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MissionScript05.lua
Package: 4fcom-20090616-13.rar [view]
Upload User: bjtaixing
Upload Date: 2021-01-15
Package Size: 24749k
Code Size: 378k
Category:
E-Books
Development Platform:
DOS
- ------------------------------------------------------------
- --MissionScript05.lua Created by Robin 2005.05.27.
- --
- --区域任务
- ------------------------------------------------------------
- print( "loading MissionScript05.lua" )
- jp= JumpPage
- amp=AutoMissionPage
- ct=CloseTalk
- am=AddMission
- MissionCheck = HasFlag
- mc=MissionCheck
- ----------------------------------------------------------
- -- --
- -- --
- -- 区域任务 --
- -- --
- -- --
- ----------------------------------------------------------
- -->>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>主线任务开始
- function AreaMission001()
- -----------------------------------盗取蜂巢
- DefineMission( 600, "盗取蜂巢", 600 )
- MisBeginTalk( "<t>俗话说,射人先射马,擒贼先擒王。<n><t>这<b野蛮蜂>越来越猖獗,光是猎杀工蜂是没有用的。<n><t>麻烦你到<j加纳大陆(1544,3134)><b野蛮蜂>的老巢偷5个<b蜂巢>。<n><t>看失了蜂巢它们还怎么嚣张。<n><t>(蜂巢就在野蛮蜂出没的地域附近,你要注意那里的树木,蜂巢就悬挂在某棵树上,找到后,用鼠标左键点击就能取得。)任务完成后找古里咯利补给站<j榴莲(1535,3071)>回复。<r推荐等级:20-22级>" )
- MisBeginCondition(LvCheck, ">", 19 )
- MisBeginCondition(NoMission, 600)
- MisBeginCondition(NoRecord, 600)
- MisBeginAction(AddMission, 600)
- MisBeginAction(AddTrigger, 6001, TE_GETITEM, 4085, 1 )
- MisCancelAction(ClearMission, 600)
- MisNeed(MIS_NEED_ITEM, 4085, 1, 10, 1)
- MisHelpTalk("<t><b野蛮蜂>叮人很痛的,偷<b蜂巢>(1544,3134)的时候要小心防范!")
- MisResultTalk("<t>嘿,我的主意有用吧,辛苦你了!")
- MisResultCondition(NoRecord, 600)
- MisResultCondition(HasMission, 600)
- MisResultCondition(HasItem, 4085, 1)
- MisResultAction(TakeItem, 4085, 1)
- MisResultAction(ClearMission, 600)
- MisResultAction(SetRecord, 600)
- MisResultAction(AddExp, 800, 800)
- MisResultAction(AddMoney,270,270)
- MisResultBagNeed(1)
- MisResultAction(GiveItem,6709,1,4)
- InitTrigger()
- TriggerCondition( 1, IsItem, 4085 )
- TriggerAction( 1, AddNextFlag, 600, 10, 1 )
- RegCurTrigger( 6001 )
- -----------------------------------歼灭野蛮蜂
- DefineMission( 601, "歼灭野蛮蜂", 601 )
- MisBeginTalk( "<t>哎哟哎哟……唉,这<野蛮蜂>越来越放肆了,我不过路过它们采蜜的花圃,就被它们乱扎一气。<n><t>现在脸肿得根馒头似的,真气人!<n><t>麻烦你去灭掉10只<b野蛮蜂>,教训教训这些野蛮的家伙!<n><t>据说它们在 <j加纳大陆(1667,3140)> 附近出没!任务完成后找古里咯利补给站<j阿里克斯(1532,3089)>回复。<r推荐等级:20-22级>" )
- MisBeginCondition(LvCheck, ">", 19 )
- MisBeginCondition(HasRecord, 600)
- MisBeginCondition(NoMission, 601)
- MisBeginCondition(NoRecord, 601)
- MisBeginAction(AddMission, 601)
- MisBeginAction(AddTrigger, 6011, TE_KILL, 139, 10 )
- MisCancelAction(ClearMission, 601)
- MisNeed(MIS_NEED_KILL, 139, 10, 10, 10)
- MisHelpTalk("<t>哎哟,脸真痛!你还没消灭那些<b野蛮蜂>吗?")
- MisResultTalk("<t>哼哼,这下<b野蛮蜂>可该知道了人类不是那么好欺负的!")
- MisResultCondition(NoRecord, 601)
- MisResultCondition(HasMission, 601)
- MisResultCondition(HasFlag, 601, 19 )
- MisResultAction(ClearMission, 601)
- MisResultAction(SetRecord, 601)
- MisResultAction(AddExp, 800, 800)
- MisResultAction(AddMoney,270,270)
- MisResultBagNeed(1)
- MisResultAction(GiveItem,6709,1,4)
- InitTrigger()
- TriggerCondition( 1, IsMonster, 139 )
- TriggerAction( 1, AddNextFlag, 601, 10, 10 )
- RegCurTrigger( 6011 )
- -----------------------------------扰人清梦
- DefineMission( 602, "扰人清梦", 602 )
- MisBeginTalk( "<t>啊,我正在找你呢!这两天我一躺下就听到“咕咕咕咕”的<b猫头鹰>叫声,吵得我不能入睡。<n><t>我年纪大了,可不能天天这么失眠,麻烦你杀掉10只<b猫头鹰>,让我睡个好觉吗?那些吵闹的家伙好象在 <j加纳大陆(1422,3079)> 附近。任务完成后找古里咯利补给站<j莲娜姨(1510,3089)>回复。<r推荐等级:21-23级>" )
- MisBeginCondition(LvCheck, ">", 20 )
- MisBeginCondition(HasRecord, 603)
- MisBeginCondition(NoMission, 602)
- MisBeginCondition(NoRecord, 602)
- MisBeginAction(AddMission, 602)
- MisBeginAction(AddTrigger, 6021, TE_KILL, 224, 10 )
- MisCancelAction(ClearMission, 602)
- MisNeed(MIS_NEED_KILL, 224, 10, 10, 10)
- MisHelpTalk("<t>你杀掉10只<b猫头鹰>就可以了。")
- MisResultTalk("<t>太感谢你了,我现在总算能睡个安稳觉啦。")
- MisResultCondition(NoRecord, 602)
- MisResultCondition(HasMission, 602)
- MisResultCondition(HasFlag, 602, 19 )
- MisResultAction(ClearMission, 602)
- MisResultAction(SetRecord, 602)
- MisResultAction(AddExp, 1000, 1000)
- MisResultAction(AddMoney,285,285)
- MisResultBagNeed(1)
- MisResultAction(GiveItem,6709,1,4)
- InitTrigger()
- TriggerCondition( 1, IsMonster, 224 )
- TriggerAction( 1, AddNextFlag, 602, 10, 10 )
- RegCurTrigger( 6021 )
- -----------------------------------学者猫头鹰
- DefineMission( 603, "学者猫头鹰", 603 )
- MisBeginTalk( "<t>我,我一定是眼花了……我昨天竟然看见<b猫头鹰>的爪子上抓了一本书,它难道是在看书吗?这太诡异了!<n><t>麻烦你取5个<b猫头鹰爪子>回来,让我研究研究这诡异的现象!<n><t><b猫头鹰>一般都在 <j加纳大陆(1422,3079)> 附近出没。任务完成后找古里咯利补给站<j古博拉(1507,3105)>回复。<r推荐等级:21-23级>" )
- MisBeginCondition(LvCheck, ">", 20 )
- MisBeginCondition(NoMission, 603)
- MisBeginCondition(NoRecord, 603)
- MisBeginAction(AddMission, 603)
- MisBeginAction(AddTrigger, 6031, TE_GETITEM, 4432, 5 )
- MisCancelAction(ClearMission, 603)
- MisNeed(MIS_NEED_ITEM, 4432, 5, 10, 5)
- MisHelpTalk("<t>只要5个<b猫头鹰爪子>,我就能分析出来。")
- MisResultTalk("<t>哎?这里的<b猫头鹰>和其他地方的一样嘛~~根本没什么特别,真奇怪,难道真是我眼花了?")
- MisResultCondition(NoRecord, 603)
- MisResultCondition(HasMission, 603)
- MisResultCondition(HasItem, 4432, 5)
- MisResultAction(TakeItem, 4432, 5 )
- MisResultAction(ClearMission, 603)
- MisResultAction(SetRecord, 603)
- MisResultAction(AddExp, 1000, 1000)
- MisResultAction(AddMoney,571,571)
- MisResultBagNeed(1)
- MisResultAction(GiveItem,6709,1,4)
- InitTrigger()
- TriggerCondition( 1, IsItem, 4432 )
- TriggerAction( 1, AddNextFlag, 603, 10, 5 )
- RegCurTrigger( 6031 )
- -----------------------------------奸诈的猫头鹰
- DefineMission( 604, "奸诈的猫头鹰", 604 )
- MisBeginTalk( "<t>对不起,可以耽误你一下吗?我前两天在外面看书时,一只<b猫头鹰>迎面扑来,抓了几页书就飞跑了。<n><t>这里的猫头鹰向来不怕人,我想它可能拿书页去垫窝了。<n><t>可这书对我很重要,你能帮我把这<b散落的书页>取回来吗?(你可以在<j加纳大陆(1263,2960)>猫头鹰的窝里找到“散落的书页”,仔细在有猫头鹰出没的地方找找,他们的窝可能就在某棵树上。)任务完成后找古里咯利补给站<j榴莲(1535,3071)>回复。<r推荐等级:22-24级>" )
- MisBeginCondition(LvCheck, ">", 21 )
- MisBeginCondition(NoMission, 604)
- MisBeginCondition(NoRecord, 604)
- MisBeginAction(AddMission, 604)
- MisBeginAction(AddTrigger, 6041, TE_GETITEM, 4086, 1 )
- MisCancelAction(ClearMission, 604)
- MisNeed(MIS_NEED_ITEM, 4086, 1, 10, 1)
- MisHelpTalk("<t>快些取回我的书页吧!")
- MisResultTalk("<t>太好了,谢谢你。")
- MisResultCondition(NoRecord, 604)
- MisResultCondition(HasMission, 604)
- MisResultCondition(HasItem, 4086, 1)
- MisResultAction(TakeItem, 4086, 1 )
- MisResultAction(ClearMission, 604)
- MisResultAction(SetRecord, 604)
- MisResultAction(AddExp, 1100, 1100)
- MisResultAction(AddMoney,300,300)
- MisResultBagNeed(1)
- MisResultAction(GiveItem,6709,1,4)
- InitTrigger()
- TriggerCondition( 1, IsItem, 4086 )
- TriggerAction( 1, AddNextFlag, 604, 10, 1 )
- RegCurTrigger( 6041 )
- -----------------------------------烤猪尾的诱惑
- DefineMission( 605, "烤猪尾的诱惑", 605 )
- MisBeginTalk( "<t>这是我人生最大的请求!你一定要答应我!<n><t>真的?你答应了?那么请帮我截5段<b豪猪短尾>回来吧!我对着<b箭豪猪>天天流口水呢!<n><t><b箭豪猪>和它们的尾巴在<j加纳大陆(1296,2977)> 附近等你哦! 任务完成后找古里咯利补给站<j莲娜姨(1510,3089)>回复。<r推荐等级:23-25级>" )
- MisBeginCondition(LvCheck, ">", 22 )
- MisBeginCondition(NoMission, 605)
- MisBeginCondition(NoRecord, 605)
- MisBeginAction(AddMission, 605)
- MisBeginAction(AddTrigger, 6051, TE_GETITEM, 4433, 5 )
- MisCancelAction(ClearMission, 605)
- MisNeed(MIS_NEED_ITEM, 4433, 5, 10, 5)
- MisHelpTalk("<t><t>你答应我帮我取<b豪猪短尾>,不能反悔哦。")
- MisResultTalk("<t>嘿,真有你的!那些<b箭豪猪>该不会乖乖让你剪它们的尾巴吧,呵呵。")
- MisResultCondition(NoRecord, 605)
- MisResultCondition(HasMission, 605)
- MisResultCondition(HasItem, 4433, 5)
- MisResultAction(TakeItem, 4433, 5 )
- MisResultAction(ClearMission, 605)
- MisResultAction(SetRecord, 605)
- MisResultAction(AddExp, 1300, 1300)
- MisResultAction(AddMoney,632,632)
- MisResultBagNeed(1)
- MisResultAction(GiveItem,6709,1,4)
- InitTrigger()
- TriggerCondition( 1, IsItem, 4433 )
- TriggerAction( 1, AddNextFlag, 605, 10, 5 )
- RegCurTrigger( 6051 )
- -----------------------------------箭豪猪的反抗
- DefineMission( 606, "箭豪猪的反抗", 606 )
- MisBeginTalk( "<t>我早上推开窗,吓了一跳,怎么这些<b箭豪猪>都跑到我院子里来捣乱了!<n><t>你看它们体形那么大,成天斜着眼跑到我院子里搞破坏,这怎么受得了!<n><t>麻烦你杀死10只捣乱的<b箭豪猪>好吗?他们正在 <j加纳大陆(1296,2977)> 附近搞破坏呢!任务完成后找古里咯利补给站<j榴莲(1535,3071)>回复。 <r推荐等级:23-25级>" )
- MisBeginCondition(LvCheck, ">", 22 )
- MisBeginCondition(HasRecord, 605)
- MisBeginCondition(NoMission, 606)
- MisBeginCondition(NoRecord, 606)
- MisBeginAction(AddMission, 606)
- MisBeginAction(AddTrigger, 6061, TE_KILL, 264, 10 )
- MisCancelAction(ClearMission, 606)
- MisNeed(MIS_NEED_KILL, 264, 10, 10, 10)
- MisHelpTalk("<t>你猎杀10只箭豪猪就可以了。")
- MisResultTalk("<t>嗯,这些我的院子里清净多了,谢谢")
- MisResultCondition(NoRecord, 606)
- MisResultCondition(HasMission, 606)
- MisResultCondition(HasFlag, 606, 19 )
- MisResultAction(ClearMission, 606)
- MisResultAction(SetRecord, 606)
- MisCancelAction(ClearMission, 607)
- MisResultAction(AddExp, 1300, 1300)
- MisResultAction(AddMoney,316,316)
- MisResultBagNeed(1)
- MisResultAction(GiveItem,6709,1,4)
- InitTrigger()
- TriggerCondition( 1, IsMonster, 264 )
- TriggerAction( 1, AddNextFlag, 606, 10, 10 )
- RegCurTrigger( 6061 )
- -----------------------------------除臭行动
- DefineMission( 607, "除臭行动", 607 )
- MisBeginTalk( "<t>嘿,朋友!你闻到一股奇怪的味道了吗?哦,肯定是附近的<b香草猪>散发出来的。<n><t>那些猪最近有些古怪,不再发出香草味道,而是散发出一股怪味,最好除掉他们。<n><t>麻烦你猎杀10只<b香草猪>好吗?据说<b香草猪>只生活在 <j加纳大陆(1357,2864)> 附近。任务完成后找古里咯利补给站<j阿里克斯(1532,3089)>回复。<r推荐等级:24-26级> " )
- MisBeginCondition(HasRecord, 608)
- MisBeginCondition(LvCheck, ">", 23 )
- MisBeginCondition(NoMission, 607)
- MisBeginCondition(NoRecord, 607)
- MisBeginAction(AddMission, 607)
- MisBeginAction(AddTrigger, 6071, TE_KILL, 295, 10 )
- MisCancelAction(ClearMission, 607)
- MisNeed(MIS_NEED_KILL, 295, 10, 10, 10)
- MisHelpTalk("<t>这么简单的任务你也完不成吗?快去猎杀10只<b香草猪>!")
- MisResultTalk("<t>你做得真不错!")
- MisResultCondition(NoRecord, 607)
- MisResultCondition(HasMission, 607)
- MisResultCondition(HasFlag, 607, 19 )
- MisResultAction(ClearMission, 607)
- MisResultAction(SetRecord, 607)
- MisResultAction(AddExp, 1500, 1500)
- MisResultAction(AddMoney,332,332)
- MisResultBagNeed(1)
- MisResultAction(GiveItem,6709,1,4)
- InitTrigger()
- TriggerCondition( 1, IsMonster, 295 )
- TriggerAction( 1, AddNextFlag, 607, 10, 10 )
- RegCurTrigger( 6071 )
- -----------------------------------奇特香囊
- DefineMission( 608, "奇特香囊", 608 )
- MisBeginTalk( "<t>我认为<b箭豪猪>突然发狂和那些突然散发出奇异味道的<b香草猪>有很多关系。<n><t>但我还缺少证据,你能去帮我收集5个<b香草猪>的<b奇特香囊>让我研究一下它们的结构吗?据说<b香草猪>只生活在 <j加纳大陆(1357,2864)> 附近。任务完成后找古里咯利补给站<j古博拉(1507,3105)>回复。 <r推荐等级:25-27级>" )
- MisBeginCondition(LvCheck, ">", 24 )
- MisBeginCondition(NoMission, 608)
- MisBeginCondition(NoRecord, 608)
- MisBeginAction(AddMission, 608)
- MisBeginAction(AddTrigger, 6081, TE_GETITEM, 4460, 5 )
- MisCancelAction(ClearMission, 608)
- MisNeed(MIS_NEED_ITEM, 4460, 5, 10, 5)
- MisHelpTalk("<t>找到5个<b奇特香囊>了吗?")
- MisResultTalk("<t>原来如此!是<奇特香囊>的味道使附近的<b箭豪猪>发狂了!")
- MisResultCondition(NoRecord, 608)
- MisResultCondition(HasMission, 608)
- MisResultCondition(HasItem, 4460, 5)
- MisResultAction(TakeItem, 4460, 5 )
- MisResultAction(ClearMission, 608)
- MisResultAction(SetRecord, 608)
- MisResultAction(AddExp, 1500, 1500)
- MisResultAction(AddMoney,664,664)
- MisResultBagNeed(1)
- MisResultAction(GiveItem,6709,1,4)
- InitTrigger()
- TriggerCondition( 1, IsItem, 4460 )
- TriggerAction( 1, AddNextFlag, 608, 10, 5 )
- RegCurTrigger( 6081 )
- -----------------------------------丢失的金币
- DefineMission( 609, "丢失的金币", 609 )
- MisBeginTalk( "<t>帮帮我!<b山贼>抢走了我的金币袋!<n><t>我请求你到山贼大本营里把我的<b金币袋>取回来了!<n><t>(据说那些山贼总是把他们抢来的东西运回<j加纳大陆(1025,3061)>处的山贼大本营里,放在<b山贼的钱箱>中,你可要仔细找找看。)任务完成后找古里咯利补给站<j莲娜姨(1510,3089)>回复。<r推荐等级:25-27级>" )
- MisBeginCondition(LvCheck, ">", 24 )
- MisBeginCondition(NoMission, 609)
- MisBeginCondition(NoRecord, 609)
- MisBeginAction(AddMission, 609)
- MisBeginAction(AddTrigger, 6091, TE_GETITEM, 4087, 1 )
- MisCancelAction(ClearMission, 609)
- MisNeed(MIS_NEED_ITEM, 4087, 1, 10, 1)
- MisHelpTalk("<t>山贼们可能把我的<b金币袋>藏在<b山贼的钱箱>里了,你仔细找找。")
- MisResultTalk("<t>你是我的救命恩人啊。<n><t>没有你的帮忙,我可不知道该怎么活下去了")
- MisResultCondition(NoRecord, 609)
- MisResultCondition(HasMission, 609)
- MisResultCondition(HasItem, 4087, 1)
- MisResultAction(TakeItem, 4087, 1 )
- MisResultAction(ClearMission, 609)
- MisResultAction(SetRecord, 609)
- MisResultAction(AddExp, 1800, 1800)
- MisResultAction(AddMoney,1394,1394)
- MisResultBagNeed(1)
- MisResultAction(GiveItem,6709,1,4)
- InitTrigger()
- TriggerCondition( 1, IsItem, 4087 )
- TriggerAction( 1, AddNextFlag, 609, 10, 1 )
- RegCurTrigger( 6091 )
- -----------------------------------可恶的山贼
- DefineMission( 610, "可恶的山贼", 610 )
- MisBeginTalk( "<t>嘿,朋友!轮到你大展身手的时候了!一群凶恶的<b山贼>潜伏在这附近,伺机抢劫过路人的金币和货物!<n><t>快快缉拿10个<b山贼>回来,到我这里领赏吧!<n><t>那些该死的山贼在 <j加纳大陆(1038,3062)> 附近出没。任务完成后找古里咯利补给站<j阿里克斯(1532,3089)>回复。<r推荐等级:25-27级> " )
- MisBeginCondition(LvCheck, ">", 24 )
- MisBeginCondition(NoMission, 610)
- MisBeginCondition(NoRecord, 610)
- MisBeginAction(AddMission, 610)
- MisBeginAction(AddTrigger, 6101, TE_KILL, 93, 10 )
- MisCancelAction(ClearMission, 610)
- MisNeed(MIS_NEED_KILL, 93, 10, 10, 10)
- MisHelpTalk("<t>快点除掉10个<b山贼>过来拿赏金吧!")
- MisResultTalk("<t>嘿!干得漂亮!这些钱是你应得的报酬!")
- MisResultCondition(NoRecord, 610)
- MisResultCondition(HasMission, 610)
- MisResultCondition(HasFlag, 610, 19 )
- MisResultAction(ClearMission, 610)
- MisResultAction(SetRecord, 610)
- MisResultAction(AddExp, 1800, 1800)
- MisResultAction(AddMoney,348,348)
- MisResultBagNeed(1)
- MisResultAction(GiveItem,6709,1,4)
- InitTrigger()
- TriggerCondition( 1, IsMonster, 93 )
- TriggerAction( 1, AddNextFlag, 610, 10, 10 )
- RegCurTrigger( 6101 )
- -----------------------------------妖娆曼陀罗
- DefineMission( 611, "妖娆曼陀罗", 611 )
- MisBeginTalk( "<t>据说<b曼陀罗>是种极有智慧的花,能随着音乐声轻歌曼舞。<n><t>我没见过这种场景,所以实在不敢相信这种传言。<n><t>麻烦你取回2个<b曼陀罗尖刺>,让我研究研究好吗?传闻中这种奇特的花生长在 <j加纳大陆(1381,2904)> 附近。任务完成后找古里咯利补给站<j榴莲(1535,3071)>回复。 <r推荐等级:26-28级>" )
- MisBeginCondition(LvCheck, ">", 24 )
- MisBeginCondition(NoMission, 611)
- MisBeginCondition(NoRecord, 611)
- MisBeginAction(AddMission, 611)
- MisBeginAction(AddTrigger, 6111, TE_GETITEM, 4088, 2 )
- MisCancelAction(ClearMission, 611)
- MisNeed(MIS_NEED_ITEM, 4088, 2, 10, 2)
- MisHelpTalk("<t>只要2个<b曼陀罗尖刺>就好。")
- MisResultTalk("<t>谢谢你!有了这个我就可以好好研究研究了")
- MisResultCondition(NoRecord, 611)
- MisResultCondition(HasMission, 611)
- MisResultCondition(HasItem, 4088, 2)
- MisResultAction(TakeItem, 4088, 2 )
- MisResultAction(ClearMission, 611)
- MisResultAction(SetRecord, 611)
- MisResultAction(AddExp, 2000, 2000)
- MisResultAction(AddMoney,730,730)
- MisResultBagNeed(1)
- MisResultAction(GiveItem,6709,1,4)
- InitTrigger()
- TriggerCondition( 1, IsItem, 4088 )
- TriggerAction( 1, AddNextFlag, 611, 10, 2 )
- RegCurTrigger( 6111 )
- -----------------------------------铲除妖花
- DefineMission( 612, "铲除妖花", 612 )
- MisBeginTalk( "<t>加纳大陆上的人们称呼<b曼陀罗>为妖花,因为它们面目狰狞,又能自由舞动带尖刺的花枝,样子十分骇人。<n><t>我希望你能帮忙除去20朵<t曼陀罗>,让这里的居民能够安心生活,传闻中这种奇特的花生长在 <j加纳大陆(1381,2904)> 附近。 任务完成后找古里咯利补给站<j阿里克斯(1532,3089)>回复。<r推荐等级:26-28级>" )
- MisBeginCondition(LvCheck, ">", 24 )
- MisBeginCondition(NoMission, 612)
- MisBeginCondition(NoRecord, 612)
- MisBeginAction(AddMission, 612)
- MisBeginAction(AddTrigger, 6121, TE_KILL, 85, 20 )
- MisCancelAction(ClearMission, 612)
- MisNeed(MIS_NEED_KILL, 85, 20, 10, 20)
- MisHelpTalk("<t>只要铲除20朵<b曼陀罗>就可以了。")
- MisResultTalk("<t>嘿,你干得不错!这里的居民都将感谢你。")
- MisResultCondition(NoRecord, 612)
- MisResultCondition(HasMission, 612)
- MisResultCondition(HasFlag, 612, 29 )
- MisResultAction(ClearMission, 612)
- MisResultAction(SetRecord, 612)
- MisResultAction(AddExp, 2000, 2000)
- MisResultAction(AddMoney,365,365)
- MisResultBagNeed(1)
- MisResultAction(GiveItem,6709,1,4)
- InitTrigger()
- TriggerCondition( 1, IsMonster, 85 )
- TriggerAction( 1, AddNextFlag, 612, 10, 20 )
- RegCurTrigger( 6121 )
- -----------------------------------比武大赛
- DefineMission( 613, "比武大赛", 613 )
- MisBeginTalk( "<t>嘿,朋友!你来得正是时候!这里正在举办一场别开生面的比武大赛呢!<n><t>只要你打倒10只<b拳击袋鼠>就有奖金可以拿哦!<n><t>我们现在正缺人手,你自己去好吗?参赛地点在 <j加纳大陆(1152,2908)> 附近。任务完成后找古里咯利补给站<j古博拉(1507,3105)>回复。<r推荐等级:27-29级> " )
- MisBeginCondition(HasRecord, 614 )
- MisBeginCondition(LvCheck, ">", 25 )
- MisBeginCondition(NoMission, 613)
- MisBeginCondition(NoRecord, 613)
- MisBeginAction(AddMission, 613)
- MisBeginAction(AddTrigger, 6131, TE_KILL, 76, 10 )
- MisCancelAction(ClearMission, 613)
- MisNeed(MIS_NEED_KILL, 76, 10, 10, 10)
- MisHelpTalk("<t>要打倒10只<b拳击袋鼠>才有奖金拿哦。")
- MisResultTalk("<t>哦,真不错!这些奖金都是你的了!")
- MisResultCondition(NoRecord, 613)
- MisResultCondition(HasMission, 613)
- MisResultCondition(HasFlag, 613, 19 )
- MisResultAction(ClearMission, 613)
- MisResultAction(SetRecord, 613)
- MisResultAction(AddExp, 2300, 2300)
- MisResultAction(AddMoney,382,382)
- MisResultBagNeed(1)
- MisResultAction(GiveItem,6709,1,4)
- InitTrigger()
- TriggerCondition( 1, IsMonster, 76 )
- TriggerAction( 1, AddNextFlag, 613, 10, 10 )
- RegCurTrigger( 6131 )
- -----------------------------------拳击手套
- DefineMission( 614, "拳击手套", 614 )
- MisBeginTalk( "<t>朋友,可以帮我个忙吗?过几天就是我弟弟生日了,他想要一副<b拳击手套>作生日礼物。<n><t>可这荒山野岭哪有人卖这东西呢?没办法,我只好请你去抢一个<b拳击袋鼠>的<b拳击手套>回来。<n><t>你愿意帮我这个忙吗?听说那些<b拳击袋鼠>正在 <j加纳大陆(1152,2908)> 附近打擂台赛呢,这可是个好机会哦!任务完成后找古里咯利补给站<j榴莲(1535,3071)>回复。<r推荐等级:27-29级>" )
- MisBeginCondition(LvCheck, ">", 25 )
- MisBeginCondition(NoMission, 614)
- MisBeginCondition(NoRecord, 614)
- MisBeginAction(AddMission, 614)
- MisBeginAction(AddTrigger, 6141, TE_GETITEM, 4435, 1 )
- MisCancelAction(ClearMission, 614)
- MisNeed(MIS_NEED_ITEM, 4435, 1, 10, 1)
- MisHelpTalk("<t>我只要一副<b拳击手套>就够了!")
- MisResultTalk("<t>谢谢你!真难为你为我还做了一次强盗。")
- MisResultCondition(NoRecord, 614)
- MisResultCondition(HasMission, 614)
- MisResultCondition(HasItem, 4435, 1)
- MisResultAction(TakeItem, 4435, 1 )
- MisResultAction(ClearMission, 614)
- MisResultAction(SetRecord, 614)
- MisResultAction(AddExp, 2300, 2300)
- MisResultAction(AddMoney,382,382)
- MisResultBagNeed(1)
- MisResultAction(GiveItem,6709,1,4)
- InitTrigger()
- TriggerCondition( 1, IsItem, 4435 )
- TriggerAction( 1, AddNextFlag, 614, 10, 1 )
- RegCurTrigger( 6141 )
- -----------------------------------草原龟的灾难
- DefineMission( 615, "草原龟的灾难", 615 )
- MisBeginTalk( "<t>我讨厌<b成年草原龟>!一看见那慢吞吞的庞然大物,我就起急。<n><t>它们简直就是在浪费时间!<n><t>我恨不能帮它们快点走!哦,这种生物根本就不该存在!<n><t>你这就去杀掉10只<b成年草原龟>!那些该死的家伙们都爬了半个世纪了,还在 <j加纳大陆(1199,3117)> 附近逗留!任务完成后找古里咯利补给站<j古博拉(1507,3105)>回复。 <r推荐等级:28-30级>" )
- MisBeginCondition(LvCheck, ">", 26 )
- MisBeginCondition(NoMission, 615)
- MisBeginCondition(NoRecord, 615)
- MisBeginAction(AddMission, 615)
- MisBeginAction(AddTrigger, 6151, TE_KILL, 135, 10 )
- MisCancelAction(ClearMission, 615)
- MisNeed(MIS_NEED_KILL, 135, 10, 10, 10)
- MisHelpTalk("<t>杀杀杀!杀光<b成年草原龟>!")
- MisResultTalk("<t>哦!这下我痛快多了,谢谢你哦!")
- MisResultCondition(NoRecord, 615)
- MisResultCondition(HasMission, 615)
- MisResultCondition(HasFlag, 615, 19 )
- MisResultAction(ClearMission, 615)
- MisResultAction(SetRecord, 615)
- MisResultAction(AddExp, 2600, 2600)
- MisResultAction(AddMoney,400,400)
- MisResultBagNeed(1)
- MisResultAction(GiveItem,6709,1,4)
- InitTrigger()
- TriggerCondition( 1, IsMonster, 135 )
- TriggerAction( 1, AddNextFlag, 615, 10, 10 )
- RegCurTrigger( 6151 )
- -----------------------------------偷窃龟卵
- DefineMission( 616, "偷窃龟卵", 616 )
- MisBeginTalk( "<t>嘿,朋友,我告诉你个秘密,<b成年草原龟>现在在市面上的价钱可高了!<n><t>不过,我可应付不了这庞然大物。<n><t>麻烦你去<b成年草原龟>产卵的地方偷1个<b龟卵>。<n><t>到时候挣了钱,我分你一半如何?据说他们正在 <j加纳大陆(1156,3083)> 附近逗留!<n><t> (只要在成年草原龟生活的区域仔细找找,就一定能在草丛里找到它们的巢穴,龟卵都在里面呢。)任务完成后找古里咯利补给站<j莲娜姨(1510,3089)>回复。<r推荐等级:28-30级>" )
- MisBeginCondition(LvCheck, ">", 26 )
- MisBeginCondition(NoMission, 616)
- MisBeginCondition(NoRecord, 616)
- MisBeginAction(AddMission, 616)
- MisBeginAction(AddTrigger, 6161, TE_GETITEM, 4089, 1 )
- MisCancelAction(ClearMission, 616)
- MisNeed(MIS_NEED_ITEM, 4089, 1, 10, 1)
- MisHelpTalk("<t>1个龟卵拿回来了吗?我要靠它赚钱哦。")
- MisResultTalk("<t>嘿嘿,这下可发财了!谢谢你帮忙,下次有这种差事,我还会找你哦!")
- MisResultCondition(NoRecord, 616)
- MisResultCondition(HasMission, 616)
- MisResultCondition(HasItem, 4089, 1)
- MisResultAction(TakeItem, 4089, 1 )
- MisResultAction(ClearMission, 616)
- MisResultAction(SetRecord, 616)
- MisResultAction(AddExp, 2600, 2600)
- MisResultAction(AddMoney,400,400)
- MisResultBagNeed(1)
- MisResultAction(GiveItem,6709,1,4)
- InitTrigger()
- TriggerCondition( 1, IsItem, 4089 )
- TriggerAction( 1, AddNextFlag, 616, 10, 1 )
- RegCurTrigger( 6161 )
- -----------------------------------走私龟甲
- DefineMission( 617, "走私龟甲", 617 )
- MisBeginTalk( "<t>前些日子,我用<b成年草原龟>的<b龟卵>养了不少草原龟,卖了大价钱。<n><t>现在市场上又在流行龟甲了。<n><t>麻烦你去收集5个<b完好的龟甲>回来好吗?我准备把它们走私到<b冰狼堡>去。<n><t>那些家伙也真够慢的,好象还在 <j加纳大陆(1198,3116)> 附近。任务完成后找古里咯利补给站<j莲娜姨(1510,3089)>回复。<r推荐等级:29-31级>" )
- MisBeginCondition(HasRecord, 616)
- MisBeginCondition(LvCheck, ">", 27 )
- MisBeginCondition(NoMission, 617)
- MisBeginCondition(NoRecord, 617)
- MisBeginAction(AddMission, 617)
- MisBeginAction(AddTrigger, 6171, TE_GETITEM, 4465, 5 )
- MisCancelAction(ClearMission, 617)
- MisNeed(MIS_NEED_ITEM, 4465, 5, 10, 5)
- MisHelpTalk("<t>快集齐5个<b完好的龟甲>给我哦!")
- MisResultTalk("<t>嘿,你真有效率!谢谢啦!")
- MisResultCondition(NoRecord, 617)
- MisResultCondition(HasMission, 617)
- MisResultCondition(HasItem, 4465, 5)
- MisResultAction(TakeItem, 4465, 5 )
- MisResultAction(ClearMission, 617)
- MisResultAction(SetRecord, 617)
- MisResultAction(AddExp, 3000, 3000)
- MisResultAction(AddMoney,835,835)
- MisResultBagNeed(1)
- MisResultAction(GiveItem,6709,1,4)
- InitTrigger()
- TriggerCondition( 1, IsItem, 4465 )
- TriggerAction( 1, AddNextFlag, 617, 10, 5 )
- RegCurTrigger( 6171 )
- -----------------------------------邪恶的诅咒
- DefineMission( 618, "邪恶的诅咒", 618 )
- MisBeginTalk( "<t>嘿嘿,朋友,我偷偷告诉你,最近我和深蓝土著学了一种恶毒的诅咒,我要用它来诅咒我的仇人<b严罗塔>。<n><t>不过呢,我现在还少了一味<b锋利的獠牙>,麻烦你从<b野猪>身上拔10只<b锋利的獠牙>回来,助我完成诅咒!<n><t>这种<b野猪>只生活在 <j加纳大陆(910,2971)> 附近。任务完成后找古里咯利补给站<j古博拉(1507,3105)>回复。<r推荐等级:29-31级>")
- MisBeginCondition(LvCheck, ">", 27 )
- MisBeginCondition(NoMission, 618)
- MisBeginCondition(NoRecord, 618)
- MisBeginAction(AddMission, 618)
- MisBeginAction(AddTrigger, 6181, TE_GETITEM, 4443, 10 )
- MisCancelAction(ClearMission, 618)
- MisNeed(MIS_NEED_ITEM, 4443, 10, 10, 10)
- MisHelpTalk("<t>我要10只<b锋利的獠牙>,多一只少一只都不行。")
- MisResultTalk("<t>天雷!地火!变变变!哈哈!我做成了!<b严罗塔>,这回你死定了!")
- MisResultCondition(NoRecord, 618)
- MisResultCondition(HasMission, 618)
- MisResultCondition(HasItem, 4443, 10)
- MisResultAction(TakeItem, 4443, 10 )
- MisResultAction(ClearMission, 618)
- MisResultAction(SetRecord, 618)
- MisResultAction(AddExp, 3000, 3000)
- MisResultAction(AddMoney,835,835)
- MisResultBagNeed(1)
- MisResultAction(GiveItem,6709,1,4)
- InitTrigger()
- TriggerCondition( 1, IsItem, 4443 )
- TriggerAction( 1, AddNextFlag, 618, 10, 10 )
- RegCurTrigger( 6181 )
- -----------------------------------野猪独立日
- DefineMission( 619, "野猪独立日", 619 )
- MisBeginTalk( "<t>啊!我恨死<b野猪>了!那些家伙最近在搞什么独立日纪念运动。<n><t>纪念他们逃出屠宰场,重新为猪的光辉历程,一群一群地跑到街上来游行!<n><t>你快去杀掉10只<b野猪>,让这里安静一下吧!<n><t>现在他们正在 <j加纳大陆(910,2971)> 附近集会呢!任务完成后找古里咯利补给站<j榴莲(1535,3071)>回复。<r推荐等级:30-32级>")
- MisBeginCondition(HasRecord, 618)
- MisBeginCondition(LvCheck, ">", 28 )
- MisBeginCondition(NoMission, 619)
- MisBeginCondition(NoMission, 620)
- MisBeginCondition(NoRecord, 619)
- MisBeginAction(AddMission, 619)
- MisBeginAction(AddTrigger, 6191, TE_KILL, 64, 10 )
- MisCancelAction(ClearMission, 619)
- MisNeed(MIS_NEED_KILL, 64, 10, 10, 10)
- MisHelpTalk("<t>赶紧杀掉那些搞独立纪念日的<b野猪>吧!")
- MisResultTalk("<t>哦,世界清净多了!谢谢你哦!")
- MisResultCondition(NoRecord, 619)
- MisResultCondition(HasMission, 619)
- MisResultCondition(HasFlag, 619, 19 )
- MisResultAction(ClearMission, 619)
- MisResultAction(SetRecord, 619)
- MisResultAction(AddExp, 3400, 3400)
- MisResultAction(AddMoney,424,424)
- MisResultBagNeed(1)
- MisResultAction(GiveItem,6709,1,4)
- InitTrigger()
- TriggerCondition( 1, IsMonster, 64 )
- TriggerAction( 1, AddNextFlag, 619, 10, 10 )
- RegCurTrigger( 6191 )
- -----------------------------------挑战野猪
- DefineMission( 620, "挑战野猪", 620 )
- MisBeginTalk( "<t>朋友,你初来乍道,想不想向这里的人证明自己的实力呢?我有个好主意。<n><t>这里的人们都很讨厌那些四处游荡的<b野猪>,但是又害怕<b野猪>的蛮力,不敢驱逐它们。<n><t>你可以去杀死5只<b野猪>来证明自己的实力!<n><t>如果你觉得自己是英雄的话,就去 <j加纳大陆(911,2973)> 附近给它们点颜色瞧瞧吧!任务完成后找瓦尔诺补给站<j古奈斯(1123,2766)>回复。<r推荐等级:20-22级>")
- MisBeginCondition(LvCheck, ">", 29 )
- MisBeginCondition(NoMission, 620)
- MisBeginCondition(NoMission, 619)
- MisBeginCondition(NoRecord, 620)
- MisBeginAction(AddMission, 620)
- MisBeginAction(AddTrigger, 6201, TE_KILL, 64, 5 )
- MisCancelAction(ClearMission, 620)
- MisNeed(MIS_NEED_KILL, 64, 5, 10, 5)
- MisHelpTalk("<t>要杀死5只<b野猪>才能向众人证明你的实力!")
- MisResultTalk("<t>嘿,朋友,你干得真不错!")
- MisResultCondition(NoRecord, 620)
- MisResultCondition(HasMission, 620)
- MisResultCondition(HasFlag, 620, 14 )
- MisResultAction(ClearMission, 620)
- MisResultAction(SetRecord, 620)
- MisResultAction(AddExp, 3400, 3400)
- MisResultAction(AddMoney,424,424)
- InitTrigger()
- TriggerCondition( 1, IsMonster, 64 )
- TriggerAction( 1, AddNextFlag, 620, 10, 5 )
- RegCurTrigger( 6201 )
- -----------------------------------珍贵的药草
- DefineMission( 621, "珍贵的药草", 621 )
- MisBeginTalk( "t>唉,朋友,我在来这里的路上弄丢了一批珍贵的药材。<n><t>本来我应该马上把这批药材交到补给站去填补仓库的亏空。<n><t>可我现在拿什么去呢!<n><t>唉,就当你可怜可怜我,去<b草原鹿>出没的草原摘1株<b珍贵药草>好吗?那片草原在哪呢?…… 想起来了!<n><t>就在 <j加纳大陆(1323,2642)> 附近!任务完成后找瓦尔诺补给站<j瓦萨法尔(1136,2778)>回复。<r推荐等级:30-32级>")
- MisBeginCondition(LvCheck, ">", 29 )
- MisBeginCondition(NoMission, 621)
- MisBeginCondition(NoRecord, 621)
- MisBeginAction(AddMission, 621)
- MisBeginAction(AddTrigger, 6211, TE_GETITEM, 4090, 1 )
- MisCancelAction(ClearMission, 621)
- MisNeed(MIS_NEED_ITEM, 4090, 1, 10, 1)
- MisHelpTalk("<t>找到1株<b珍贵药草>了吗?")
- MisResultTalk("<t>喔,你的大恩大德我没齿难忘,真是太感谢你了!")
- MisResultCondition(NoRecord, 621)
- MisResultCondition(HasMission, 621)
- MisResultCondition(HasItem, 4090, 1)
- MisResultAction(TakeItem, 4090, 1 )
- MisResultAction(ClearMission, 621)
- MisResultAction(SetRecord, 621)
- MisResultAction(AddExp, 3400, 3400)
- MisResultAction(AddMoney,424,424)
- InitTrigger()
- TriggerCondition( 1, IsItem, 4090 )
- TriggerAction( 1, AddNextFlag, 621, 10, 1 )
- RegCurTrigger( 6211 )
- -----------------------------------草原鹿的秘密
- DefineMission( 622, "草原鹿的秘密", 622 )
- MisBeginTalk( "<t>我不明白,为什么这里的<b草原鹿>比别的地方的陆跑得都快,而且反应也灵敏许多呢?<n><t>麻烦你去收集5个<b坚硬鹿蹄>,让我去看看它到底和别的鹿有什么不同好吗?这种敏捷的动物好象生活在 <j加纳大陆(1360,2683)> 附近!任务完成后找瓦尔诺补给站<j博尔芬尼(1131,2777)>回复。<r推荐等级:31-33级>")
- MisBeginCondition(LvCheck, ">", 30 )
- MisBeginCondition(NoMission, 622)
- MisBeginCondition(NoRecord, 622)
- MisBeginAction(AddMission, 622)
- MisBeginAction(AddTrigger, 6221, TE_GETITEM, 4372, 5 )
- MisCancelAction(ClearMission, 622)
- MisNeed(MIS_NEED_ITEM, 4372, 5, 10, 5)
- MisHelpTalk("<t>我要的5个<b坚硬鹿蹄>呢?怎么还没拿来?")
- MisResultTalk("<t>恩,我什么都没看出来,它看起来和别的鹿蹄一模一样……")
- MisResultCondition(NoRecord, 622)
- MisResultCondition(HasMission, 622)
- MisResultCondition(HasItem, 4372, 5)
- MisResultAction(TakeItem, 4372, 5 )
- MisResultAction(ClearMission, 622)
- MisResultAction(SetRecord, 622)
- MisResultAction(AddExp, 3800, 3800)
- MisResultAction(AddMoney,863,863)
- InitTrigger()
- TriggerCondition( 1, IsItem, 4372 )
- TriggerAction( 1, AddNextFlag, 622, 10, 5 )
- RegCurTrigger( 6221 )
- -----------------------------------鹿皮大衣
- DefineMission( 623, "鹿皮大衣", 623 )
- MisBeginTalk( "<t>嘿,朋友,不瞒你说,我以前是个不折不扣的大海盗,后来被黑杰克海盗团打败了才跑到这里来!<n><t>我现在想要穿<b上等鹿皮>缝制成的上等鹿皮大衣,我相信你会帮去取5张<b上等鹿皮>回来的。<n><t>为什么,因为你不去,我可就要狠狠教训你了!<n><t>去 <j加纳大陆(1360,2683)> 附近杀掉<b草原鹿>就可以得到<b上等鹿皮>!快去!任务完成后找瓦尔诺补给站<j瑞得·皮戈(1113,2779)>回复。<r推荐等级:31-33级>")
- MisBeginCondition(LvCheck, ">", 30 )
- MisBeginCondition(NoMission, 623)
- MisBeginCondition(NoRecord, 623)
- MisBeginAction(AddMission, 623)
- MisBeginAction(AddTrigger, 6231, TE_GETITEM, 4091, 5 )
- MisCancelAction(ClearMission, 623)
- MisNeed(MIS_NEED_ITEM, 4091, 5, 10, 5)
- MisHelpTalk("<t>快去找5张<b上等鹿皮>!不然我揍你!")
- MisResultTalk("<t>呵呵,你的手脚还真利落,做得不错!")
- MisResultCondition(NoRecord, 623)
- MisResultCondition(HasMission, 623)
- MisResultCondition(HasItem, 4091, 5)
- MisResultAction(TakeItem, 4091, 5 )
- MisResultAction(ClearMission, 623)
- MisResultAction(SetRecord, 623)
- MisResultAction(AddExp, 3800, 3800)
- MisResultAction(AddMoney,863,863)
- InitTrigger()
- TriggerCondition( 1, IsItem, 4091 )
- TriggerAction( 1, AddNextFlag, 623, 10, 5 )
- RegCurTrigger( 6231 )
- -----------------------------------雪白猫头鹰
- DefineMission( 624, "雪白猫头鹰", 624 )
- MisBeginTalk( "<t>哦,我讨厌死<b雪白猫头鹰>了,大白天就没完没了地叫,吵得我头痛欲裂!<n><t>这样下去,我就要精神分裂了!麻烦你杀掉5只<b雪白猫头鹰>,让我耳边清净几天好吗?那些恶心的家伙生活在 <j加纳大陆(1360,2683)> 附近。任务完成后找瓦尔诺补给站<j博尔芬尼(1131,2777)>回复。<r推荐等级:32-34级>")
- MisBeginCondition(LvCheck, ">", 31 )
- MisBeginCondition(NoMission, 624)
- MisBeginCondition(NoRecord, 624)
- MisBeginAction(AddMission, 624)
- MisBeginAction(AddTrigger, 6241, TE_KILL, 225, 5 )
- MisCancelAction(ClearMission, 624)
- MisNeed(MIS_NEED_KILL, 225, 5, 10, 5)
- MisHelpTalk("<t>你杀掉5只<b雪白猫头鹰>就可以了。")
- MisResultTalk("<t>太感谢你了,我现在能安静地过一下午了。")
- MisResultCondition(NoRecord, 624)
- MisResultCondition(HasMission, 624)
- MisResultCondition(HasFlag, 624, 14 )
- MisResultAction(ClearMission, 624)
- MisResultAction(SetRecord, 624)
- MisResultAction(AddExp, 4300, 4300)
- MisResultAction(AddMoney,438,438)
- InitTrigger()
- TriggerCondition( 1, IsMonster, 225 )
- TriggerAction( 1, AddNextFlag, 624, 10, 5 )
- RegCurTrigger( 6241 )
- -----------------------------------报复行为
- DefineMission( 625, "报复行为", 625 )
- MisBeginTalk( "<t>嘿,你来得正好,我有事要求你呢!你知道我前几天弄丢了一批的珍贵的药材,你知道为什么吗?那全是因为<b雪白猫头鹰>用他们<b锋利的鸟喙>啄开行李包,把里面的药材拿去垫窝了!<n><t>为了报复这些<b雪白猫头鹰>,我要求你杀掉他们,然后割下5只<b锋利的鸟喙>给我!<n><t>它们的老巢好象在 <j加纳大陆(1360,2683)> 附近。任务完成后找瓦尔诺补给站<j瓦萨法尔(1136,2778)>回复。<r推荐等级:32-34级>")
- MisBeginCondition(LvCheck, ">", 31 )
- MisBeginCondition(HasRecord, 621)
- MisBeginCondition(NoMission, 625)
- MisBeginCondition(NoRecord, 625)
- MisBeginAction(AddMission, 625)
- MisBeginAction(AddTrigger, 6251, TE_GETITEM, 4451, 5 )
- MisCancelAction(ClearMission, 625)
- MisNeed(MIS_NEED_ITEM, 4451, 5, 10, 5)
- MisHelpTalk("<t><b5个锋利的鸟喙>还没弄来吗?")
- MisResultTalk("<t>哈哈哈哈,这些我心里总算痛快了!")
- MisResultCondition(NoRecord, 625)
- MisResultCondition(HasMission, 625)
- MisResultCondition(HasItem, 4451, 5)
- MisResultAction(TakeItem, 4451, 5 )
- MisResultAction(ClearMission, 625)
- MisResultAction(SetRecord, 625)
- MisResultAction(AddExp, 4300, 4300)
- MisResultAction(AddMoney,877,877)
- InitTrigger()
- TriggerCondition( 1, IsItem, 4451 )
- TriggerAction( 1, AddNextFlag, 625, 10, 5 )
- RegCurTrigger( 6251 )
- -----------------------------------驱逐草原狼
- DefineMission( 626, "驱逐草原狼", 626 )
- MisBeginTalk( "<t><b草原狼>是种凶猛的生物,我从来没见过比它们更能威胁人类安全的生物!<n><t>我要求你杀死5只<b草原狼>,驱逐狼群,以确保这一地区的安全!<n><t>狼群似乎已经聚集到 <j加纳大陆(1143,2705)> 附近了。<n><t>(注意,这些狼是群攻群守的,所以千万不要被包围了。)任务完成后找瓦尔诺补给站<j古奈斯(1123,2766)>回复。<r推荐等级:33-35级>")
- MisBeginCondition(LvCheck, ">", 32 )
- MisBeginCondition(NoMission, 626)
- MisBeginCondition(NoRecord, 626)
- MisBeginAction(AddMission, 626)
- MisBeginAction(AddTrigger, 6261, TE_KILL, 136, 5 )
- MisCancelAction(ClearMission, 626)
- MisNeed(MIS_NEED_KILL, 136, 5, 10, 5)
- MisHelpTalk("<t>还没有杀死5只<b草原狼>吗?要加把劲儿啦!")
- MisResultTalk("<t>嘿,你干得不错!")
- MisResultCondition(NoRecord, 626)
- MisResultCondition(HasMission, 626)
- MisResultCondition(HasFlag, 626, 14 )
- MisResultAction(ClearMission, 626)
- MisResultAction(SetRecord, 626)
- MisResultAction(AddExp, 4800, 4800)
- MisResultAction(AddMoney,446,446)
- InitTrigger()
- TriggerCondition( 1, IsMonster, 136 )
- TriggerAction( 1, AddNextFlag, 626, 10, 5 )
- RegCurTrigger( 6261 )
- -----------------------------------残忍的屠杀
- DefineMission( 627, "残忍的屠杀", 627 )
- MisBeginTalk( "<t>我说过以前是个无恶不作的海盗!现在我依然是个残暴的大坏蛋。<n><t>我最近看<b草原狼>很不顺眼,我要你杀掉这些狼,然后拿5只<b迅狼之爪>来给我装点卧室,哈哈哈哈哈。<n><t>据说狼群现在在 <j加纳大陆(1143,2705)> 附近出没。任务完成后找瓦尔诺补给站<j瑞得·皮戈(1113,2779)>回复。<r推荐等级:33-35级>")
- MisBeginCondition(HasRecord, 623)
- MisBeginCondition(LvCheck, ">", 32 )
- MisBeginCondition(NoMission, 627)
- MisBeginCondition(NoRecord, 627)
- MisBeginAction(AddMission, 627)
- MisBeginAction(AddTrigger, 6271, TE_GETITEM, 4469, 5 )
- MisCancelAction(ClearMission, 627)
- MisNeed(MIS_NEED_ITEM, 4469, 5, 10, 5)
- MisHelpTalk("<t>我要的5只<b迅狼之爪>呢!快去弄来!")
- MisResultTalk("<t>嘿,只有这种东西才配得上我的卧室!")
- MisResultCondition(NoRecord, 627)
- MisResultCondition(HasMission, 627)
- MisResultCondition(HasItem, 4469, 5)
- MisResultAction(TakeItem, 4469, 5 )
- MisResultAction(ClearMission, 627)
- MisResultAction(SetRecord, 627)
- MisResultAction(AddExp, 4800, 4800)
- MisResultAction(AddMoney,892,892)
- InitTrigger()
- TriggerCondition( 1, IsItem, 4469 )
- TriggerAction( 1, AddNextFlag, 627, 10, 5 )
- RegCurTrigger( 6271 )
- -----------------------------------惹事生非的袋鼠
- DefineMission( 628, "惹事生非的袋鼠", 628 )
- MisBeginTalk( "<t>等一等!求你帮我一个忙好吗?在我工作和家的必经之路上,来了一群<b爆击袋鼠>。<n><t>它们不分青红皂白见人就打,我怕死了,只能绕很远狠远的路回家。<n><t>求求你,帮我猎杀5只<b爆击袋鼠>,让我能平安到家好吗?那些暴力狂总在 <j加纳大陆(1161,2639)> 附近游荡。任务完成后找瓦尔诺补给站<j博尔芬尼(1131,2777)>回复。<r推荐等级:34-36级>")
- MisBeginCondition(LvCheck, ">", 33 )
- MisBeginCondition(NoMission, 628)
- MisBeginCondition(NoRecord, 628)
- MisBeginAction(AddMission, 628)
- MisBeginAction(AddTrigger, 6281, TE_KILL, 80, 5 )
- MisCancelAction(ClearMission, 628)
- MisNeed(MIS_NEED_KILL, 80, 5, 10, 5)
- MisHelpTalk("<t>你除掉那些<b爆击袋鼠>了吗?")
- MisResultTalk("<t>谢谢!真是太感谢你了!")
- MisResultCondition(NoRecord, 628)
- MisResultCondition(HasMission, 628)
- MisResultCondition(HasFlag, 628, 14 )
- MisResultAction(ClearMission, 628)
- MisResultAction(SetRecord, 628)
- MisResultAction(AddExp, 5400, 5400)
- MisResultAction(AddMoney,453,453)
- InitTrigger()
- TriggerCondition( 1, IsMonster, 80 )
- TriggerAction( 1, AddNextFlag, 628, 10, 5 )
- RegCurTrigger( 6281 )
- -----------------------------------祈运魔法石
- DefineMission( 629, "祈运魔法石", 629 )
- MisBeginTalk( "<t>嘘,这是一个秘密,除了你和我,我不希望有第三个人知道!<n><t>告诉你,在<b爆击袋鼠>栖息的地方,有种神奇的<b祈运魔法石>,据说是很灵验的一种护身符哦!<n><t>你悄悄去那里取回1颗<b祈运魔法石>给我好吗?这种神奇的石头好象在 <j加纳大陆(1098,2572)> 附近可以找到,就在那些草丛里闪光,仔细一点就能发现。任务完成后找瓦尔诺补给站<j古奈斯(1123,2766)>回复。<r推荐等级:34-36级>")
- MisBeginCondition(LvCheck, ">", 33 )
- MisBeginCondition(NoMission, 629)
- MisBeginCondition(NoRecord, 629)
- MisBeginAction(AddMission, 629)
- MisBeginAction(AddTrigger, 6291, TE_GETITEM, 4092, 1 )
- MisCancelAction(ClearMission, 629)
- MisNeed(MIS_NEED_ITEM, 4092, 1, 10, 1)
- MisHelpTalk("<t>要神不知鬼不觉地取1颗<b祈运魔法石>回来哦!")
- MisResultTalk("<t>哦,就是这种<b祈运魔法石>,谢谢你哦!")
- MisResultCondition(NoRecord, 629)
- MisResultCondition(HasMission, 629)
- MisResultCondition(HasItem, 4092, 1)
- MisResultAction(TakeItem, 4092, 1 )
- MisResultAction(ClearMission, 629)
- MisResultAction(SetRecord, 629)
- MisResultAction(AddExp, 5400, 5400)
- MisResultAction(AddMoney,453,453)
- InitTrigger()
- TriggerCondition( 1, IsItem, 4092 )
- TriggerAction( 1, AddNextFlag, 629, 10, 1 )
- RegCurTrigger( 6291 )
- -----------------------------------探究迟钝蜗牛
- DefineMission( 630, "探究迟钝蜗牛", 630 )
- MisBeginTalk( "<t>我觉得很神奇,为什么<b迟钝蜗牛>的行动那么迟缓,却在危机时刻总能避开危险呢?难道它们身上安了雷达不成?<n><t>麻烦你从<b迟钝蜗牛>身上取5个<b短短的蜗牛触角>回来让我仔细研究研究好吗?它们一般都在 <j加纳大陆(1227,2742)> 附近出没。任务完成后找瓦尔诺补给站<j博尔芬尼(1131,2777)>回复。<r推荐等级:35-37级>")
- MisBeginCondition(LvCheck, ">", 34 )
- MisBeginCondition(NoMission, 630)
- MisBeginCondition(NoRecord, 630)
- MisBeginAction(AddMission, 630)
- MisBeginAction(AddTrigger, 6301, TE_GETITEM, 4473, 5 )
- MisCancelAction(ClearMission, 630)
- MisNeed(MIS_NEED_ITEM, 4473, 5, 10, 5)
- MisHelpTalk("<t>加油哦,快点集齐5个<b短短的蜗牛触角>哦!")
- MisResultTalk("<t>哦,原来这<b短短的蜗牛触角>就是它们的雷达呀!")
- MisResultCondition(NoRecord, 630)
- MisResultCondition(HasMission, 630)
- MisResultCondition(HasItem, 4473, 5)
- MisResultAction(TakeItem, 4473, 5 )
- MisResultAction(ClearMission, 630)
- MisResultAction(SetRecord, 630)
- MisResultAction(AddExp, 6100, 6100)
- MisResultAction(AddMoney,923,923)
- InitTrigger()
- TriggerCondition( 1, IsItem, 4473 )
- TriggerAction( 1, AddNextFlag, 630, 10, 5 )
- RegCurTrigger( 6301 )
- -----------------------------------慢吞吞的迟钝蜗牛
- DefineMission( 631, "慢吞吞的迟钝蜗牛", 631 )
- MisBeginTalk( "<t>我不喜欢慢吞吞的<b迟钝蜗牛>。<n><t>连看着它们都好象是在浪费生命一样!我真恨不得它们从这个世界上消失。<n><t>我知道这个念头很自私,可我是个分秒必争的商人,时间就是我的金钱!<n><t>哦,我觉得这种生物根本就不该存在。<n><t>只要你肯替我杀掉10只<b迟钝蜗牛>,我就给你高额的奖金!现在他们好象已经爬到 <j加纳大陆(1227,2742)> 附近了吧。任务完成后找瓦尔诺补给站<j古奈斯(1123,2766)>回复。<r推荐等级:35-37级>")
- MisBeginCondition(LvCheck, ">", 34 )
- MisBeginCondition(NoMission, 631)
- MisBeginCondition(NoRecord, 631)
- MisBeginAction(AddMission, 631)
- MisBeginAction(AddTrigger, 6311, TE_KILL, 127, 10 )
- MisCancelAction(ClearMission, 631)
- MisNeed(MIS_NEED_KILL, 127, 10, 10, 10)
- MisHelpTalk("<t>杀杀杀!杀光<b迟钝蜗牛>!")
- MisResultTalk("<t>哦!这下我痛快多了,谢谢你哦!")
- MisResultCondition(NoRecord, 631)
- MisResultCondition(HasMission, 631)
- MisResultCondition(HasFlag, 631, 19 )
- MisResultAction(ClearMission, 631)
- MisResultAction(SetRecord, 631)
- MisResultAction(AddExp, 6100, 6100)
- MisResultAction(AddMoney,461,461)
- InitTrigger()
- TriggerCondition( 1, IsMonster, 127 )
- TriggerAction( 1, AddNextFlag, 631, 10, 10 )
- RegCurTrigger( 6311 )
- -----------------------------------堕落之道
- DefineMission( 632, "堕落之道", 632 )
- MisBeginTalk( "<t>这世界上的一切都源于女神卡拉的恩惠才得以繁衍,然而却有有些人违背了女神的教导,不顾精神的力量,只专注于技术的发展上。<n><t>我决定用诅咒的力量对惩罚这些悖逆女神意志的人,即使这样会让我也沦落堕落之道。<n><t>朋友,麻烦你去从泥浆怪身上取5支<b奇怪的蜡烛>,助我完成最后的仪式好吗?这些怪物生活在 <j加纳大陆(934,2747)> 附近。任务完成后找瓦尔诺补给站<j古奈斯(1123,2766)>回复。<r推荐等级:36-38级>")
- MisBeginCondition(LvCheck, ">", 35 )
- MisBeginCondition(NoMission, 632)
- MisBeginCondition(NoRecord, 632)
- MisBeginAction(AddMission, 632)
- MisBeginAction(AddTrigger, 6321, TE_GETITEM, 4450, 5 )
- MisCancelAction(ClearMission, 632)
- MisNeed(MIS_NEED_ITEM, 4450, 5, 10, 5)
- MisHelpTalk("<t>我需要5支<b奇怪的蜡烛>才能完成最后的仪式。")
- MisResultTalk("<t>谢谢你为我做的一切!")
- MisResultCondition(NoRecord, 632)
- MisResultCondition(HasMission, 632)
- MisResultCondition(HasItem, 4450, 5)
- MisResultAction(TakeItem, 4450, 5 )
- MisResultAction(ClearMission, 632)
- MisResultAction(SetRecord, 632)
- MisResultAction(AddExp, 6800, 6800)
- MisResultAction(AddMoney,939,939)
- InitTrigger()
- TriggerCondition( 1, IsItem, 4450 )
- TriggerAction( 1, AddNextFlag, 632, 10, 5 )
- RegCurTrigger( 6321 )
- -----------------------------------刺刃翠鸟的挽歌
- DefineMission( 633, "刺刃翠鸟的挽歌", 633 )
- MisBeginTalk( "<t>嘿,朋友,听好,我这里有一个残忍的悬赏任务。<n><t>一位不肯透露姓名的大贵族养了一只<b刺刃翠鸟>,可他不希望在他笼子以外的地方还有<b刺刃翠鸟>出现,所以下重金歼灭<b刺刃翠鸟>。<n><t>只要你能杀死10只 <j加纳大陆(935,2687)> 附近的 <b刺刃翠鸟>,就能得到天价的回报!<n><t>怎么样?你愿意接下这个任务吗?任务完成后找瓦尔诺补给站<j古奈斯(1123,2766)>回复。<r推荐等级:37-39级>")
- MisBeginCondition(LvCheck, ">", 36 )
- MisBeginCondition(NoMission, 633)
- MisBeginCondition(NoRecord, 633)
- MisBeginAction(AddMission, 633)
- MisBeginAction(AddTrigger, 6331, TE_KILL, 128, 10 )
- MisCancelAction(ClearMission, 633)
- MisNeed(MIS_NEED_KILL, 128, 10, 10, 10)
- MisHelpTalk("<t>你必须杀死10只<b刺刃翠鸟>才能拿到赏金。")
- MisResultTalk("<t>恩,干得不错,这就是你的酬劳,下次有事情再找你")
- MisResultCondition(NoRecord, 633)
- MisResultCondition(HasMission, 633)
- MisResultCondition(HasFlag, 633, 19 )
- MisResultAction(ClearMission, 633)
- MisResultAction(SetRecord, 633)
- MisResultAction(AddExp, 7600, 7600)
- MisResultAction(AddMoney,477,477)
- InitTrigger()
- TriggerCondition( 1, IsMonster, 128 )
- TriggerAction( 1, AddNextFlag, 633, 10, 10 )
- RegCurTrigger( 6331 )
- -----------------------------------突发奇想的斗篷
- DefineMission( 634, "突发奇想的斗篷", 634 )
- MisBeginTalk( "<t>我想做个羽毛斗篷!嘿,这个主意不错吧!<n><t>不过我当然不会自己去收集 羽毛,因为我以前是个鼎鼎大名的海盗,什么事情都靠手下去做!<n><t>所以虽然你笨手笨脚,我还是将就一下,派你去<b刺刃翠鸟>身上取5支<b闪烁光泽的羽毛>回来给我做斗篷吧!<n><t>你可以在<j加纳大陆(935,2687)>附近找到它们。任务完成后找瓦尔诺补给站<j瑞得·皮戈(1113,2779)>回复。<r推荐等级:37-39级>")
- MisBeginCondition(LvCheck, ">", 36 )
- MisBeginCondition(NoMission, 634)
- MisBeginCondition(NoRecord, 634)
- MisBeginAction(AddMission, 634)
- MisBeginAction(AddTrigger, 6341, TE_GETITEM, 4472, 5 )
- MisCancelAction(ClearMission, 634)
- MisNeed(MIS_NEED_ITEM, 4472, 5, 10, 5)
- MisHelpTalk("<t><b闪烁光泽的羽毛>只有<b刺刃翠鸟>身上才有呢!")
- MisResultTalk("<t>呵呵,又有新的斗篷穿了!")
- MisResultCondition(NoRecord, 634)
- MisResultCondition(HasMission, 634)
- MisResultCondition(HasItem, 4472, 5)
- MisResultAction(TakeItem, 4472, 5 )
- MisResultAction(ClearMission, 634)
- MisResultAction(SetRecord, 634)
- MisResultAction(AddExp, 7600, 7600)
- MisResultAction(AddMoney,955,955)
- InitTrigger()
- TriggerCondition( 1, IsItem, 4472 )
- TriggerAction( 1, AddNextFlag, 634, 10, 5 )
- RegCurTrigger( 6341 )
- -----------------------------------贩卖假化石
- DefineMission( 635, "贩卖假化石", 635 )
- MisBeginTalk( "<t>老实说,大部分商人都是昧着良心做生意的,我当然也不例外了。<n><t>最近有人向我定购了史前生物恐猪的化石蛋。<n><t>我可没地方去找这种东西的化石蛋。<n><t>麻烦你去找1个<b破碎的恐龟蛋>给我。<n><t>我加工一下,把它做成假化石蛋卖给那个冤大头,哈哈。<n><t>那些乌龟的聚集地在 <j加纳大陆(883,2571)> 附近。任务完成后找瓦尔诺补给站<j古奈斯(1123,2766)>回复。<r推荐等级:38-40级>")
- MisBeginCondition(LvCheck, ">", 37 )
- MisBeginCondition(NoMission, 635)
- MisBeginCondition(NoRecord, 635)
- MisBeginAction(AddMission, 635)
- MisBeginAction(AddTrigger, 6351, TE_GETITEM, 4093, 1 )
- MisCancelAction(ClearMission, 635)
- MisNeed(MIS_NEED_ITEM, 4093, 1, 10, 1)
- MisHelpTalk("<t>找到1个<b破碎的恐龟蛋>了吗?")
- MisResultTalk("<t>呵呵,你真得很不错!这是你该得的一份钱,不过可不要把这事告诉别人哦。")
- MisResultCondition(NoRecord, 635)
- MisResultCondition(HasMission, 635)
- MisResultCondition(HasItem, 4093, 1)
- MisResultAction(TakeItem, 4093, 1 )
- MisResultAction(ClearMission, 635)
- MisResultAction(SetRecord, 635)
- MisResultAction(AddExp, 8500, 8500)
- MisResultAction(AddMoney,486,486)
- InitTrigger()
- TriggerCondition( 1, IsItem, 4093 )
- TriggerAction( 1, AddNextFlag, 635, 10, 1 )
- RegCurTrigger( 6351 )
- -----------------------------------碧绿苔藓
- DefineMission( 636, "碧绿苔藓", 636 )
- MisBeginTalk( "<t>这天气热得我上了火,嘴里起了好多水泡,饭也吃不下去,真是讨厌。<n><t>能麻烦你帮忙去<b厚皮蜥蜴>的窝边采5个<b碧绿的苔藓>给我,让我做个苔藓药浆敷在水泡上败败火好吗?它们一般都在 <j加纳大陆(732,2697)> 附近筑窝。任务完成后找瓦尔诺补给站<j博尔芬尼(1131,2777)>回复。<r推荐等级:39-41级>")
- MisBeginCondition(LvCheck, ">", 38 )
- MisBeginCondition(NoMission, 636)
- MisBeginCondition(NoRecord, 636)
- MisBeginAction(AddMission, 636)
- MisBeginAction(AddTrigger, 6361, TE_GETITEM, 4094, 5 )
- MisCancelAction(ClearMission, 636)
- MisNeed(MIS_NEED_ITEM, 4094, 5, 10, 5)
- MisHelpTalk("<t>我需要5个<b碧绿的苔藓>才能做苔藓药浆。")
- MisResultTalk("<t>谢谢你,我敷上苔藓药浆感觉好多了!")
- MisResultCondition(NoRecord, 636)
- MisResultCondition(HasMission, 636)
- MisResultCondition(HasItem, 4094, 5)
- MisResultAction(TakeItem, 4094, 5 )
- MisResultAction(ClearMission, 636)
- MisResultAction(SetRecord, 636)
- MisResultAction(AddExp, 9500, 9500)
- MisResultAction(AddMoney,495,495)
- InitTrigger()
- TriggerCondition( 1, IsItem, 4094 )
- TriggerAction( 1, AddNextFlag, 636, 10, 5 )
- RegCurTrigger( 6361 )
- -----------------------------------寻找光滑的石头
- DefineMission( 637, "寻找光滑的石头", 637 )
- MisBeginTalk( "<t>我的朋友<b马尔斯>是个很有艺术修养的人,他近来致力于将他在<b冰狼堡>的豪宅重新整修一番。<n><t>不过<b冰狼堡>天寒地冻,找不到他需要的材料。<n><t>我想<b岩石怪>身上的<b光滑的石头>可能符合他的要求,你能去<b岩石怪>身上拿5块<b光滑的石头>回来吗?据说这种凶恶的怪物出没在 <j加纳大陆(682,2592)> 附近。任务完成后找瓦尔诺补给站<j古奈斯(1123,2766)>回复。<r推荐等级:40-43级>")
- MisBeginCondition(LvCheck, ">", 39 )
- MisBeginCondition(NoMission, 637)
- MisBeginCondition(NoRecord, 637)
- MisBeginAction(AddMission, 637)
- MisBeginAction(AddTrigger, 6371, TE_GETITEM, 4455, 5 )
- MisCancelAction(ClearMission, 637)
- MisNeed(MIS_NEED_ITEM, 4455, 5, 10, 5)
- MisHelpTalk("<t>我需要5块<b光滑的石头>!")
- MisResultTalk("<t>嘿,和我预想的一样。<n><t>这种石头应该就是<b马尔斯>需要的那种石头!")
- MisResultCondition(NoRecord, 637)
- MisResultCondition(HasMission, 637)
- MisResultCondition(HasItem, 4455, 5)
- MisResultAction(TakeItem, 4455, 5 )
- MisResultAction(ClearMission, 637)
- MisResultAction(SetRecord, 637)
- MisResultAction(AddExp, 10000, 10000)
- MisResultAction(AddMoney,1008,1008)
- InitTrigger()
- TriggerCondition( 1, IsItem, 4455 )
- TriggerAction( 1, AddNextFlag, 637, 10, 5 )
- RegCurTrigger( 6371 )
- -----------------------------------古怪的收藏家
- DefineMission( 638, "古怪的收藏家", 638 )
- MisBeginTalk( "<t>这世界千奇百怪,真是什么样的人都有。<n><t>我认识的一个朋友<b藏飞>就是个活体艺术收藏家。<n><t>他喜欢收集各种古怪的器官。<n><t>这不,他这回又要我帮忙收集3个<b长长的蜥蜴舌头>。<n><t>真是见鬼!我从哪里去找呢!朋友,你能帮我去找这3个<b长长的蜥蜴舌头>吗?你可以去 <j魔女之海(892,3273)> 附近看看,至少听说有人在那里找到过。任务完成后找沙泉补给站<j卡尔苏斯·泥巴(779,3098)>回复。 <r推荐等级:10-12级>")
- MisBeginCondition(LvCheck, ">", 9 )
- MisBeginCondition(NoMission, 638)
- MisBeginCondition(NoRecord, 638)
- MisBeginAction(AddMission, 638)
- MisBeginAction(AddTrigger, 6381, TE_GETITEM, 4415, 3 )
- MisCancelAction(ClearMission, 638)
- MisNeed(MIS_NEED_ITEM, 4415, 3, 10, 3)
- MisHelpTalk("<t>我需要3个<b长长的蜥蜴舌头>才能向<b藏飞>交差。")
- MisResultTalk("<t>嘿,真的被你收集齐了,谢谢你哦!")
- MisResultCondition(NoRecord, 638)
- MisResultCondition(HasMission, 638)
- MisResultCondition(HasItem, 4415, 3)
- MisResultAction(TakeItem, 4415, 3 )
- MisResultAction(ClearMission, 638)
- MisResultAction(SetRecord, 638)
- MisResultAction(AddExp, 120, 120)
- MisResultAction(AddMoney,299,299)
- InitTrigger()
- TriggerCondition( 1, IsItem, 4415 )
- TriggerAction( 1, AddNextFlag, 638, 10, 3 )
- RegCurTrigger( 6381 )
- -----------------------------------捣鬼的跳跳蜥
- DefineMission( 639, "捣鬼的跳跳蜥", 639 )
- MisBeginTalk( "哦,朋友,我再也不能容忍那些<b跳跳蜥>了!它们在沙地里用自己的排泄物划分各自的领地,搞得到处散发着异味!<n><t>麻烦你猎杀10只<b跳跳蜥>好吗!我真的难以忍受了!那些肮脏的生物生活在 <j魔女之海(892,3273)> 附近。任务完成后找沙泉补给站<j菲菲(797,3129)>回复。<r推荐等级:10-12级>")
- MisBeginCondition(LvCheck, ">", 9 )
- MisBeginCondition(NoMission, 639)
- MisBeginCondition(NoRecord, 639)
- MisBeginAction(AddMission, 639)
- MisBeginAction(AddTrigger, 6391, TE_KILL, 62, 10 )
- MisCancelAction(ClearMission, 639)
- MisNeed(MIS_NEED_KILL, 62, 10, 10, 10)
- MisHelpTalk("<t>这应该不是什么困难的事,请快点完成。")
- MisResultTalk("<t>谢谢你!太感谢了!")
- MisResultCondition(NoRecord, 639)
- MisResultCondition(HasMission, 639)
- MisResultCondition(HasFlag, 639, 19 )
- MisResultAction(ClearMission, 639)
- MisResultAction(SetRecord, 639)
- MisResultAction(AddExp, 120, 120)
- MisResultAction(AddMoney,149,149)
- InitTrigger()
- TriggerCondition( 1, IsMonster, 62 )
- TriggerAction( 1, AddNextFlag, 639, 10, 10 )
- RegCurTrigger( 6391 )
- -----------------------------------跳跳蜥的分泌物
- DefineMission( 640, "跳跳蜥的分泌物", 640 )
- MisBeginTalk( "<t>我发现沙地上散发的异味虽然来自<b跳跳蜥>,却并不是源自它们的排泄物。<n><t>具体情况我现在还不十分清楚,你能去<b跳跳蜥>出没的地方,带3瓶<b跳跳蜥的分泌物>回来让我分析一下吗?<n><t>那些家伙一般生活在 <j魔女之海(892,3273)> 附近。任务完成后找沙泉补给站<j迪迪马修(804,3098)>回复。<r推荐等级:11-13级>")
- MisBeginCondition(LvCheck, ">", 10 )
- MisBeginCondition(NoMission, 640)
- MisBeginCondition(NoRecord, 640)
- MisBeginAction(AddMission, 640)
- MisBeginAction(AddTrigger, 6401, TE_GETITEM, 4095, 3 )
- MisCancelAction(ClearMission, 640)
- MisNeed(MIS_NEED_ITEM, 4095, 3, 10, 3)
- MisHelpTalk("<t>还没有收集到3瓶<b跳跳蜥的分泌物>吗?")
- MisResultTalk("<t>哦!原来<b跳跳蜥>是进入了发情期!那些异味是源自它们身上这独特的分泌物的!")
- MisResultCondition(NoRecord, 640)
- MisResultCondition(HasMission, 640)
- MisResultCondition(HasItem, 4095, 3)
- MisResultAction(TakeItem, 4095, 3 )
- MisResultAction(ClearMission, 640)
- MisResultAction(SetRecord, 640)
- MisResultAction(AddExp, 150, 150)
- MisResultAction(AddMoney,318,318)
- InitTrigger()
- TriggerCondition( 1, IsItem, 4095 )
- TriggerAction( 1, AddNextFlag, 640, 10, 3 )
- RegCurTrigger( 6401 )
- -----------------------------------驱逐小狼
- DefineMission( 641, "驱逐小狼", 641 )
- MisBeginTalk( "<t>我非常害怕<b小狼>,它们总是成群结伙的出现在沙漠上,令我感到恐惧。<n><t>你能想想办法,减少这些<b小狼>的数量吗?比如杀死10只<b小狼>。<n><t>嘿,就应该这么办,你帮我猎杀10只<b小狼>吧!<n><t>它们在 <j魔女之海(687,3093)> 附近出没。任务完成后找沙泉补给站<j维娜(781,3127)>回复。<r推荐等级:11-13级>")
- MisBeginCondition(LvCheck, ">", 10 )
- MisBeginCondition(NoMission, 641)
- MisBeginCondition(NoRecord, 641)
- MisBeginAction(AddMission, 641)
- MisBeginAction(AddTrigger, 6411, TE_KILL, 100, 10 )
- MisCancelAction(ClearMission, 641)
- MisNeed(MIS_NEED_KILL, 100, 10, 10, 10)
- MisHelpTalk("<t>你杀死10只<b小狼>了吗?可要加油哦!")
- MisResultTalk("<t>太谢谢你了!只要<b小狼>的数量持续减少,我就不用害怕一个人走在沙漠上了。")
- MisResultCondition(NoRecord, 641)
- MisResultCondition(HasMission, 641)
- MisResultCondition(HasFlag, 641, 19 )
- MisResultAction(ClearMission, 641)
- MisResultAction(SetRecord, 641)
- MisResultAction(AddExp, 150, 150)
- MisResultAction(AddMoney,159,159)
- InitTrigger()
- TriggerCondition( 1, IsMonster, 100 )
- TriggerAction( 1, AddNextFlag, 641, 10, 10 )
- RegCurTrigger( 6411 )
- -----------------------------------屠杀小狼
- DefineMission( 642, "屠杀小狼", 642 )
- MisBeginTalk( "<t>唉,我的朋友<b藏飞>是个肯花大价钱收集古怪器官的人,号称是活体艺术收藏家。<n><t>可我却不喜欢他这嗜好。<n><t>这不,他这次竟然出高价购买3只未成年的<b小狼>的<b小狼爪>,这是多么残忍的事呀!<n><t>我可做不出这种事来!但他出价很高,如果你有兴趣,我可以把这差事交给你。<n><t>这些可怜的家伙生活在 <j魔女之海(687,3093)> 附近。任务完成后找沙泉补给站<j卡尔苏斯·泥巴(779,3098)>回复。<r推荐等级:12-14级>")
- MisBeginCondition(LvCheck, ">", 11 )
- MisBeginCondition(NoMission, 642)
- MisBeginCondition(NoRecord, 642)
- MisBeginAction(AddMission, 642)
- MisBeginAction(AddTrigger, 6421, TE_GETITEM, 4096, 3 )
- MisCancelAction(ClearMission, 642)
- MisNeed(MIS_NEED_ITEM, 4096, 3, 10, 3)
- MisHelpTalk("<t>你需要收集到5只<b小狼>的<b小狼爪>。")
- MisResultTalk("<t>啊,你已经收集齐了 吗?好吧,这些就是你的报酬,请拿好。")
- MisResultCondition(NoRecord, 642)
- MisResultCondition(HasMission, 642)
- MisResultCondition(HasItem, 4096, 3)
- MisResultAction(TakeItem, 4096, 3 )
- MisResultAction(ClearMission, 642)
- MisResultAction(SetRecord, 642)
- MisResultAction(AddExp, 190, 190)
- MisResultAction(AddMoney,339,339)
- InitTrigger()
- TriggerCondition( 1, IsItem, 4096 )
- TriggerAction( 1, AddNextFlag, 642, 10, 3 )
- RegCurTrigger( 6421 )
- -----------------------------------铲除杀手仙人掌
- DefineMission( 643, "铲除杀手仙人掌", 643 )
- MisBeginTalk( "<t>异类!这肯定是个异类。<n><t>我是个流浪商人,刚搬来这里就看见许多会走路的<b杀手仙人掌>。<n><t>这太诡异了!我想不通,这植物怎么能走动呢?天哪,求你杀掉10只<b杀手仙人掌>,让我眼不见心为净吧。<n><t>这些怪物在 <j魔女之海(884,3156)> 附近游荡。任务完成后找沙泉补给站<j马洛(789,3112)>回复。<r推荐等级:13-15级>")
- MisBeginCondition(LvCheck, ">", 12 )
- MisBeginCondition(NoMission, 643)
- MisBeginCondition(NoRecord, 643)
- MisBeginAction(AddMission, 643)
- MisBeginAction(AddTrigger, 6431, TE_KILL, 43, 10 )
- MisCancelAction(ClearMission, 643)
- MisNeed(MIS_NEED_KILL, 43, 10, 10, 10)
- MisHelpTalk("<t>你杀掉10只<b杀手仙人掌>了吗?")
- MisResultTalk("<t>谢谢!我感觉好多了!")
- MisResultCondition(NoRecord, 643)
- MisResultCondition(HasMission, 643)
- MisResultCondition(HasFlag, 643, 19 )
- MisResultAction(ClearMission, 643)
- MisResultAction(SetRecord, 643)
- MisResultAction(AddExp, 240, 240)
- MisResultAction(AddMoney,180,180)
- InitTrigger()
- TriggerCondition( 1, IsMonster, 43 )
- TriggerAction( 1, AddNextFlag, 643, 10, 10 )
- RegCurTrigger( 6431 )
- -----------------------------------良药苦口
- DefineMission( 644, "良药苦口", 644 )
- MisBeginTalk( "<t>沙漠干燥的气候常让人感觉不适,我这里有个祖传秘方,可以让远道而来的旅人感到舒服一点。<n><t>不过这味药需要用<b杀手仙人掌>的<b巨大的仙人掌球根>做药引。<n><t>我可没没本事打败那些大家伙,麻烦你取3个<b巨大的仙人掌球根>给我好吗?这些怪物总在 <j魔女之海(884,3156)> 附近晒太阳。任务完成后找沙泉补给站<j迪迪马修(804,3098)>回复。<r推荐等级:14-16级>")
- MisBeginCondition(LvCheck, ">", 13 )
- MisBeginCondition(NoMission, 644)
- MisBeginCondition(NoRecord, 644)
- MisBeginAction(AddMission, 644)
- MisBeginAction(AddTrigger, 6441, TE_GETITEM, 4421, 3 )
- MisCancelAction(ClearMission, 644)
- MisNeed(MIS_NEED_ITEM, 4421, 3, 10, 3)
- MisHelpTalk("<t>要有5个<b巨大的仙人掌球根>我才能制药。")
- MisResultTalk("<t>谢谢你的帮忙,这下我可以帮助那些外来的朋友们了。")
- MisResultCondition(NoRecord, 644)
- MisResultCondition(HasMission, 644)
- MisResultCondition(HasItem, 4421, 3)
- MisResultAction(TakeItem, 4421, 3 )
- MisResultAction(ClearMission, 644)
- MisResultAction(SetRecord, 644)
- MisResultAction(AddExp, 290, 290)
- MisResultAction(AddMoney,384,384)
- MisResultAction(GiveNpcMission1,645,"迪迪马修",3)
- InitTrigger()
- TriggerCondition( 1, IsItem, 4421 )
- TriggerAction( 1, AddNextFlag, 644, 10, 3 )
- RegCurTrigger( 6441 )
- -----------------------------------仙人掌的水囊
- DefineMission( 645, "仙人掌的水囊", 645 )
- MisBeginTalk( "<t>嘿,你看我发现了什么!<b杀手仙人掌>在沙漠中长久不喝水的秘密!<n><t>原来它们有一种<b仙人掌的水囊>,这种天然水囊密封性非常好,可以帮助<b杀手仙人掌>度过缺水的难关!<n><t>不过这种水囊的构造我还不特别清楚,你能帮我去找3个<b仙人掌的水囊>回来吗?<b杀手仙人掌>一般都在 <j魔女之海(884,3156)> 附近晒太阳。任务完成后找沙泉补给站<j迪迪马修(804,3098)>回复。<r推荐等级:14-16级>")
- MisBeginCondition(LvCheck, ">", 13 )
- MisBeginCondition(NoMission, 645)
- MisBeginCondition(HasRecord, 644)
- MisBeginCondition(NoRecord, 645)
- MisBeginAction(AddMission, 645)
- MisBeginAction(AddTrigger, 6451, TE_GETITEM, 4097, 3 )
- MisCancelAction(ClearMission, 645)
- MisNeed(MIS_NEED_ITEM, 4097, 3, 10, 3)
- MisHelpTalk("<t>你什么时候才能给我那3个<b仙人掌的水囊>?")
- MisResultTalk("<t>这个研究说不定能成为本世纪最棒的研究呢!")
- MisResultCondition(NoRecord, 645)
- MisResultCondition(HasMission, 645)
- MisResultCondition(HasItem, 4097, 3)
- MisResultAction(TakeItem, 4097, 3 )
- MisResultAction(ClearMission, 645)
- MisResultAction(SetRecord, 645)
- MisResultAction(AddExp, 290, 290)
- MisResultAction(AddMoney,384,384)
- MisResultAction(GiveNpcMission1,646,"迪迪马修",4)
- InitTrigger()
- TriggerCondition( 1, IsItem, 4097 )
- TriggerAction( 1, AddNextFlag, 645, 10, 3 )
- RegCurTrigger( 6451 )
- ----------------------------------翻滚大仙人球
- DefineMission( 646, "翻滚大仙人球", 646 )
- MisBeginTalk( "<t>到底是谁种了那么多<b大仙人球>,搞得这一片沙漠都是<b大仙人球>滚来滚去的,真碍眼。<n><t>麻烦你除掉10只 <j魔女之海(687,3093)> 附近的<b大仙人球>好吗?任务完成后找沙泉补给站<j迪迪马修(804,3098)>回复。<r推荐等级:15-17级>")
- MisBeginCondition(LvCheck, ">", 14 )
- MisBeginCondition(NoMission, 646)
- MisBeginCondition(HasRecord, 645)
- MisBeginCondition(NoRecord, 646)
- MisBeginAction(AddMission, 646)
- MisBeginAction(AddTrigger, 6461, TE_KILL, 294, 10 )
- MisCancelAction(ClearMission, 646)
- MisNeed(MIS_NEED_KILL, 294, 10, 10, 10)
- MisHelpTalk("<t>还没除掉10只<b大仙人球>吗?")
- MisResultTalk("<t>谢谢!你的身手真不错!")
- MisResultCondition(NoRecord, 646)
- MisResultCondition(HasMission, 646)
- MisResultCondition(HasFlag, 646, 19 )
- MisResultAction(ClearMission, 646)
- MisResultAction(SetRecord, 646)
- MisResultAction(AddExp, 360, 360)
- MisResultAction(AddMoney,204,204)
- InitTrigger()
- TriggerCondition( 1, IsMonster, 294 )
- TriggerAction( 1, AddNextFlag, 646, 10, 10 )
- RegCurTrigger( 6461 )
- -----------------------------------苦味多汁果
- DefineMission( 647, "苦味多汁果", 647 )
- MisBeginTalk( "<t><b大仙人球>的<b苦味多汁果>,味苦而汁多,还具有一点令人亢奋的作用。<n><t>近年来用它作成的饮料,在年轻人当中被广为流行。<n><t>我这里一上货就被卖断,麻烦你再去收集3个<b苦味多汁果>来。<n><t>你可以在 <j魔女之海(687,3093)> 附近的<b大仙人球>身上找到它们。任务完成后找沙泉补给站<j马洛(789,3112)>回复。<r推荐等级:15-17级>")
- MisBeginCondition(LvCheck, ">", 14 )
- MisBeginCondition(NoMission, 647)
- MisBeginCondition(NoRecord, 647)
- MisBeginAction(AddMission, 647)
- MisBeginAction(AddTrigger, 6471, TE_GETITEM, 4475, 3 )
- MisCancelAction(ClearMission, 647)
- MisNeed(MIS_NEED_ITEM, 4475, 3, 10, 3)
- MisHelpTalk("<t>还没有收集到5个<b苦味多汁果>吗?")
- MisResultTalk("<t>嘿,谢谢,这些钱是给你的报酬!")
- MisResultCondition(NoRecord, 647)
- MisResultCondition(HasMission, 647)
- MisResultCondition(HasItem, 4475, 3)
- MisResultAction(TakeItem, 4475, 3 )
- MisResultAction(ClearMission, 647)
- MisResultAction(SetRecord, 647)
- MisResultAction(AddExp, 360, 360)
- MisResultAction(AddMoney,408,408)
- InitTrigger()
- TriggerCondition( 1, IsItem, 4475 )
- TriggerAction( 1, AddNextFlag, 647, 10, 3 )
- RegCurTrigger( 6471 )
- ----------------------------------鬼怪树传说
- DefineMission( 648, "鬼怪树传说", 648 )
- MisBeginTalk( "<t>相传<b鬼怪树>出没的地方就会有灾难出现。<n><t>虽然不知道这个传说可不可靠,但<b鬼怪树>的出现确实会使得人心惶惶。<n><t>我希望你能砍掉10只 <j魔女之海(885,3027)> 附近的<b鬼怪树>,让这里的居民能够安心生活。任务完成后找沙泉补给站<j菲菲(797,3129)>回复。<r推荐等级:16-18级>")
- MisBeginCondition(LvCheck, ">", 15 )
- MisBeginCondition(NoMission, 648)
- MisBeginCondition(NoRecord, 648)
- MisBeginAction(AddMission, 648)
- MisBeginAction(AddTrigger, 6481, TE_KILL, 203, 10 )
- MisCancelAction(ClearMission, 648)
- MisNeed(MIS_NEED_KILL, 203, 10, 10, 10)
- MisHelpTalk("<t>只要砍死10个<b鬼怪树>就好了!")
- MisResultTalk("<t>嘿,你做得真不错!")
- MisResultCondition(NoRecord, 648)
- MisResultCondition(HasMission, 648)
- MisResultCondition(HasFlag, 648, 19 )
- MisResultAction(ClearMission, 648)
- MisResultAction(SetRecord, 648)
- MisResultAction(AddExp, 450, 450)
- MisResultAction(AddMoney,216,216)
- InitTrigger()
- TriggerCondition( 1, IsMonster, 203 )
- TriggerAction( 1, AddNextFlag, 648, 10, 10 )
- RegCurTrigger( 6481 )
- -----------------------------------枯木逢春
- DefineMission( 649, "枯木逢春", 649 )
- MisBeginTalk( "<t>告诉你一个在沙漠中生活的常识,<b鬼怪树>的<b鬼怪树根>遇水会膨胀,充分吸收水分,并锁住水分,以抵御沙漠的干燥。<n><t>我对这种现象很好奇,你能找5个<b鬼怪树根>给我分析一下吗?<b鬼怪树>一般生长在 <j魔女之海(885,3027)> 附近。任务完成后找沙泉补给站<j马洛(789,3112)>回复。<r推荐等级:17-19级>")
- MisBeginCondition(LvCheck, ">", 16 )
- MisBeginCondition(NoMission, 649)
- MisBeginCondition(NoRecord, 649)
- MisBeginAction(AddMission, 649)
- MisBeginAction(AddTrigger, 6491, TE_GETITEM, 4098, 5 )
- MisCancelAction(ClearMission, 649)
- MisNeed(MIS_NEED_ITEM, 4098, 5, 10, 5)
- MisHelpTalk("<t>我需要5个<b鬼怪树根>做研究。")
- MisResultTalk("<t>唉,这个树根的结构太复杂了,我分析不出来。")
- MisResultCondition(NoRecord, 649)
- MisResultCondition(HasMission, 649)
- MisResultCondition(HasItem, 4098, 5)
- MisResultAction(TakeItem, 4098, 5 )
- MisResultAction(ClearMission, 649)
- MisResultAction(SetRecord, 649)
- MisResultAction(AddExp, 550, 550)
- MisResultAction(AddMoney,459,459)
- InitTrigger()
- TriggerCondition( 1, IsItem, 4098 )
- TriggerAction( 1, AddNextFlag, 649, 10, 5 )
- RegCurTrigger( 6491 )
- -----------------------------------穷凶极恶
- DefineMission( 650, "穷凶极恶", 650 )
- MisBeginTalk( "<t>呜呜呜……我是一个手无缚鸡之力的女人,可是这里的<b沙地窃贼>居然成群结伙的打劫了我!<n><t>他们抢走了我的<b翡翠手镯>!那是我祖母的祖母的祖母传下来给我的宝物,我不能丢掉它!<n><t>求求你,帮忙把它找回来!<b沙地窃贼>的巢穴好象在 <j魔女之海(650,3320)> 附近。<n><t>仔细找找看他们不是把我的宝贝藏在木箱里就是放在酒桶里了!任务完成后找沙泉补给站<j维娜(781,3127)>回复。<r推荐等级:18-20级>")
- MisBeginCondition(LvCheck, ">", 17 )
- MisBeginCondition(NoMission, 650)
- MisBeginCondition(NoRecord, 650)
- MisBeginAction(AddMission, 650)
- MisBeginAction(AddTrigger, 6501, TE_GETITEM, 4099, 1 )
- MisCancelAction(ClearMission, 650)
- MisNeed(MIS_NEED_ITEM, 4099, 1, 10, 1)
- MisHelpTalk("<t>呜呜,你找到我的<b翡翠手镯>了吗?")
- MisResultTalk("<t>哦!我真不知道该怎么感谢你了!以后如果你遇上麻烦,我一定会尽力帮你的!")
- MisResultCondition(NoRecord, 650)
- MisResultCondition(HasMission, 650)
- MisResultCondition(HasItem, 4099, 1)
- MisResultAction(TakeItem, 4099, 1 )
- MisResultAction(ClearMission, 650)
- MisResultAction(SetRecord, 650)
- MisResultAction(AddExp, 650, 650)
- MisResultAction(AddMoney,242,242)
- MisResultAction(GiveItem,4668,1,4)
- InitTrigger()
- TriggerCondition( 1, IsItem, 4099 )
- TriggerAction( 1, AddNextFlag, 650, 10, 1 )
- RegCurTrigger( 6501 )
- ----------------------------------围剿窃贼
- DefineMission( 651, "围剿窃贼", 651 )
- MisBeginTalk( "<t>最近<b沙地窃贼>越来越猖狂了,他们不但打劫商旅,还抢劫小孩和妇女,这种行为是不值得原谅的。<n><t>我出高价悬赏能消灭<b沙地窃贼>的勇士,只要能干掉5个<b沙地窃贼>,我就给他赏金!<n><t><b沙地窃贼>出没于 <j魔女之海(716,3290)> 附近。任务完成后找沙泉补给站<j迪迪马修(804,3098)>回复。<r推荐等级:19-21级>")
- MisBeginCondition(LvCheck, ">", 18 )
- MisBeginCondition(NoMission, 651)
- MisBeginCondition(NoRecord, 651)
- MisBeginAction(AddMission, 651)
- MisBeginAction(AddTrigger, 6511, TE_KILL, 131, 5 )
- MisCancelAction(ClearMission, 651)
- MisNeed(MIS_NEED_KILL, 131, 5, 10, 5)
- MisHelpTalk("<t>想领赏金得先干掉5个<b沙地窃贼>哦!")
- MisResultTalk("<t>干得漂亮,这是你应得的赏金!")
- MisResultCondition(NoRecord, 651)
- MisResultCondition(HasMission, 651)
- MisResultCondition(HasFlag, 651, 14 )
- MisResultAction(ClearMission, 651)
- MisResultAction(SetRecord, 651)
- MisResultAction(AddExp, 750, 750)
- MisResultAction(AddMoney,256,256)
- InitTrigger()
- TriggerCondition( 1, IsMonster, 131 )
- TriggerAction( 1, AddNextFlag, 651, 10, 5 )
- RegCurTrigger( 6511 )
- ----------------------------------凶狠饿狼
- DefineMission( 652, "凶狠饿狼", 652 )
- MisBeginTalk( "<t>我正在招募讨伐<b饿狼>的勇士。<n><t>由于这附近<b饿狼>狼群出没频繁,许多居民为了生存都不得不搬走,再持续下去,这里也许就要荒废了呢!<n><t>我征集能与凶狠<b饿狼>对抗的人,只要能杀死10只 <j魔女之海(718,2938)> 附近的<b饿狼>,我就会奖励他高额赏金!任务完成后找沙泉补给站<j马洛(789,3112)>回复。<r推荐等级:20-22级>")
- MisBeginCondition(LvCheck, ">", 19 )
- MisBeginCondition(NoMission, 652)
- MisBeginCondition(NoRecord, 652)
- MisBeginAction(AddMission, 652)
- MisBeginAction(AddTrigger, 6521, TE_KILL, 101, 10 )
- MisCancelAction(ClearMission, 652)
- MisNeed(MIS_NEED_KILL, 101, 10, 10, 10)
- MisHelpTalk("<t>只要是能杀死10只<b饿>的勇士,我都将奖励他!")
- MisResultTalk("<t>你干得太漂亮了!这些奖金都犒劳你的,请拿去吧!")
- MisResultCondition(NoRecord, 652)
- MisResultCondition(HasMission, 652)
- MisResultCondition(HasFlag, 652, 19 )
- MisResultAction(ClearMission, 652)
- MisResultAction(SetRecord, 652)
- MisResultAction(AddExp, 880, 880)
- MisResultAction(AddMoney,270,270)
- InitTrigger()
- TriggerCondition( 1, IsMonster, 101 )
- TriggerAction( 1, AddNextFlag, 652, 10, 10 )
- RegCurTrigger( 6521 )
- ----------------------------------沙地龟之乱
- DefineMission( 653, "沙地龟之乱", 653 )
- MisBeginTalk( "<t><b沙地龟>这两天不晓得受了刺激,在路上横冲直撞,撞倒不少路人。<n><t>如果它继续闹下去,可真让人吃不消。<n><t>麻烦你杀死10只 <j魔女之海(1197,3270)> 附近的<b沙地龟>好吗?任务完成后找巴布补给站<j索拉姆·萨加(1202,3179)>回复。<r推荐等级:20-22级>")
- MisBeginCondition(LvCheck, ">", 19 )
- MisBeginCondition(NoMission, 653)
- MisBeginCondition(NoRecord, 653)
- MisBeginAction(AddMission, 653)
- MisBeginAction(AddTrigger, 6531, TE_KILL, 134, 10 )
- MisCancelAction(ClearMission, 653)
- MisNeed(MIS_NEED_KILL, 134, 10, 10, 10)
- MisHelpTalk("<t>只要猎杀10只<b沙地龟>就行了!")
- MisResultTalk("<t>嘿,你做得真不错!")
- MisResultCondition(NoRecord, 653)
- MisResultCondition(HasMission, 653)
- MisResultCondition(HasFlag, 653, 19 )
- MisResultAction(ClearMission, 653)
- MisResultAction(SetRecord, 653)
- MisResultAction(AddExp, 880, 880)
- MisResultAction(AddMoney,270,270)
- MisResultBagNeed(1)
- MisResultAction(GiveItem,6710,1,4)
- InitTrigger()
- TriggerCondition( 1, IsMonster, 134 )
- TriggerAction( 1, AddNextFlag, 653, 10, 10 )
- RegCurTrigger( 6531 )
- -----------------------------------移动花圃
- DefineMission( 654, "移动花圃", 654 )
- MisBeginTalk( "<t><b沙地龟>行动迟缓,体积庞大,使得它坚硬的龟壳上成了一些弱小的沙漠植物的栖身之地。<n><t>我现在需要一些<b沙漠植物种子>来丰富我的花园物种,你能取5颗<b沙地龟>身上的<b沙漠植物种子>给我吗?你可以在 <j魔女之海(1197,3270)> 附近找到它们。任务完成后找巴布补给站<j奥迪斯.闪光(1201,3201)>回复。<r推荐等级:21-23级>")
- MisBeginCondition(LvCheck, ">", 20 )
- MisBeginCondition(NoMission, 654)
- MisBeginCondition(NoRecord, 654)
- MisBeginAction(AddMission, 654)
- MisBeginAction(AddTrigger, 6541, TE_GETITEM, 4466, 5 )
- MisCancelAction(ClearMission, 654)
- MisNeed(MIS_NEED_ITEM, 4466, 5, 10, 5)
- MisHelpTalk("<t>快一点好吗?我需要5颗<b沙地龟>身上的<b沙漠植物种子>。")
- MisResultTalk("<t>哦,就是这些种子!谢谢你了!")
- MisResultCondition(NoRecord, 654)
- MisResultCondition(HasMission, 654)
- MisResultCondition(HasItem, 4466, 5)
- MisResultAction(TakeItem, 4466, 5 )
- MisResultAction(ClearMission, 654)
- MisResultAction(SetRecord, 654)
- MisResultAction(AddExp, 1000, 1000)
- MisResultAction(AddMoney,571,571)
- MisResultBagNeed(1)
- MisResultAction(GiveItem,6710,1,4)
- InitTrigger()
- TriggerCondition( 1, IsItem, 4466 )
- TriggerAction( 1, AddNextFlag, 654, 10, 5 )
- RegCurTrigger( 6541 )
- ----------------------------------未雨绸缪
- DefineMission( 655, "未雨绸缪", 655 )
- MisBeginTalk( "<t>我即将运送一批货物到<b白银城>去。<n><t>但我十分不安,因为途中我将经过沙匪营地。<n><t>那些<b沙匪>非常强悍,如果他们起了歹心,想抢我的货物,我可没有招架之力。<n><t>所以我想雇佣你,先去沙匪营地歼灭6个 <j魔女之海(1339,3300)> 附近的<b沙匪>,让我上路时比较安全。任务完成后找巴布补给站<j蘑蘑(1209,3196)>回复。<r推荐等级:22-24级>")
- MisBeginCondition(LvCheck, ">", 21 )
- MisBeginCondition(NoMission, 655)
- MisBeginCondition(NoRecord, 655)
- MisBeginAction(AddMission, 655)
- MisBeginAction(AddTrigger, 6551, TE_KILL, 45, 6 )
- MisCancelAction(ClearMission, 655)
- MisNeed(MIS_NEED_KILL, 45, 6, 10, 6)
- MisHelpTalk("<t>你去过沙匪营地和<b沙匪>交手了吗?")
- MisResultTalk("<t>谢谢,这些我可以放心去白银城做生意了。")
- MisResultCondition(NoRecord, 655)
- MisResultCondition(HasMission, 655)
- MisResultCondition(HasFlag, 655, 15 )
- MisResultAction(ClearMission, 655)
- MisResultAction(SetRecord, 655)
- MisResultAction(AddExp, 1200, 1200)
- MisResultAction(AddMoney,300,300)
- MisResultBagNeed(1)
- MisResultAction(GiveItem,6710,1,4)
- InitTrigger()
- TriggerCondition( 1, IsMonster, 45 )
- TriggerAction( 1, AddNextFlag, 655, 10, 6 )
- RegCurTrigger( 6551 )
- -----------------------------------蘑菇浓汤
- DefineMission( 656, "蘑菇浓汤", 656 )
- MisBeginTalk( "<t>啊……一看到眼前蹦来蹦去的<b沙地菇>,我就自动把它们转换成冒着热气的蘑菇浓汤了!<n><t>我爱死那香浓可口的味道了!麻烦你去采5个<b沙地菇>的<b伞状蘑菇>回来,让我尝尝鲜吧!<n><t><b沙地菇>一般生长在 <j魔女之海(1334,3438)> 附近。任务完成后找巴布补给站<j米尔米莉(1244,3186)>回复。<r推荐等级:23-24级>")
- MisBeginCondition(LvCheck, ">", 22 )
- MisBeginCondition(NoMission, 656)
- MisBeginCondition(NoRecord, 656)
- MisBeginAction(AddMission, 656)
- MisBeginAction(AddTrigger, 6561, TE_GETITEM, 4476, 5 )
- MisCancelAction(ClearMission, 656)
- MisNeed(MIS_NEED_ITEM, 4476, 5, 10, 5)
- MisHelpTalk("<t>这种独特的<b伞状蘑菇>只有<b沙地菇>才有哦。")
- MisResultTalk("<t>嘿!用这<b伞状蘑菇>做的蘑菇浓汤果然与众不同!太美味了!")
- MisResultCondition(NoRecord, 656)
- MisResultCondition(HasMission, 656)
- MisResultCondition(HasItem, 4476, 5)
- MisResultAction(TakeItem, 4476, 5 )
- MisResultAction(ClearMission, 656)
- MisResultAction(SetRecord, 656)
- MisResultAction(AddExp, 1400, 1400)
- MisResultAction(AddMoney,632,632)
- MisResultBagNeed(1)
- MisResultAction(GiveItem,6710,1,4)
- InitTrigger()
- TriggerCondition( 1, IsItem, 4476 )
- TriggerAction( 1, AddNextFlag, 656, 10, 5 )
- RegCurTrigger( 6561 )
- -----------------------------------逃跑的沙地菇
- DefineMission( 657, "逃跑的沙地菇", 657 )
- MisBeginTalk( "<n><t>麻烦你去生长<b沙地菇>的地方,找1个<b沙漠孢子>回来好吗?它们一般生长在<j魔女之海(1300,3418)>附近。<n><t>这些<b沙漠孢子>很容易发现,一般就在草丛里,白白的一堆(鼠标移到孢子上会变成放大镜)!千万要记住这不是怪物身上携带的喔!任务完成后找巴布补给站<j奥迪斯.闪光(1201,3201)>回复。<r推荐等级:23-25级>")
- MisBeginCondition(LvCheck, ">", 22 )
- MisBeginCondition(NoMission, 657)
- MisBeginCondition(NoRecord, 657)
- MisBeginAction(AddMission, 657)
- MisBeginAction(AddTrigger, 6571, TE_GETITEM, 4100, 1 )
- MisCancelAction(ClearMission, 657)
- MisNeed(MIS_NEED_ITEM, 4100, 1, 10, 1)
- MisHelpTalk("<t>我很需要1个<b沙漠孢子>!")
- MisResultTalk("<t>啊,太好了。<n><t>我的花圃里不久又能看见<b沙地菇>了!")
- MisResultCondition(NoRecord, 657)
- MisResultCondition(HasMission, 657)
- MisResultCondition(HasItem, 4100, 1)
- MisResultAction(TakeItem, 4100, 1 )
- MisResultAction(ClearMission, 657)
- MisResultAction(SetRecord, 657)
- MisResultAction(AddExp, 1400, 1400)
- MisResultAction(AddMoney,316,316)
- MisResultBagNeed(1)
- MisResultAction(GiveItem,6710,1,4)
- InitTrigger()
- TriggerCondition( 1, IsItem, 4100 )
- TriggerAction( 1, AddNextFlag, 657, 10, 1 )
- RegCurTrigger( 6571 )
- -----------------------------------泥浆的妙用
- DefineMission( 658, "泥浆的妙用", 658 )
- MisBeginTalk( "<t>嘿,朋友,你来得正好!沙漠上一年一度的打泥浆大赛就要开始了,能帮我从 <j魔女之海(1438,3413)> 附近的<b泥人>身上取5个<b浑浊的泥浆>好吗?泥浆大赛的战果对我很重要,这可是沙漠上最重要的节日之一呢!<n><t>我一定得准备足够多的泥浆来应战。任务完成后找巴布补给站<j奥迪斯.闪光(1201,3201)>回复。 <r推荐等级:24-26级>")
- MisBeginCondition(LvCheck, ">", 23 )
- MisBeginCondition(NoMission, 658)
- MisBeginCondition(NoRecord, 658)
- MisBeginAction(AddMission, 658)
- MisBeginAction(AddTrigger, 6581, TE_GETITEM, 4436, 5 )
- MisCancelAction(ClearMission, 658)
- MisNeed(MIS_NEED_ITEM, 4436, 5, 10, 5)
- MisHelpTalk("<t>还不够哦!我需要5个<b浑浊的泥浆>。")
- MisResultTalk("<t>愿荣誉也与你同在,嘿嘿,祝福我取得最后的胜利吧!")
- MisResultCondition(NoRecord, 658)
- MisResultCondition(HasMission, 658)
- MisResultCondition(HasItem, 4436, 5)
- MisResultAction(TakeItem, 4436, 5 )
- MisResultAction(ClearMission, 658)
- MisResultAction(SetRecord, 658)
- MisResultAction(AddExp, 1600, 1600)
- MisResultAction(AddMoney,664,664)
- MisResultBagNeed(1)
- MisResultAction(GiveItem,6710,1,4)
- InitTrigger()
- TriggerCondition( 1, IsItem, 4436 )
- TriggerAction( 1, AddNextFlag, 658, 10, 5 )
- RegCurTrigger( 6581 )
- ----------------------------------贪婪的泥人
- DefineMission( 659, "贪婪的泥人", 659 )
- MisBeginTalk( "<t>呸,呸,看我这一身泥浆,都是<b泥人>从远处给打的!<n><t>这些可恶的<b泥人>不但霸占了沙漠上为数不多的水源,还在这里作威作福,攻击所有接近水源的人。<n><t>真是贪婪的家伙!你能不能教训教训这些泥人,猎杀10个 <j魔女之海(1438,3413)> 附近的<b泥人>呢!任务完成后找巴布补给站<j索拉姆·萨加(1202,3179)>回复。<r推荐等级:24-26级>")
- MisBeginCondition(LvCheck, ">", 23 )
- MisBeginCondition(NoMission, 659)
- MisBeginCondition(NoRecord, 659)
- MisBeginAction(AddMission, 659)
- MisBeginAction(AddTrigger, 6591, TE_KILL, 251, 10 )
- MisCancelAction(ClearMission, 659)
- MisNeed(MIS_NEED_KILL, 251, 10, 10, 10)
- MisHelpTalk("<t>抓紧时间,教训那些狂妄自大的<b泥人>吧。")
- MisResultTalk("<t>嘿,你做得真不错!")
- MisResultCondition(NoRecord, 659)
- MisResultCondition(HasMission, 659)
- MisResultCondition(HasFlag, 659, 19 )
- MisResultAction(ClearMission, 659)
- MisResultAction(SetRecord, 659)
- MisResultAction(AddExp, 1600, 1600)
- MisResultAction(AddMoney,332,332)
- MisResultBagNeed(1)
- MisResultAction(GiveItem,6710,1,4)
- InitTrigger()
- TriggerCondition( 1, IsMonster, 251 )
- TriggerAction( 1, AddNextFlag, 659, 10, 10 )
- RegCurTrigger( 6591 )
- ----------------------------------危险沙骑士
- DefineMission( 660, "危险沙骑士", 660 )
- MisBeginTalk( "<t>凡是能成为<b沙骑士>的人都是争强好斗之士。<n><t>他们的存在对沙漠来说只会是一个巨大的威胁。<n><t>我恳求你,勇敢的年轻人,和这些<b沙骑士>决一死战吧。<n><t>让他们知难而退,离开这里!朋友,你只要战胜10个 <j魔女之海(1027,3011)> 附近的<b沙骑士>就可以了!任务完成后找巴布补给站<j索拉姆·萨加(1202,3179)>回复。<r推荐等级:25-27级>")
- MisBeginCondition(LvCheck, ">", 23 )
- MisBeginCondition(NoMission, 660)
- MisBeginCondition(NoRecord, 660)
- MisBeginAction(AddMission, 660)
- MisBeginAction(AddTrigger, 6601, TE_KILL, 49, 10 )
- MisCancelAction(ClearMission, 660)
- MisNeed(MIS_NEED_KILL, 49, 10, 10, 10)
- MisHelpTalk("<t>战胜10个<b沙骑士>不是件容易的事,但我相信你能够做到!")
- MisResultTalk("<t>勇敢的年轻人,祝贺你凯旋而归!")
- MisResultCondition(NoRecord, 660)
- MisResultCondition(HasMission, 660)
- MisResultCondition(HasFlag, 660, 19 )
- MisResultAction(ClearMission, 660)
- MisResultAction(SetRecord, 660)
- MisResultAction(AddExp, 1800, 1800)
- MisResultAction(AddMoney,348,348)
- MisResultBagNeed(1)
- MisResultAction(GiveItem,6710,1,4)
- InitTrigger()
- TriggerCondition( 1, IsMonster, 49 )
- TriggerAction( 1, AddNextFlag, 660, 10, 10 )
- RegCurTrigger( 6601 )
- ----------------------------------铲除食人蜘蛛
- DefineMission( 661, "铲除食人蜘蛛", 661 )
- MisBeginTalk( "<t>不……不……好了!我刚才在海滩附近游玩,忽然发现有一群巨大的紫色蜘蛛飞奔过来,挥动着长长的爪子,就想要抓住我吃呢!<n><t>太可怕了!求你救救我,快杀死岸边的10只 <j魔女之海(1093,2948)> 附近的<b食人蜘蛛>吧!任务完成后找巴布补给站<j米尔米莉(1244,3186)>回复。<r推荐等级:26-28级>")
- MisBeginCondition(LvCheck, ">", 24 )
- MisBeginCondition(NoMission, 661)
- MisBeginCondition(NoRecord, 661)
- MisBeginAction(AddMission, 661)
- MisBeginAction(AddTrigger, 6611, TE_KILL, 210, 10 )
- MisCancelAction(ClearMission, 661)
- MisNeed(MIS_NEED_KILL, 210, 10, 10, 10)
- MisHelpTalk("<t>哦,那些<b食人蜘蛛>有一人高,太可怕了!")
- MisResultTalk("<t>你真是工夫了得,连那么恐怖的<b食人蜘蛛>都不是你的对手。")
- MisResultCondition(NoRecord, 661)
- MisResultCondition(HasMission, 661)
- MisResultCondition(HasFlag, 661, 19 )
- MisResultAction(ClearMission, 661)
- MisResultAction(SetRecord, 661)
- MisResultAction(AddExp, 2000, 2000)
- MisResultAction(AddMoney,365,365)
- MisResultBagNeed(1)
- MisResultAction(GiveItem,6710,1,4)
- InitTrigger()
- TriggerCondition( 1, IsMonster, 210 )
- TriggerAction( 1, AddNextFlag, 661, 10, 10 )
- RegCurTrigger( 6611 )
- -----------------------------------直立行走的狼
- DefineMission( 662, "直立行走的狼", 662 )
- MisBeginTalk( "<t>我很好奇,为什么有一种叫做<b暴狼>的生物可以像人类一样用两条腿直立行走呢?而且他们的毛皮又是红色的,很奇怪呢。<n><t>我怀疑这是一种普通狼变异后的产物。<n><t>麻烦你找5个 <j魔女之海(1473,3295)> 附近的<b暴狼>的<b巨大的狼爪>让我做进一步的研究。任务完成后找巴布补给站<j蘑蘑(1209,3196)>回复。<r推荐等级:26-28级>")
- MisBeginCondition(LvCheck, ">", 24 )
- MisBeginCondition(NoMission, 662)
- MisBeginCondition(NoRecord, 662)
- MisBeginAction(AddMission, 662)
- MisBeginAction(AddTrigger, 6621, TE_GETITEM, 4439, 5 )
- MisCancelAction(ClearMission, 662)
- MisNeed(MIS_NEED_ITEM, 4439, 5, 10, 5)
- MisHelpTalk("<t>我要5个<b巨大的狼爪>才能继续研究。")
- MisResultTalk("<t>嘿,虽然我现在还找不出<b暴狼>变异的原因,但我现在可以确定,它们和普通狼族有着千丝万缕的联系。")
- MisResultCondition(NoRecord, 662)
- MisResultCondition(HasMission, 662)
- MisResultCondition(HasItem, 4439, 5)
- MisResultAction(TakeItem, 4439, 5 )
- MisResultAction(ClearMission, 662)
- MisResultAction(SetRecord, 662)
- MisResultAction(AddExp, 2000, 2000)
- MisResultAction(AddMoney,730,730)
- MisResultBagNeed(1)
- MisResultAction(GiveItem,6710,1,4)
- InitTrigger()
- TriggerCondition( 1, IsItem, 4439 )
- TriggerAction( 1, AddNextFlag, 662, 10, 5 )
- RegCurTrigger( 6621 )
- -----------------------------------金币蜘蛛
- DefineMission( 663, "金币蜘蛛", 663 )
- MisBeginTalk( "<t>朋友,你来得正好!我的<b钱袋>被<b食人蜘蛛>偷走了!我这个月的薪水还装在里面了呢!<n><t>真是的,这些蜘蛛好像有恋金癖,凡是金的都被偷走了,得给这些<b食人蜘蛛>一点教训!<n><t>朋友,麻烦你到<j魔女之海(1066, 2955)>附近<b食人蜘蛛>的营地,把我的<b钱袋>找回来吧。<n><t>这些蜘蛛最近都在那个营地的木箱木桶里休息,所以我的钱袋一定也在那里。任务完成后找巴布补给站<j奥迪斯.闪光(1201,3201)>回复。<r推荐等级:27-29级>")
- MisBeginCondition(LvCheck, ">", 25 )
- MisBeginCondition(NoMission, 663)
- MisBeginCondition(NoRecord, 663)
- MisBeginAction(AddMission, 663)
- MisBeginAction(AddTrigger, 6631, TE_GETITEM, 4101, 1 )
- MisCancelAction(ClearMission, 663)
- MisNeed(MIS_NEED_ITEM, 4101, 1, 10, 1)
- MisHelpTalk("<t>你拿到<b食人蜘蛛>偷走的<b钱袋>了吗?不要着急,他们可能把钱袋藏得很隐蔽。")
- MisResultTalk("<t>嘿嘿,谢谢你哦,终于找到我丢失的金币了,让我们平分了这些钱吧!")
- MisResultCondition(NoRecord, 663)
- MisResultCondition(HasMission, 663)
- MisResultCondition(HasItem, 4101, 1)
- MisResultAction(TakeItem, 4101, 1 )
- MisResultAction(ClearMission, 663)
- MisResultAction(SetRecord, 663)
- MisResultAction(AddExp, 2400, 2400)
- MisResultAction(AddMoney,382,382)
- MisResultBagNeed(1)
- MisResultAction(GiveItem,6710,1,4)
- InitTrigger()
- TriggerCondition( 1, IsItem, 4101 )
- TriggerAction( 1, AddNextFlag, 663, 10, 1 )
- RegCurTrigger( 6631 )
- -----------------------------------万能钥匙
- DefineMission( 664, "万能钥匙", 664 )
- MisBeginTalk( "<t>小声一点,朋友,我现在告诉你的话,你可不能再告诉别人了。<n><t>我的朋友正在和奈奈相恋,可她的父母却不答应他们的交往。<n><t>我朋友决定和奈奈私奔。<n><t>作为他们的朋友,我想送他们一份实用的礼物。<n><t>朋友,你能帮我从 <j魔女之海(1255,2974)> 附近的<b盾骑士>那里抢过2把<b万能钥匙>吗?我觉得在私奔的途中,<b万能钥匙>对他们十分重要。任务完成后找巴布补给站<j索拉姆·萨加(1202,3179)>回复。<r推荐等级:27-29级>")
- MisBeginCondition(LvCheck, ">", 25 )
- MisBeginCondition(NoMission, 664)
- MisBeginCondition(NoRecord, 664)
- MisBeginAction(AddMission, 664)
- MisBeginAction(AddTrigger, 6641, TE_GETITEM, 4478, 2 )
- MisCancelAction(ClearMission, 664)
- MisNeed(MIS_NEED_ITEM, 4478, 2, 10, 2)
- MisHelpTalk("<t>你拿到2把<b万能钥匙>了吗?要抓紧时间呀!")
- MisResultTalk("<t>谢谢你!朋友!")
