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lstate.h
Package: SwordOnline.rar [view]
Upload User: dzyhzl
Upload Date: 2019-04-29
Package Size: 56270k
Code Size: 2k
Category:
Game Server Simulator
Development Platform:
C/C++
- /*
- ** $Id: lstate.h,v 1.41 2000/10/05 13:00:17 roberto Exp $
- ** Global State
- ** See Copyright Notice in lua.h
- */
- #ifndef lstate_h
- #define lstate_h
- #include "lobject.h"
- #include "lua.h"
- #include "luadebug.h"
- typedef TObject *StkId; /* index to stack elements */
- /*
- ** marks for Reference array
- */
- #define NONEXT -1 /* to end the free list */
- #define HOLD -2
- #define COLLECTED -3
- #define LOCK -4
- struct Ref {
- TObject o;
- int st; /* can be LOCK, HOLD, COLLECTED, or next (for free list) */
- };
- struct lua_longjmp; /* defined in ldo.c */
- struct TM; /* defined in ltm.h */
- typedef struct stringtable {
- int size;
- lint32 nuse; /* number of elements */
- TString **hash;
- } stringtable;
- struct lua_State {
- /* thread-specific state */
- StkId top; /* first free slot in the stack */
- StkId stack; /* stack base */
- StkId stack_last; /* last free slot in the stack */
- int stacksize;
- StkId Cbase; /* base for current C function */
- struct lua_longjmp *errorJmp; /* current error recover point */
- char *Mbuffer; /* global buffer */
- size_t Mbuffsize; /* size of Mbuffer */
- /* global state */
- Proto *rootproto; /* list of all prototypes */
- Closure *rootcl; /* list of all closures */
- Hash *roottable; /* list of all tables */
- stringtable strt; /* hash table for strings */
- stringtable udt; /* hash table for udata */
- Hash *gt; /* table for globals */
- struct TM *TMtable; /* table for tag methods */
- int last_tag; /* last used tag in TMtable */
- struct Ref *refArray; /* locked objects */
- int refSize; /* size of refArray */
- int refFree; /* list of free positions in refArray */
- unsigned long GCthreshold;
- unsigned long nblocks; /* number of `bytes' currently allocated */
- lua_Hook callhook;
- lua_Hook linehook;
- int allowhooks;
- };
- #endif