILLC_SPD = ATTR_COUNT_BASE8 + 13; -- 航速 技能系数影响
- ATTR_BOAT_SKILLC_MXSPLY = ATTR_COUNT_BASE8 + 14; -- 最大补给值 技能系数影响
- ATTR_COUNT_BASE9 = 187;
- ATTR_BOAT_SKILLV_MNATK = ATTR_COUNT_BASE9 + 0; -- 船只MNATK 技能常数影响
- ATTR_BOAT_SKILLV_MXATK = ATTR_COUNT_BASE9 + 1; -- 船只MXATK 技能常数影响
- ATTR_BOAT_SKILLV_ADIS = ATTR_COUNT_BASE9 + 2; -- 船只攻击距离atkrange 技能常数影响
- ATTR_BOAT_SKILLV_MSPD = ATTR_COUNT_BASE9 + 3; -- 船只移动速度技能常数影响
- ATTR_BOAT_SKILLV_CSPD = ATTR_COUNT_BASE9 + 4; -- 炮弹飞行速度 技能常数影响
- ATTR_BOAT_SKILLV_ASPD = ATTR_COUNT_BASE9 + 5; -- 船只ASPD 技能常数影响
- ATTR_BOAT_SKILLV_CRANGE = ATTR_COUNT_BASE9 + 6; -- 炮弹爆炸范围 技能常数影响
- ATTR_BOAT_SKILLV_DEF = ATTR_COUNT_BASE9 + 7; -- 船只DEF 技能常数影响
- ATTR_BOAT_SKILLV_RESIST = ATTR_COUNT_BASE9 + 8; -- 船只RESIST 技能常数影响
- ATTR_BOAT_SKILLV_MXUSE = ATTR_COUNT_BASE9 + 9; -- 船只最大耐久 技能常数影响
- ATTR_BOAT_SKILLV_USEREC = ATTR_COUNT_BASE9 + 10; -- 船只耐久回复速度 技能常数影响
- ATTR_BOAT_SKILLV_EXP = ATTR_COUNT_BASE9 + 11; -- 船只消耗率 技能常数影响
- ATTR_BOAT_SKILLV_CPT = ATTR_COUNT_BASE9 + 12; -- 船仓容量 技能常数影响
- ATTR_BOAT_SKILLV_SPD = ATTR_COUNT_BASE9 + 13; -- 航速 技能常数影响
- ATTR_BOAT_SKILLV_MXSPLY = ATTR_COUNT_BASE9 + 14; -- 最大补给值 技能常数影响
- ATTR_COUNT_BASE10 = 202;
- ATTR_EXTEND0 = ATTR_COUNT_BASE10 + 0; --记录占卜主BUFF类型
- ATTR_EXTEND1 = ATTR_COUNT_BASE10 + 1; --记录子BUFF类型
- ATTR_EXTEND2 = ATTR_COUNT_BASE10 + 2; --记录占卜时是几号
- ATTR_EXTEND3 = ATTR_COUNT_BASE10 + 3; --记录挖宝次数
- ATTR_EXTEND4 = ATTR_COUNT_BASE10 + 4; --领取挖宝道具时间
- ATTR_EXTEND5 = ATTR_COUNT_BASE10 + 5; --领取双倍时间
- ATTR_EXTEND6 = ATTR_COUNT_BASE10 + 6; --记录剩余双倍时间
- ATTR_EXTEND7 = ATTR_COUNT_BASE10 + 7; --DEBUFF记时信息位
- ATTR_EXTEND8 = ATTR_COUNT_BASE10 + 8; --冬岛日常及跑商任务次数
- ATTR_EXTEND9 = ATTR_COUNT_BASE10 + 9; --冬岛日常及跑商任务时间
- ATTR_MAX_NUM = 213;