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hkxVertexBuffer.h
Package: wow-313-source.rar [view]
Upload User: yisoukefu
Upload Date: 2020-08-09
Package Size: 39506k
Code Size: 3k
Category:
Other Games
Development Platform:
Visual C++
- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HKSCENEDATA_MESH_HKXVERTEXBUFFER_HKCLASS_H
- #define HKSCENEDATA_MESH_HKXVERTEXBUFFER_HKCLASS_H
- #include <Common/SceneData/Mesh/hkxVertexDescription.h>
- class hkxVertexDescription;
- /// hkxVertexBuffer meta information
- extern const class hkClass hkxVertexBufferClass;
- /// The information needed to construct a vertex buffer. This structure binds a
- /// chunk of memory to a vertex format
- class hkxVertexBuffer
- {
- public:
- HK_DECLARE_NONVIRTUAL_CLASS_ALLOCATOR( HK_MEMORY_CLASS_SCENE_DATA, hkxVertexBuffer );
- HK_DECLARE_REFLECTION();
- /// Default constructor
- inline hkxVertexBuffer();
- inline int getNumVertices() const;
- inline const char* getVertexData() const;
- inline char* getVertexData();
- inline const hkxVertexDescription* getVertexDesc() const;
- inline hkxVertexDescription* getVertexDesc();
- inline const hkClass* getVertexDataClass() const;
- public:
- inline void setVertexDataClass( const hkClass* klass );
- inline void setVertexDataPtr( void* data, int numDataItems );
- inline void setVertexCount(int c);
- inline void setVertexDesc(hkxVertexDescription* desc);
- protected:
- /// To work out what class to put here (only required if you want to serialize this buffer)
- /// ask the vertexDesc to get one for you / make a hkClass for your own vert format
- const hkClass* m_vertexDataClass;
- void* m_vertexData;
- hkInt32 m_numVertexData;
- /// The pointer to the vertex data layout description.
- /// This should describe the buffer format in the same way as the hkClass, just in a more user friendly way
- class hkxVertexDescription* m_vertexDesc;
- };
- #include <Common/SceneData/Mesh/hkxVertexBuffer.inl>
- #endif // HKSCENEDATA_MESH_HKXVERTEXBUFFER_HKCLASS_H
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */