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NTMSMli.h
Package: SwordOnline.rar [view]
Upload User: dzyhzl
Upload Date: 2019-04-29
Package Size: 56270k
Code Size: 1k
Category:
Game Server Simulator
Development Platform:
C/C++
- /*++
- Copyright (c) Microsoft Corporation. All rights reserved.
- Copyright (c) 1996-1999 Highground Systems
- Module Name:
- NtmsMli.h
- Abstract:
- This header contains the definitions of the
- MediaLabelInfo structure. Media label libraries use
- this structure to pass information to RSM to use to
- identify media.
- The name of this file reflects it's history. RSM
- began its life as NTMS.
- --*/
- #ifndef _INCL_NTMSMLI_H_
- #define _INCL_NTMSMLI_H_
- #if _MSC_VER > 1000
- #pragma once
- #endif
- #include <windows.h>
- #define NTMSMLI_MAXTYPE 64
- #define NTMSMLI_MAXIDSIZE 256
- #define NTMSMLI_MAXAPPDESCR 256
- typedef struct
- {
- WCHAR LabelType[NTMSMLI_MAXTYPE];
- DWORD LabelIDSize;
- BYTE LabelID[NTMSMLI_MAXIDSIZE];
- WCHAR LabelAppDescr[NTMSMLI_MAXAPPDESCR];
- } MediaLabelInfo, *pMediaLabelInfo;
- typedef DWORD ( WINAPI *MAXMEDIALABEL) (DWORD * const pMaxSize);
- typedef DWORD ( WINAPI *CLAIMMEDIALABEL) (const BYTE * const pBuffer, const DWORD nBufferSize,
- MediaLabelInfo * const pLabelInfo);
- typedef DWORD ( WINAPI *CLAIMMEDIALABELEX) (const BYTE * const pBuffer, const DWORD nBufferSize,
- MediaLabelInfo * const pLabelInfo, GUID * LabelGuid);
- #endif