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KScriptList.cpp
Package: SwordOnline.rar [view]
Upload User: dzyhzl
Upload Date: 2019-04-29
Package Size: 56270k
Code Size: 1k
Category:
Game Server Simulator
Development Platform:
C/C++
- #include "KWin32.h"
- #include "KScriptList.h"
- KLuaScript* KScriptList::GetScript(Lua_State * L)
- {
- if (IsEmpty() || L == NULL) return NULL;
- KNode * pNode = GetHead();
- while (pNode)
- {
- KScriptNode * pScriptNode;
- pScriptNode = (KScriptNode *)pNode;
- if (pScriptNode->pScript->m_LuaState == L) return pScriptNode->pScript;
- pNode = pNode->GetNext();
- }
- return NULL;
- }
- void KScriptList::Activate()
- {
- if (GetNodeCount() == 0) return;
- KNode * pNode = NULL;
- pNode = GetHead();
- while (pNode!=NULL)
- {
- KStepLuaScript * pScript;
- KScriptNode * pScriptNode;
- pScriptNode = (KScriptNode *)pNode;
- pScript = (KStepLuaScript * )pScriptNode->pScript;
- if (pScript->Active())
- {
- KScriptNode *pDelNode = (KScriptNode*)pNode;
- pNode = pNode->GetNext();
- pDelNode->Remove();
- delete pDelNode;
- continue;
- }
- int count = lua_getgccount(pScript->m_LuaState);
- lua_setgcthreshold(pScript->m_LuaState, 200);
- pNode = pNode->GetNext();
- }
- }
- //SendMessage 向所有的脚本对象发送消息
- void KScriptList::SendMessage(char * szMessageName, char * szData)
- {
- KNode * pNode;
- if (this->GetNodeCount()== 0)
- return;
- pNode = this->GetHead();
- while (pNode!=NULL)
- {
- KStepLuaScript * pScript;
- KScriptNode * pScriptNode;
- pScriptNode = (KScriptNode *)pNode;
- pScript = (KStepLuaScript * )pScriptNode->pScript;
- //全局发送时,对象为0
- pScript->AddMessage(0,szMessageName, szData);
- pNode = pNode->GetNext();
- }
- }