Code/Resource
Windows Develop
Linux-Unix program
Internet-Socket-Network
Web Server
Browser Client
Ftp Server
Ftp Client
Browser Plugins
Proxy Server
Email Server
Email Client
WEB Mail
Firewall-Security
Telnet Server
Telnet Client
ICQ-IM-Chat
Search Engine
Sniffer Package capture
Remote Control
xml-soap-webservice
P2P
WEB(ASP,PHP,...)
TCP/IP Stack
SNMP
Grid Computing
SilverLight
DNS
Cluster Service
Network Security
Communication-Mobile
Game Program
Editor
Multimedia program
Graph program
Compiler program
Compress-Decompress algrithms
Crypt_Decrypt algrithms
Mathimatics-Numerical algorithms
MultiLanguage
Disk/Storage
Java Develop
assembly language
Applications
Other systems
Database system
Embeded-SCM Develop
FlashMX/Flex
source in ebook
Delphi VCL
OS Develop
MiddleWare
MPI
MacOS develop
LabView
ELanguage
Software/Tools
E-Books
Artical/Document
WSipx.h
Package: SwordOnline.rar [view]
Upload User: dzyhzl
Upload Date: 2019-04-29
Package Size: 56270k
Code Size: 2k
Category:
Game Server Simulator
Development Platform:
C/C++
- /*
- * wsipx.h
- *
- * Microsoft Windows
- * Copyright (C) Microsoft Corporation, 1992-1999.
- *
- * Windows Sockets include file for IPX/SPX. This file contains all
- * standardized IPX/SPX information. Include this header file after
- * winsock.h.
- *
- * To open an IPX socket, call socket() with an address family of
- * AF_IPX, a socket type of SOCK_DGRAM, and protocol NSPROTO_IPX.
- * Note that the protocol value must be specified, it cannot be 0.
- * All IPX packets are sent with the packet type field of the IPX
- * header set to 0.
- *
- * To open an SPX or SPXII socket, call socket() with an address
- * family of AF_IPX, socket type of SOCK_SEQPACKET or SOCK_STREAM,
- * and protocol of NSPROTO_SPX or NSPROTO_SPXII. If SOCK_SEQPACKET
- * is specified, then the end of message bit is respected, and
- * recv() calls are not completed until a packet is received with
- * the end of message bit set. If SOCK_STREAM is specified, then
- * the end of message bit is not respected, and recv() completes
- * as soon as any data is received, regardless of the setting of the
- * end of message bit. Send coalescing is never performed, and sends
- * smaller than a single packet are always sent with the end of
- * message bit set. Sends larger than a single packet are packetized
- * with the end of message bit set on only the last packet of the
- * send.
- *
- */
- #ifndef _WSIPX_
- #define _WSIPX_
- #if _MSC_VER > 1000
- #pragma once
- #endif
- /*
- * This is the structure of the SOCKADDR structure for IPX and SPX.
- *
- */
- typedef struct sockaddr_ipx {
- short sa_family;
- char sa_netnum[4];
- char sa_nodenum[6];
- unsigned short sa_socket;
- } SOCKADDR_IPX, *PSOCKADDR_IPX,FAR *LPSOCKADDR_IPX;
- /*
- * Protocol families used in the "protocol" parameter of the socket() API.
- *
- */
- #define NSPROTO_IPX 1000
- #define NSPROTO_SPX 1256
- #define NSPROTO_SPXII 1257
- #endif