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ldo.h
Package: SwordOnline.rar [view]
Upload User: dzyhzl
Upload Date: 2019-04-29
Package Size: 56270k
Code Size: 1k
Category:
Game Server Simulator
Development Platform:
C/C++
- /*
- ** $Id: ldo.h,v 1.28 2000/10/06 12:45:25 roberto Exp $
- ** Stack and Call structure of Lua
- ** See Copyright Notice in lua.h
- */
- #ifndef ldo_h
- #define ldo_h
- #include "lobject.h"
- #include "lstate.h"
- /*
- ** macro to increment stack top.
- ** There must be always an empty slot at the L->stack.top
- */
- #define incr_top {if (L->top == L->stack_last) luaD_checkstack(L, 1); L->top++;}
- void luaD_init (lua_State *L, int stacksize);
- void luaD_adjusttop (lua_State *L, StkId base, int extra);
- void luaD_lineHook (lua_State *L, StkId func, int line, lua_Hook linehook);
- void luaD_call (lua_State *L, StkId func, int nResults);
- void luaD_callTM (lua_State *L, Closure *f, int nParams, int nResults);
- void luaD_checkstack (lua_State *L, int n);
- void luaD_breakrun (lua_State *L, int errcode);
- int luaD_runprotected (lua_State *L, void (*f)(lua_State *, void *), void *ud);
- #endif