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hkThread.h
Package: wow-313-source.rar [view]
Upload User: yisoukefu
Upload Date: 2020-08-09
Package Size: 39506k
Code Size: 2k
Category:
Other Games
Development Platform:
Visual C++
- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HKBASE_HK_THREAD_H
- #define HKBASE_HK_THREAD_H
- /// A platform independent wrapper for a thread
- class hkThread
- {
- public:
- HK_DECLARE_NONVIRTUAL_CLASS_ALLOCATOR(HK_MEMORY_CLASS_BASE, hkThread);
- typedef void* (HK_CALL *StartFunction)(void*);
- hkThread();
- ~hkThread();
- // On Win32 and Xbox360, a stack size of 0 means the thread defaults to the executable's stack size
- // On PLAYSTATION(R)3, we explicitly set the stack size to 256K
- // On other platforms (e.g. posix), this is ignored
- enum {
- #ifdef HK_PLATFORM_PS3_PPU
- HK_THREAD_DEFAULT_STACKSIZE = 0x40000,
- #else
- HK_THREAD_DEFAULT_STACKSIZE = 0,
- #endif
- };
- hkResult startThread( StartFunction f, void*, const char* name, int threadStackSize = HK_THREAD_DEFAULT_STACKSIZE );
- void stopThread();
- enum Status
- {
- THREAD_TERMINATED,
- THREAD_RUNNING,
- THREAD_NOT_STARTED
- };
- Status getStatus();
- hkUint64 getChildThreadId();
- void* getHandle();
- /// returns the id of the calling thread
- static hkUint64 HK_CALL getMyThreadId();
- protected:
- void* m_thread;
- hkUint64 m_threadId;
- };
- #if defined (HK_PLATFORM_PS3_SPU)
- # include <Common/Base/Thread/Thread/Empty/hkEmptyThread.inl>
- #endif
- #endif // HKBASE_HK_THREAD_H
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */