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hkMemoryMeshSystem.h
Package: wow-313-source.rar [view]
Upload User: yisoukefu
Upload Date: 2020-08-09
Package Size: 39506k
Code Size: 4k
Category:
Other Games
Development Platform:
Visual C++
- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HK_MEMORY_MESH_SYSTEM_H
- #define HK_MEMORY_MESH_SYSTEM_H
- #include <Common/GeometryUtilities/Mesh/hkMeshSystem.h>
- extern const hkClass hkMemoryMeshSystemClass;
- /// A memory based implementation of an hkMeshSystem
- class hkMemoryMeshSystem: public hkMeshSystem
- {
- public:
- HK_DECLARE_CLASS_ALLOCATOR(HK_MEMORY_CLASS_SCENE_DATA);
- /// Ctor
- hkMemoryMeshSystem();
- /// Dtor
- virtual ~hkMemoryMeshSystem();
- // hkMeshSystem implementation
- virtual hkMeshMaterialRegistry* getMaterialRegistry() const;
- // hkMeshSystem implementation
- virtual hkMeshShape* createShape(const hkMeshSectionCinfo* sections, int numSections);
- // hkMeshSystem implementation
- virtual hkMeshShape* createCompoundShape(const hkMeshShape*const* shapes, const hkMatrix4* transforms, int numShapes);
- // hkMeshSystem implementation
- virtual hkMeshBody* createBody(const hkMeshShape* shape, const hkMatrix4& mat, hkIndexedTransformSetCinfo* transformSet);
- // hkMeshSystem implementation
- virtual hkMeshVertexBuffer* createVertexBuffer(const hkVertexFormat& vertexFormat, int numVertices);
- // hkMeshSystem implementation
- virtual void findSuitableVertexFormat(const hkVertexFormat& format, hkVertexFormat& formatOut);
- // hkMeshSystem implementation
- virtual void addBody(hkMeshBody* body);
- // hkMeshSystem implementation
- virtual void removeBody(hkMeshBody* body);
- // hkMeshSystem implementation
- virtual hkMeshMaterial* createMaterial();
- // hkMeshSystem implementation
- virtual void update() {}
- //
- // Internal section
- //
- // hkReferencedObject Implementation
- virtual const hkClass* getClassType() const { return &hkMemoryMeshSystemClass; }
- // hkReferencedObject Implementation
- virtual void calcContentStatistics( hkStatisticsCollector* collector,const hkClass* cls ) const;
- bool isSkinnedFormat(const hkVertexFormat& vertexFormat);
- virtual hkMeshVertexBuffer* createSkinnedVertexBuffer(const hkVertexFormat& vertexFormat, int numVertices);
- protected:
- hkPointerMap<hkMeshBody*, int> m_bodies; ///
- hkRefPtr<hkMeshMaterialRegistry> m_materialRegistry; ///
- };
- #endif // HK_MEMORY_MESH_SYSTEM_H
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */