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LMAPIbuf.h
Package: SwordOnline.rar [view]
Upload User: dzyhzl
Upload Date: 2019-04-29
Package Size: 56270k
Code Size: 1k
Category:
Game Server Simulator
Development Platform:
C/C++
- /*++ BUILD Version: 0001 // Increment this if a change has global effects
- Copyright (c) 1991-1999 Microsoft Corporation
- Module Name:
- lmapibuf.h
- Abstract:
- This file contains information about NetApiBuffer APIs.
- Environment:
- User Mode - Win32
- Notes:
- You must include LMCONS.H before this file, since this file depends
- on values defined in LMCONS.H.
- --*/
- #ifndef _LMAPIBUF_
- #define _LMAPIBUF_
- #if _MSC_VER > 1000
- #pragma once
- #endif
- #ifdef __cplusplus
- extern "C" {
- #endif
- //
- // Function Prototypes
- //
- NET_API_STATUS NET_API_FUNCTION
- NetApiBufferAllocate(
- IN DWORD ByteCount,
- OUT LPVOID * Buffer
- );
- NET_API_STATUS NET_API_FUNCTION
- NetApiBufferFree (
- IN LPVOID Buffer
- );
- NET_API_STATUS NET_API_FUNCTION
- NetApiBufferReallocate(
- IN LPVOID OldBuffer OPTIONAL,
- IN DWORD NewByteCount,
- OUT LPVOID * NewBuffer
- );
- NET_API_STATUS NET_API_FUNCTION
- NetApiBufferSize(
- IN LPVOID Buffer,
- OUT LPDWORD ByteCount
- );
- //
- // The following private function will go away eventually.
- // Call NetApiBufferAllocate instead.
- //
- NET_API_STATUS NET_API_FUNCTION
- NetapipBufferAllocate ( // Internal Function
- IN DWORD ByteCount,
- OUT LPVOID * Buffer
- );
- #ifdef __cplusplus
- }
- #endif
- #endif // _LMAPIBUF_