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KItemGenerator.h
Package: SwordOnline.rar [view]
Upload User: dzyhzl
Upload Date: 2019-04-29
Package Size: 56270k
Code Size: 2k
Category:
Game Server Simulator
Development Platform:
C/C++
- //---------------------------------------------------------------------------
- // Sword3 Core (c) 2002 by Kingsoft
- //
- // File: KItemGenerator.h
- // Date: 2002.08.26
- // Code: DongBo
- // Desc: header file. 本文件定义的类用于生成道具
- //---------------------------------------------------------------------------
- #ifndef KItemGeneratorH
- #define KItemGeneratorH
- #include "KBasPropTbl.h"
- #include "KItem.h"
- #define IN
- #define OUT
- #define NUMOFCMA 150 // 经验值. 供每种装备使用的魔法总数不超过此数
- //class KItem;
- class KItemGenerator
- {
- public:
- KItemGenerator();
- ~KItemGenerator();
- // 以下是核心成员变量
- protected:
- KLibOfBPT m_BPTLib;
- // 以下是辅助成员变量
- int m_GMA_naryMA[2][NUMOFCMA]; // [0][x]: 前缀; [1][x]: 后缀
- int m_GMA_nCount[2];
- int m_GMA_naryLevel[2][NUMOFCMA];
- int m_GMA_naryDropRate[2][NUMOFCMA];
- int m_GMA_naryCandidateMA[NUMOFCMA];
- int m_EquipNumOfEntries[equip_detailnum];
- int m_MedNumOfEntries;
- // 以下是对外接口
- public:
- BOOL Init();
- BOOL Gen_Item(IN int, IN int, IN int, IN int, IN OUT KItem*);
- BOOL Gen_Quest(IN int, IN OUT KItem*);
- BOOL Gen_TownPortal(IN OUT KItem*);
- BOOL Gen_Medicine(IN int, IN int, IN int, IN OUT KItem*);
- BOOL Gen_Equipment(IN int, IN int, IN int, IN int, IN const int*, IN int,
- IN int, IN OUT KItem*);
- BOOL Gen_ExistEquipment(IN int, IN int, IN int, IN int, IN const int*, IN int,
- IN int, IN OUT KItem*);
- BOOL GetEquipmentCommonAttrib(IN int, IN int, IN int, IN int, IN OUT KItem*);
- BOOL GetMedicineCommonAttrib(IN int, IN int, IN OUT KItem*);
- // Add by flying on May.30.2003
- // Try to get a "Gold Item" by random or by index.
- BOOL GetGoldItemByRandom(IN int, OUT KItem*);
- BOOL GetGoldItemByIndex(IN int, OUT KItem*);
- // 以下是辅助函数
- private:
- BOOL Gen_MagicAttrib(int, const int*, int, int, KItemNormalAttrib*, int nVersion);
- const KMAGICATTRIB_TABFILE* GetMARecord(int) const;
- BOOL GMA_GetAvaliableMA(int);
- BOOL GMA_GetLevelAndDropRate(int);
- int GMA_GetCandidateMA(int, int, int);
- void GMA_ChooseMA(int nPos, int nLevel, int nLucky, KItemNormalAttrib* pINA);
- };
- extern KItemGenerator ItemGen; // 装备生成器
- #endif // #ifndef KItemGeneratorH