- MisResultCondition(NoRecord, 664)
- MisResultCondition(HasMission, 664)
- MisResultCondition(HasItem, 4478, 2)
- MisResultAction(TakeItem, 4478, 2 )
- MisResultAction(ClearMission, 664)
- MisResultAction(SetRecord, 664)
- MisResultAction(AddExp, 2400, 2400)
- MisResultAction(AddMoney,765,765)
- MisResultBagNeed(1)
- MisResultAction(GiveItem,6710,1,4)
- InitTrigger()
- TriggerCondition( 1, IsItem, 4478 )
- TriggerAction( 1, AddNextFlag, 664, 10, 2 )
- RegCurTrigger( 6641 )
- ----------------------------------擒贼擒王
- DefineMission( 665, "擒贼擒王", 665 )
- MisBeginTalk( "<t>俗话说,射人先射马,擒贼先擒王。<n><t>这<b沙匪>越来越猖獗,都是因为有<b沙匪首领>带领着他们,不然他们只是一群乌合之众,成不了气候!<n><t>麻烦你现在就去杀掉 <j魔女之海(1170,3026)> 附近的<b沙匪首领>,看那些沙匪失去首领,还怎么嚣张!任务完成后找巴布补给站<j米尔米莉(1244,3186)>回复 。<r推荐等级:28-30级> ")
- MisBeginCondition(LvCheck, ">", 26 )
- MisBeginCondition(NoMission, 665)
- MisBeginCondition(NoRecord, 665)
- MisBeginAction(AddMission, 665)
- MisBeginAction(AddTrigger, 6651, TE_KILL, 106, 1 )
- MisCancelAction(ClearMission, 665)
- MisNeed(MIS_NEED_KILL, 106, 1, 10, 1)
- MisHelpTalk("<t><b沙匪首领>很聪明,也很厉害,你要小心哦。")
- MisResultTalk("<t>嘿,我的主意有用吧,辛苦你了!")
- MisResultCondition(NoRecord, 665)
- MisResultCondition(HasMission, 665)
- MisResultCondition(HasFlag, 665, 10 )
- MisResultAction(ClearMission, 665)
- MisResultAction(SetRecord, 665)
- MisResultAction(AddExp, 2700, 2700)
- MisResultAction(AddMoney,400,400)
- MisResultBagNeed(1)
- MisResultAction(GiveItem,6710,1,4)
- InitTrigger()
- TriggerCondition( 1, IsMonster, 106 )
- TriggerAction( 1, AddNextFlag, 665, 10, 1 )
- RegCurTrigger( 6651 )
- ----------------------------------挑战盾骑士
- DefineMission( 666, "挑战盾骑士", 666 )
- MisBeginTalk( "<t>在沙漠里虽说沙骑士厉害,但是比他们更厉害的却是那些<b盾骑士>,你想展现自己的实力么?<n><t>去杀10个<j魔女之海(1255,2974)> 附近的<b盾骑士>给我瞧瞧~如果不行就算了,反正无所谓。任务完成后找巴布补给站<j奥迪斯.闪光(1201,3201)>回复。<r推荐等级:29-31级>")
- MisBeginCondition(LvCheck, ">", 27 )
- MisBeginCondition(NoMission, 666)
- MisBeginCondition(NoRecord, 666)
- MisBeginAction(AddMission, 666)
- MisBeginAction(AddTrigger, 6661, TE_KILL, 200, 10 )
- MisCancelAction(ClearMission, 666)
- MisNeed(MIS_NEED_KILL, 200, 10, 10, 10)
- MisHelpTalk("<t>10个<b盾骑士>哟,你到底行不行啊朋友,我劝你还是快跑吧")
- MisResultTalk("<t>嗯……这个……勉勉强强啦,比起我当年是差多了,话虽如此,总的来说你还算不错的啦,这是给你的奖励,好好干哦")
- MisResultCondition(NoRecord, 666)
- MisResultCondition(HasMission, 666)
- MisResultCondition(HasFlag, 666, 19 )
- MisResultAction(ClearMission, 666)
- MisResultAction(SetRecord, 666)
- MisResultAction(AddExp, 3000, 3000)
- MisResultAction(AddMoney,417,417)
- MisResultBagNeed(1)
- MisResultAction(GiveItem,6710,1,4)
- InitTrigger()
- TriggerCondition( 1, IsMonster, 200 )
- TriggerAction( 1, AddNextFlag, 666, 10, 10 )
- RegCurTrigger( 6661 )
- -----------------------------------蜥蜴皇冠
- DefineMission( 667, "蜥蜴皇冠", 667 )
- MisBeginTalk( "<t>商人是最见风使舵的人,这我是从来不掩饰的。<n><t>虽然我很讨厌那些穿着俗艳的<b国王蜥蜴>,可最近商场上<b蜥蜴皇冠>的价钱看涨,我还是要找人帮我收集它。<n><t>朋友,你愿意帮我收集10个<b蜥蜴皇冠>吗?我会付你工钱的。<n><t><b国王蜥蜴>一般生活在<j魔女之海(1507,2970)>附近。<n><t>听说这个皇冠出的几率很小,所以也许你带几个财富增幅器会比较好,对,就是商城里有卖的那种。任务完成后找巴布补给站<j蘑蘑(1209,3196)>回复。<r推荐等级:30-32级>")
- MisBeginCondition(LvCheck, ">", 28 )
- MisBeginCondition(NoMission, 667)
- MisBeginCondition(NoRecord, 667)
- MisBeginAction(AddMission, 667)
- MisBeginAction(AddTrigger, 6671, TE_GETITEM, 1757, 10 )
- MisCancelAction(ClearMission, 667)
- MisNeed(MIS_NEED_ITEM, 1757, 10, 10, 10)
- MisHelpTalk("<t>快一点好吗?现在是<b蜥蜴皇冠>最值钱的时候!<n><t>迟了我可就亏了!")
- MisResultTalk("<t>谢谢你,这些是你应得的工钱!")
- MisResultCondition(NoRecord, 667)
- MisResultCondition(HasMission, 667)
- MisResultCondition(HasItem, 1757, 10)
- MisResultAction(TakeItem, 1757, 10 )
- MisResultAction(ClearMission, 667)
- MisResultAction(SetRecord, 667)
- MisResultAction(AddExp, 3400, 3400)
- MisResultAction(AddMoney,849,849)
- MisResultBagNeed(1)
- MisResultAction(GiveItem,6710,1,4)
- InitTrigger()
- TriggerCondition( 1, IsItem, 1757 )
- TriggerAction( 1, AddNextFlag, 667, 10, 10 )
- RegCurTrigger( 6671 )
- -----------------------------------水兵帽
- DefineMission( 668, "水兵帽", 668 )
- MisBeginTalk( "<t>喂!等一下!能不能帮我个忙?我前天在附近看到一只肥嘟嘟的<b水兵企鹅>非常可爱!<n><t>特别是它的<b水兵企鹅帽>让我一见钟情,朝思慕想。<n><t>麻烦你从<j深蓝群岛(995,365)>附近的<b水兵企鹅>那里抢2个<b水兵企鹅帽>给我好吗?我实在太喜欢那帽子了!任务完成后找冰都补给站<j奈奈(798,369)>回复。 <r推荐等级:10-12级>")
- MisBeginCondition(LvCheck, ">", 9 )
- MisBeginCondition(NoMission, 668)
- MisBeginCondition(NoRecord, 668)
- MisBeginAction(AddMission, 668)
- MisBeginAction(AddTrigger, 6681, TE_GETITEM, 4102, 2 )
- MisCancelAction(ClearMission, 668)
- MisNeed(MIS_NEED_ITEM, 4102, 2, 10, 2)
- MisHelpTalk("<t>好想戴上<b水兵企鹅帽>看看呀。")
- MisResultTalk("<t>哇,果然好可爱!谢谢你哦。")
- MisResultCondition(NoRecord, 668)
- MisResultCondition(HasMission, 668)
- MisResultCondition(HasItem, 4102, 2)
- MisResultAction(TakeItem, 4102, 2 )
- MisResultAction(ClearMission, 668)
- MisResultAction(SetRecord, 668)
- MisResultAction(AddExp, 120, 120)
- MisResultAction(AddMoney,299,299)
- InitTrigger()
- TriggerCondition( 1, IsItem, 4102 )
- TriggerAction( 1, AddNextFlag, 668, 10, 2 )
- RegCurTrigger( 6681 )
- -----------------------------------精灵之心
- DefineMission( 669, "精灵之心", 669 )
- MisBeginTalk( "<t><b水精灵>是冰原上常见的低等精灵。<n><t>它们既不喜欢打扰别人也不喜欢被人打扰,总是独自修炼法术。<n><t>也因此,他们死后结成的<b精灵之心>能给人一种安静祥和的感觉。<n><t>我希望能拥有2颗<b精灵之心>以求得心灵上的平静,你能帮我收集到吗?<b水精灵>一般出没于 <j深蓝群岛(1079,518)> 附近。任务完成后找冰都补给站<j吉尔尼尼斯(803,352)>回复。<r推荐等级:10-12级>")
- MisBeginCondition(LvCheck, ">", 9 )
- MisBeginCondition(NoMission, 669)
- MisBeginCondition(NoRecord, 669)
- MisBeginAction(AddMission, 669)
- MisBeginAction(AddTrigger, 6691, TE_GETITEM, 4418, 2 )
- MisCancelAction(ClearMission, 669)
- MisNeed(MIS_NEED_ITEM, 4418, 2, 10, 2)
- MisHelpTalk("<t>我只要2颗<b精灵之心>就足够了。")
- MisResultTalk("<t>谢谢你,这正是我要的<b精灵之心>。")
- MisResultCondition(NoRecord, 669)
- MisResultCondition(HasMission, 669)
- MisResultCondition(HasItem, 4418, 2)
- MisResultAction(TakeItem, 4418, 2 )
- MisResultAction(ClearMission, 669)
- MisResultAction(SetRecord, 669)
- MisResultAction(AddExp, 120, 120)
- MisResultAction(AddMoney,299,299)
- InitTrigger()
- TriggerCondition( 1, IsItem, 4418 )
- TriggerAction( 1, AddNextFlag, 669, 10, 2 )
- RegCurTrigger( 6691 )
- -----------------------------------完美水晶
- DefineMission( 670, "完美水晶", 670 )
- MisBeginTalk( "<t>由天然矿石提炼出来的水晶或多或少都会有瑕疵,然而不知道用了什么办法,<b水精灵>却能提炼出<b完美的水晶>,这些水晶在黑市上都价值连城。<n><t>只要你愿意为我打工,从它们的那里抢3块<b完美的水晶>,我就支付给你高额薪水!<n><t>你可以去<j深蓝群岛(1079,521)> 附近找找看。任务完成后找冰都补给站<j怪叟爷爷(808,373)>回复。<r推荐等级:11-13级>")
- MisBeginCondition(LvCheck, ">", 10 )
- MisBeginCondition(NoMission, 670)
- MisBeginCondition(NoRecord, 670)
- MisBeginAction(AddMission, 670)
- MisBeginAction(AddTrigger, 6701, TE_GETITEM, 4103, 3 )
- MisCancelAction(ClearMission, 670)
- MisNeed(MIS_NEED_ITEM, 4103, 3, 10, 3)
- MisHelpTalk("<t><b水精灵>很会护着它们的宝物,要小心哦。")
- MisResultTalk("<t>哦!你看这光泽,不愧是号称没有瑕疵的<b完美的水晶>呀!")
- MisResultCondition(NoRecord, 670)
- MisResultCondition(HasMission, 670)
- MisResultCondition(HasItem, 4103, 3)
- MisResultAction(TakeItem, 4103, 3 )
- MisResultAction(ClearMission, 670)
- MisResultAction(SetRecord, 670)
- MisResultAction(AddExp, 150, 150)
- MisResultAction(AddMoney,318,318)
- InitTrigger()
- TriggerCondition( 1, IsItem, 4103 )
- TriggerAction( 1, AddNextFlag, 670, 10, 3 )
- RegCurTrigger( 6701 )
- ----------------------------------麋鹿哀鸣
- DefineMission( 671, "麋鹿哀鸣", 671 )
- MisBeginTalk( "<t>我这个人有个怪癖,就喜欢听<t麋鹿>哀鸣的声音,它们叫得越凄惨,我越开心。<n><t>我现在花钱雇你去杀<j深蓝群岛(885,333)>附近的<b麋鹿>,只要你猎杀10只<b麋鹿>,让我听到他们的哀鸣,我就付钱给你,怎么样?这钱很容易赚吧!任务完成后找冰都补给站<j怪叟爷爷(808,373)>回复。<r推荐等级:12-14级>")
- MisBeginCondition(LvCheck, ">", 11 )
- MisBeginCondition(NoMission, 671)
- MisBeginCondition(NoRecord, 671)
- MisBeginAction(AddMission, 671)
- MisBeginAction(AddTrigger, 6711, TE_KILL, 266, 10 )
- MisCancelAction(ClearMission, 671)
- MisNeed(MIS_NEED_KILL, 266, 10, 10, 10)
- MisHelpTalk("<t>怎么,你工作得很不上心哦,10只<b麋鹿>应该很容易猎杀嘛。")
- MisResultTalk("<t>你做得很不错,这是你的工钱!")
- MisResultCondition(NoRecord, 671)
- MisResultCondition(HasMission, 671)
- MisResultCondition(HasFlag, 671, 19 )
- MisResultAction(ClearMission, 671)
- MisResultAction(SetRecord, 671)
- MisResultAction(AddExp, 190, 190)
- MisResultAction(AddMoney,169,169)
- InitTrigger()
- TriggerCondition( 1, IsMonster, 266 )
- TriggerAction( 1, AddNextFlag, 671, 10, 10 )
- RegCurTrigger( 6711 )
- ----------------------------------肥胖的小东西
- DefineMission( 672, "肥胖的小东西", 672 )
- MisBeginTalk( "<t>如果可能,我绝对不会让你赶走鹿角企鹅的。<n><t>因为那肥胖的小东西实在是太可爱了。<n><t>见过它的人都会忍不住爱上它!<n><t>可与它生活在同一区域的人却不得不把它归为不速之客,因为它总是破门而入,到人家的厨房里去翻东西吃。<n><t>麻烦你猎杀10只<j深蓝群岛(885,333)>附近的鹿角企鹅,警告那些企鹅不会再偷东西吃好吗?任务完成后找冰都补给站<j奈奈(798,369)>回复。<r推荐等级:13-15级>")
- MisBeginCondition(LvCheck, ">", 12 )
- MisBeginCondition(NoMission, 672)
- MisBeginCondition(NoRecord, 672)
- MisBeginAction(AddMission, 672)
- MisBeginAction(AddTrigger, 6721, TE_KILL, 34, 10 )
- MisCancelAction(ClearMission, 672)
- MisNeed(MIS_NEED_KILL, 34, 10, 10, 10)
- MisHelpTalk("<t>你只要杀掉10只鹿角企鹅就好了,其实我真的很喜欢这种生物的。")
- MisResultTalk("<t>我想经过这次的事件,鹿角企鹅应该会收敛一点了吧。")
- MisResultCondition(NoRecord, 672)
- MisResultCondition(HasMission, 672)
- MisResultCondition(HasFlag, 672, 19 )
- MisResultAction(ClearMission, 672)
- MisResultAction(SetRecord, 672)
- MisResultAction(AddExp, 240, 240)
- MisResultAction(AddMoney,180,180)
- InitTrigger()
- TriggerCondition( 1, IsMonster, 34 )
- TriggerAction( 1, AddNextFlag, 672, 10, 10 )
- RegCurTrigger( 6721 )
- -----------------------------------相思成灾
- DefineMission( 673, "相思成灾", 673 )
- MisBeginTalk( "<t>在冰原大陆上,有这样一个传说,将<b蔻蔻头巾>悬挂与窗口,你思念的人在2年之内,就会出现。<n><t>我因为家人的反对,我与恋人很久不曾见面了。<n><t>你能帮我弄到2条<b蔻蔻头巾>,让我等待与恋人相见的那一日吗?你可以在<j深蓝群岛(738,426)>附近找找看。任务完成后找冰都补给站<j奈奈(798,369)>回复。<r推荐等级:14-16级>")
- MisBeginCondition(LvCheck, ">", 13 )
- MisBeginCondition(NoMission, 673)
- MisBeginCondition(NoRecord, 673)
- MisBeginAction(AddMission, 673)
- MisBeginAction(AddTrigger, 6731, TE_GETITEM, 1839, 2 )
- MisCancelAction(ClearMission, 673)
- MisNeed(MIS_NEED_ITEM, 1839, 2, 10, 2)
- MisHelpTalk("<t>哪怕早一秒也好,让我早点拿到2条<b蔻蔻头巾>!")
- MisResultTalk("<t>谢谢你,我这就把<b蔻蔻头巾>挂到窗口去!")
- MisResultCondition(NoRecord, 673)
- MisResultCondition(HasMission, 673)
- MisResultCondition(HasItem, 1839, 2)
- MisResultAction(TakeItem, 1839, 2 )
- MisResultAction(ClearMission, 673)
- MisResultAction(SetRecord, 673)
- MisResultAction(AddExp, 290, 290)
- MisResultAction(AddMoney,384,384)
- InitTrigger()
- TriggerCondition( 1, IsItem, 1839 )
- TriggerAction( 1, AddNextFlag, 673, 10, 2 )
- RegCurTrigger( 6731 )
- ----------------------------------麻烦的雪蝙蝠
- DefineMission( 674, "麻烦的雪蝙蝠", 674 )
- MisBeginTalk( "<t><b雪蝙蝠>靠超声波的反射来辨别方向,可是它们发出的超声波却会被<b雪巨人>接受到,引发<b雪巨人>的狂乱。<n><t>为了不招惹来可怕的<b雪巨人>,我希望你能猎杀10只 <j深蓝群岛(777,362)> 附近的<b雪蝙蝠>,以确保在这里生活的人们的安全。任务完成后找冰都补给站<j冬达米婆婆(795,363)>回复。<r推荐等级:15-17级>")
- MisBeginCondition(LvCheck, ">", 14 )
- MisBeginCondition(NoMission, 674)
- MisBeginCondition(NoRecord, 674)
- MisBeginAction(AddMission, 674)
- MisBeginAction(AddTrigger, 6741, TE_KILL, 46, 10 )
- MisCancelAction(ClearMission, 674)