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ScrnSave.h
Package: SwordOnline.rar [view]
Upload User: dzyhzl
Upload Date: 2019-04-29
Package Size: 56270k
Code Size: 8k
Category:
Game Server Simulator
Development Platform:
C/C++
- /*****************************************************************************
- * *
- * scrnsave.h Windows NT 3.1 screensaver defines and definitions. *
- * *
- * Version 1.0 *
- * *
- * NOTE: windows.h must be #included first *
- * *
- * Windows NT NOTE: (Differences from Win 3.1 Screensavers) *
- * *
- * All Screensavers are required to have a Description string *
- * of no more than 25 chars for display by the Control Panel's *
- * Desktop applet. This is string 1 in the resource string *
- * table of the Windows 32-bit screen saver .SCR (.EXE) file. *
- * *
- * Passwords for Windows NT Screen Savers are handled by the *
- * Winlogon process. If the registry value: *
- * *
- * HKEY_CURRENT_USERControl PanelDesktopScreenSaverIsSecure *
- * *
- * is nonzero, Winlogon will ask for the User's login password *
- * before allowing the Screen Saver to exit. All password data *
- * and dialogs have been removed from individual Screensavers. *
- * *
- * *
- * Copyright (c) 1992-1999, Microsoft Corp. All rights reserved. *
- * *
- *****************************************************************************/
- #ifndef _INC_SCRNSAVE
- #define _INC_SCRNSAVE
- #if _MSC_VER > 1000
- #pragma once
- #endif
- #include <pshpack1.h> /* Assume byte packing throughout */
- #ifdef __cplusplus
- extern "C" { /* Assume C declarations for C++ */
- #endif /* __cplusplus */
- /* MANDATORY string required in .RC file
- * This string should contain a less than 25 char name/description of the
- * screen saver. This string is what will be seen by the user in the Control
- * Panel's Desktop applet screen saver listbox.
- */
- #define IDS_DESCRIPTION 1
- /* Icon resource ID.
- *
- * This should be the first icon used and must have this resource number.
- * This is needed as the first icon in the file will be grabbed
- */
- #define ID_APP 100
- #define DLG_SCRNSAVECONFIGURE 2003
- #define idsIsPassword 1000
- #define idsIniFile 1001
- #define idsScreenSaver 1002
- #define idsPassword 1003
- #define idsDifferentPW 1004
- #define idsChangePW 1005
- #define idsBadOldPW 1006
- #define idsAppName 1007
- #define idsNoHelpMemory 1008
- #define idsHelpFile 1009
- #define idsDefKeyword 1010
- /* This function is the Window Procedure for the screen saver. It is
- * up to the programmer to handle any of the messages that wish to be
- * interpretted. Any unused messages are then passed back to
- * DefScreenSaverProc if desired which will take default action on any
- * unprocessed message...
- */
- #ifdef UNICODE
- LRESULT WINAPI ScreenSaverProcW (HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
- # define ScreenSaverProc ScreenSaverProcW
- #else
- LRESULT WINAPI ScreenSaverProc (HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
- #endif
- /* This function performs default message processing. Currently handles
- * the following messages:
- *
- * WM_SYSCOMMAND: return FALSE if wParam is SC_SCREENSAVE or SC_CLOSE
- *
- * WM_DESTROY: PostQuitMessage(0)
- *
- * WM_SETCURSOR: By default, this will set the cursor to a null cursor,
- * thereby removing it from the screen.
- *
- * WM_LBUTTONDOWN:
- * WM_MBUTTONDOWN:
- * WM_RBUTTONDOWN:
- * WM_KEYDOWN:
- * WM_KEYUP:
- * WM_MOUSEMOVE: By default, these will cause the program to terminate.
- * Unless the password option is enabled. In that case
- * the DlgGetPassword() dialog box is brought up.
- *
- * WM_NCACTIVATE:
- * WM_ACTIVATEAPP:
- * WM_ACTIVATE: By default, if the wParam parameter is FALSE (signifying
- * that transfer is being taken away from the application),
- * then the program will terminate. Termination is
- * accomplished by generating a WM_CLOSE message. This way,
- * if the user sets something up in the WM_CREATE, a
- * WM_DESTROY will be generated and it can be destroyed
- * properly.
- * This message is ignored, however is the password option
- * is enabled.
- */
- LRESULT WINAPI DefScreenSaverProc (HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
- /* A function is also needed for configuring the screen saver. The function
- * should be exactly like it is below and must be exported such that the
- * program can use MAKEPROCINSTANCE on it and call up a dialog box. Further-
- * more, the template used for the dialog must be called
- * ScreenSaverConfigure to allow the main function to access it...
- */
- BOOL WINAPI ScreenSaverConfigureDialog (HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);
- /* To allow the programmer the ability to register child control windows, this
- * function is called prior to the creation of the dialog box. Any
- * registering that is required should be done here, or return TRUE if none
- * is needed...
- */
- BOOL WINAPI RegisterDialogClasses (HANDLE hInst);
- /* The following functions are called by DefScreenSaverProc and must
- * be exported by all screensavers using this model.
- */
- /*
- * There are only three other points that should be of notice:
- * 1) The screen saver must have a string declared as 'szAppName' contaning the
- * name of the screen saver, and it must be declared as a global.
- * 2) The screen saver EXE file should be renamed to a file with a SCR
- * extension so that the screen saver dialog from the control panel can
- * find it when is searches for screen savers.
- */
- #define WS_GT (WS_GROUP | WS_TABSTOP)
- #define MAXFILELEN 13
- #define TITLEBARNAMELEN 40
- #define APPNAMEBUFFERLEN 40
- #define BUFFLEN 255
- /* The following globals are defined in scrnsave.lib */
- extern HINSTANCE hMainInstance;
- extern HWND hMainWindow;
- extern BOOL fChildPreview;
- extern TCHAR szName[TITLEBARNAMELEN];
- extern TCHAR szAppName[APPNAMEBUFFERLEN];
- extern TCHAR szIniFile[MAXFILELEN];
- extern TCHAR szScreenSaver[22];
- extern TCHAR szHelpFile[MAXFILELEN];
- extern TCHAR szNoHelpMemory[BUFFLEN];
- extern UINT MyHelpMessage;
- /* OPTIONAL - Win95 Only */
- #define SCRM_VERIFYPW WM_APP
- /*
- * This message is sent to the main screen saver window when password
- * protection is enabled and the user is trying to close the screen saver. You
- * can process this message and provide your own validation technology. If you
- * process this message, you should also support the ScreenSaverChangePassword
- * function, described below. Return zero from this message if the password
- * check failed. Return nonzero for success. If you run out of memory or
- * encounter a similar class of error, return non-zero so the user isn't left
- * out in the cold. The default action is to call the Windows Master
- * Password Router to validate the user's password.
- */
- void WINAPI ScreenSaverChangePassword( HWND hParent );
- /*
- * You supply this if you provide your own authentication. Windows will call
- * it when the user wants to change the password. An implementation of this
- * function should present password change UI to the user.
- * You should only supply this function if you also hook the SCRM_VERIFYPW
- * message to validate passwords.
- * The default action is to call the Windows Master Password Router.
- */
- #ifdef __cplusplus
- }
- #endif /* __cplusplus */
- #include <poppack.h>
- #endif /* !_INC_SCRNSAVE */