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hkMeshShapeUtil.h
Package: wow-313-source.rar [view]
Upload User: yisoukefu
Upload Date: 2020-08-09
Package Size: 39506k
Code Size: 3k
Category:
Other Games
Development Platform:
Visual C++
- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HK_MESH_SHAPE_UTIL_H
- #define HK_MESH_SHAPE_UTIL_H
- #include <Common/GeometryUtilities/Mesh/hkMeshShape.h>
- class hkMeshSystem;
- class hkMeshMaterialRegistry;
- /// A simple utility for processing hkMeshShapes
- class hkMeshShapeUtil
- {
- public:
- HK_DECLARE_NONVIRTUAL_CLASS_ALLOCATOR( HK_MEMORY_CLASS_SCENE_DATA, hkMeshShapeUtil );
- struct Statistics
- {
- HK_DECLARE_NONVIRTUAL_CLASS_ALLOCATOR( HK_MEMORY_CLASS_SCENE_DATA, hkMeshShapeUtil );
- void clear()
- {
- m_totalNumVertices = 0;
- m_totalNumPrimitives = 0;
- m_numUniqueVertexBuffers = 0;
- m_numUniqueMaterials = 0;
- }
- int m_totalNumVertices;
- int m_totalNumPrimitives;
- int m_numUniqueVertexBuffers;
- int m_numUniqueMaterials;
- };
- /// Calculate statistics for a single shape
- static void HK_CALL calculateStatistics(const hkMeshShape* shape, Statistics& statsOut);
- /// Calculate statistics across multiple shapes
- static void HK_CALL calculateStatistics(const hkMeshShape** shape, int numShapes, Statistics& statsOut);
- /// Goes through all of the vertex buffers referenced in the shape, and finds their
- /// unique positions.
- static void HK_CALL findUniqueVertexPositions(hkMeshShape* shape, hkArray<hkVector4>& verticesOut);
- /// Converts a mesh shape constructed in one mesh system to another
- static hkMeshShape* HK_CALL convert(hkMeshMaterialRegistry* srcRegistry, const hkMeshShape* srcShape, hkMeshMaterialRegistry* dstRegistry, hkMeshSystem* dstSystem);
- /// Replace all of the vertex buffers in meshShape with those specified in the buffer map. If not found will just keep the original.
- static hkMeshShape* HK_CALL replaceShapeVertexBuffers(hkMeshSystem* meshSystem, const hkMeshShape* meshShape, hkPointerMap<hkMeshVertexBuffer*, hkMeshVertexBuffer*>& bufferMap);
- /// Transforms the meshShape by the input transform (normalizes normals if normalize is set)
- static hkResult HK_CALL transform(hkMeshShape* meshShape, const hkMatrix4& transformIn, hkBool normalize);
- };
- #endif // HK_MESH_SHAPE_UTIL_H
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */