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hkpWorldAgentUtil.h
Package: wow-313-source.rar [view]
Upload User: yisoukefu
Upload Date: 2020-08-09
Package Size: 39506k
Code Size: 3k
Category:
Other Games
Development Platform:
Visual C++
- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HK_DYNAMICS2_WORLD_AGENT_UTIL_H
- #define HK_DYNAMICS2_WORLD_AGENT_UTIL_H
- #include <Physics/Dynamics/World/hkpWorldCinfo.h>
- class hkCollidablePair;
- class hkpCollidable;
- struct hkpCollisionInput;
- struct hkpAgentNnTrack;
- struct hkpAgent1nTrack;
- /// Class hkpWorldAgentUtil
- class hkpWorldAgentUtil
- {
- public:
- /// ###ACCESS_CHECKS###( [theIsland->m_world,HK_ACCESS_IGNORE] [theIsland,HK_ACCESS_RW] );
- static hkpAgentNnEntry* HK_CALL addAgent( hkpLinkedCollidable* collA, hkpLinkedCollidable* collB, const hkpProcessCollisionInput& input );
- /// ###ACCESS_CHECKS###( [theIsland->m_world,HK_ACCESS_IGNORE] [theIsland,HK_ACCESS_RW] );
- static void HK_CALL removeAgent ( hkpAgentNnEntry* agent );
- static void HK_CALL removeAgentAndItsToiEvents ( hkpAgentNnEntry* agent );
- static hkpSimulationIsland* HK_CALL getIslandFromAgentEntry( hkpAgentNnEntry* entry, hkpSimulationIsland* candidateA, hkpSimulationIsland* candidateB);
- /// ###ACCESS_CHECKS###( [entity->getWorld(),HK_ACCESS_RW] );
- static void HK_CALL updateEntityShapeCollectionFilter( hkpEntity* entity, hkpCollisionInput& collisionInput );
- static void HK_CALL invalidateTim( hkpEntity* entity, const hkpCollisionInput& collisionInput );
- /// ###ACCESS_CHECKS###( [island->m_world,HK_ACCESS_RO] [island,HK_ACCESS_RW] );
- static void HK_CALL warpTime( hkpSimulationIsland* island, hkTime oldTime, hkTime newTime, const hkpCollisionInput& collisionInput );
- };
- #endif // HK_DYNAMICS2_WORLD_AGENT_UTIL_H
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */