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hkpProcessCollisionData.h
Package: wow-313-source.rar [view]
Upload User: yisoukefu
Upload Date: 2020-08-09
Package Size: 39506k
Code Size: 4k
Category:
Other Games
Development Platform:
Visual C++
- /*
- *
- * Confidential Information of Telekinesys Research Limited (t/a Havok). Not for disclosure or distribution without Havok's
- * prior written consent. This software contains code, techniques and know-how which is confidential and proprietary to Havok.
- * Level 2 and Level 3 source code contains trade secrets of Havok. Havok Software (C) Copyright 1999-2009 Telekinesys Research Limited t/a Havok. All Rights Reserved. Use of this software is subject to the terms of an end user license agreement.
- *
- */
- #ifndef HK_COLLIDE2_PROCESS_COLLISION_DATA_H
- #define HK_COLLIDE2_PROCESS_COLLISION_DATA_H
- #include <Physics/Collide/Agent/hkpProcessCdPoint.h>
- #include <Common/Base/Types/Physics/ContactPoint/hkContactPointMaterial.h>
- #include <Physics/Internal/Collide/Gjk/hkpGskCache.h>
- #include <Physics/ConstraintSolver/Constraint/Contact/hkpContactPointProperties.h>
- /// An array of collision contact points. This class is used internally by hkdynamics to pass collision detection
- /// information from the collision detector to the constraint solver.
- enum {HK_MAX_CONTACT_POINT = 256 };
- struct hkpAgentEntry;
- #ifndef hkCollisionConstraintOwner
- class hkpConstraintOwner;
- # define hkCollisionConstraintOwner hkpConstraintOwner
- #endif
- /// This is the output data of the collision detector (plus the contact point added/removed events).
- /// This class holds all contact points as well as continuous information (TOI = Time Of Impact)
- /// As the hkContactPointInfo or hkpContactPointProperties are part of hkDynamics they can't be part of this structure.
- struct hkpProcessCollisionData
- {
- public:
- HK_DECLARE_NONVIRTUAL_CLASS_ALLOCATOR(HK_MEMORY_CLASS_AGENT, hkpProcessCollisionData);
- /// Get the number of contact points
- inline int getNumContactPoints() const;
- /// Get the contact point at index i
- inline hkpProcessCdPoint& getContactPoint( int i );
- /// Get a pointer to the first contact point of the contact point array
- inline hkpProcessCdPoint* getFirstContactPoint();
- /// Get a pointer to the end of the used contact point array
- inline hkpProcessCdPoint* getEnd();
- /// returns true if there are no contact points
- inline hkBool isEmpty() const;
- /// returns true if a toi was created between this pair of objects
- inline hkBool hasToi() const;
- /// get access to the toi contact point
- inline hkContactPoint& getToiContactPoint();
- /// returns the toi
- inline hkTime getToi() const;
- /// returns access to the toi contact point properties
- inline hkpContactPointProperties& getToiProperties();
- public:
- /// A pointer to the first point in the m_contactPoints which is not used yet
- hkPadSpu<hkpProcessCdPoint*> m_firstFreeContactPoint;
- hkPadSpu<hkCollisionConstraintOwner*> m_constraintOwner;
- /// A buffer for all contact points, used up to m_firstFreeContactPoint
- hkpProcessCdPoint m_contactPoints[HK_MAX_CONTACT_POINT];
- //
- // toi info
- //
- struct ToiInfo
- {
- public:
- HK_DECLARE_NONVIRTUAL_CLASS_ALLOCATOR( HK_MEMORY_CLASS_COLLIDE, hkpProcessCollisionData::ToiInfo );
- inline ToiInfo();
- // exchanges A-B
- inline void flip();
- public:
- /// An optional toi contact point, valid if m_toi < HK_REAL_MAX
- hkContactPoint m_contactPoint;
- /// The toi
- hkPadSpu<hkReal> m_time;
- /// The separating velocity of the objects at the toi
- hkPadSpu<hkReal> m_seperatingVelocity;
- hkGskCache16 m_gskCache;
- /// The material which is going to be used by the toi handler
- hkContactPointPropertiesWithExtendedUserData16 m_properties;
- };
- struct ToiInfo m_toi;
- inline hkpProcessCollisionData( hkCollisionConstraintOwner* owner );
- };
- #include <Physics/Collide/Agent/hkpProcessCollisionData.inl>
- #endif // HK_COLLIDE2_PROCESS_COLLISION_DATA_H
- /*
- * Havok SDK - NO SOURCE PC DOWNLOAD, BUILD(#20090216)
- *
- * Confidential Information of Havok. (C) Copyright 1999-2009
- * Telekinesys Research Limited t/a Havok. All Rights Reserved. The Havok
- * Logo, and the Havok buzzsaw logo are trademarks of Havok. Title, ownership
- * rights, and intellectual property rights in the Havok software remain in
- * Havok and/or its suppliers.
- *
- * Use of this software for evaluation purposes is subject to and indicates
- * acceptance of the End User licence Agreement for this product. A copy of
- * the license is included with this software and is also available at www.havok.com/tryhavok.
- *
- */