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KNpcAttribModify.h
Package: SwordOnline.rar [view]
Upload User: dzyhzl
Upload Date: 2019-04-29
Package Size: 56270k
Code Size: 4k
Category:
Game Server Simulator
Development Platform:
C/C++
- #ifndef KNpcAttribModifyH
- #define KNpcAttribModifyH
- class KNpc;
- class KNpcAttribModify
- {
- public:
- KNpcAttribModify();
- ~KNpcAttribModify();
- void ModifyAttrib(KNpc* pNpc, void* pData);
- void MixPoisonDamage(KMagicAttrib* pDes, KMagicAttrib* pSrc);
- private:
- void (KNpcAttribModify::*ProcessFunc[magic_normal_end])(KNpc* pNpc, void* pData);
- void AllResMaxP(KNpc* pNpc, void* pData);
- void PhysicsResMaxP(KNpc* pNpc, void* pData);
- void ColdResMaxP(KNpc* pNpc, void* pData);
- void FireResMaxP(KNpc* pNpc, void* pData);
- void LightingResMaxP(KNpc* pNpc, void* pData);
- void PoisonResMaxP(KNpc* pNpc, void* pData);
- void LifePotionV(KNpc* pNpc, void* pData);
- void ManaPotionV(KNpc* pNpc, void* pData);
- void PoisonEnhanceP(KNpc* pNpc, void* pData);
- void LightingEnhanceP(KNpc* pNpc, void* pData);
- void FireEnhanceP(KNpc* pNpc, void* pData);
- void ColdEnhanceP(KNpc* pNpc, void* pData);
- void ArmorDefenseV(KNpc* pNpc, void* pData);
- void LifeMaxV(KNpc* pNpc, void* pData);
- void LifeMaxP(KNpc* pNpc, void* pData);
- void LifeV(KNpc* pNpc, void* pData);
- void LifeReplenishV(KNpc* pNpc, void* pData);
- void ManaMaxV(KNpc* pNpc, void* pData);
- void ManaMaxP(KNpc* pNpc, void* pData);
- void ManaV(KNpc* pNpc, void* pData);
- void ManaReplenishV(KNpc* pNpc, void* pData);
- void StaminaMaxV(KNpc* pNpc, void* pData);
- void StaminaMaxP(KNpc* pNpc, void* pData);
- void StaminaV(KNpc* pNpc, void* pData);
- void StaminaReplenishV(KNpc* pNpc, void* pData);
- void StrengthV(KNpc* pNpc, void* pData);
- void DexterityV(KNpc* pNpc, void* pData);
- void VitalityV(KNpc* pNpc, void* pData);
- void EnergyV(KNpc* pNpc, void* pData);
- void LuckyV(KNpc* pNpc, void* pData);
- void PoisonresP(KNpc* pNpc, void* pData);
- void FireresP(KNpc* pNpc, void* pData);
- void LightingresP(KNpc* pNpc, void* pData);
- void PhysicsresP(KNpc* pNpc, void* pData);
- void ColdresP(KNpc* pNpc, void* pData);
- void FreezeTimeReduceP(KNpc* pNpc, void* pData);
- void BurnTimeReduceP(KNpc* pNpc, void* pData);
- void PoisonTimeReduceP(KNpc* pNpc, void* pData);
- void PoisonDamageReduceV(KNpc* pNpc, void* pData);
- void StunTimeReduceP(KNpc* pNpc, void* pData);
- void FastWalkRunP(KNpc* pNpc, void* pData);
- void VisionRadiusP(KNpc* pNpc, void* pData);
- void FastHitRecoverV(KNpc* pNpc, void* pData);
- void AllresP(KNpc* pNpc, void* pData);
- void AttackRatingV(KNpc* pNpc, void* pData);
- void AttackRatingP(KNpc* pNpc, void* pData);
- void AttackSpeedV(KNpc* pNpc, void* pData);
- void CastSpeedV(KNpc* pNpc, void* pData);
- void MeleeDamageReturnP(KNpc* pNpc, void* pData);
- void MeleeDamageReturnV(KNpc* pNpc, void* pData);
- void RangeDamageReturnV(KNpc* pNpc, void* pData);
- void RangeDamageReturnP(KNpc* pNpc, void* pData);
- void AddPhysicsDamageV(KNpc* pNpc, void* pData);
- void AddFireDamageV(KNpc* pNpc, void* pData);
- void AddColdDamageV(KNpc* pNpc, void* pData);
- void AddLightingDamageV(KNpc* pNpc, void* pData);
- void AddPoisonDamageV(KNpc* pNpc, void* pData);
- void AddPhysicsDamageP(KNpc* pNpc, void* pData);
- void SlowMissleB(KNpc* pNpc, void* pData);
- void ChangeCampV(KNpc* pNpc, void* pData);
- void PhysicsArmorV(KNpc* pNpc, void* pData);
- void ColdArmorV(KNpc* pNpc, void* pData);
- void FireArmorV(KNpc* pNpc, void* pData);
- void PoisonArmorV(KNpc* pNpc, void* pData);
- void LightingArmorV(KNpc* pNpc, void* pData);
- void Damage2ManaP(KNpc* pNpc, void* pData);
- void StealLifeP(KNpc* pNpc, void* pData);
- void StealStaminaP(KNpc* pNpc, void* pData);
- void StealManaP(KNpc* pNpc, void* pData);
- void AllSkillV(KNpc* pNpc, void* pData);
- void MetalSkillV(KNpc* pNpc, void* pData);
- void WoodSkillV(KNpc* pNpc, void* pData);
- void WaterSkillV(KNpc* pNpc, void* pData);
- void FireSkillV(KNpc* pNpc, void* pData);
- void EarthSkillV(KNpc* pNpc, void* pData);
- void KnockBackP(KNpc* pNpc, void* pData);
- void DeadlyStrikeP(KNpc* pNpc, void* pData);
- void BadStatusTimeReduceV(KNpc* pNpc, void* pData);
- void ManaShieldP(KNpc* pNpc, void* pData);
- void FatallyStrikeP(KNpc* pNpc, void* pData);
- };
- extern KNpcAttribModify g_NpcAttribModify;
- #endif