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KCache.h
Package: SwordOnline.rar [view]
Upload User: dzyhzl
Upload Date: 2019-04-29
Package Size: 56270k
Code Size: 1k
Category:
Game Server Simulator
Development Platform:
C/C++
- //---------------------------------------------------------------------------
- // Sword3 Engine (c) 1999-2000 by Kingsoft
- //
- // File: KCache.h
- // Date: 2000.08.08
- // Code: WangWei(Daphnis)
- // Desc: Header File
- //---------------------------------------------------------------------------
- #ifndef KCache_H
- #define KCache_H
- //---------------------------------------------------------------------------
- #include "KStrNode.h"
- #include "KStrList.h"
- //---------------------------------------------------------------------------
- class KCacheNode : public KStrNode
- {
- public:
- PVOID m_lpData; //对象指针
- LONG m_Ref; //本帧是否被引用
- public:
- KCacheNode() {m_Ref = 0; m_lpData = NULL;};
- };
- //---------------------------------------------------------------------------
- class ENGINE_API KCache
- {
- public:
- LONG m_nMaxNode; //最大对象节点数
- LONG m_nLimitNode; //设定的对象节点数
- KStrList m_HashList; //对象哈希链表
- public:
- KCache();
- ~KCache();
- virtual void Init(int nMaxNode=256);
- virtual KCacheNode* NewNode(char* lpName);
- virtual KCacheNode* GetNode(char* lpName, KCacheNode* lpNode);
- virtual BOOL LoadNode(KCacheNode* lpNode){return FALSE;};
- virtual void FreeNode(KCacheNode* lpNode){};
- void ClearNode(char * lpName);//清除某个结点
- void Prepare();
- virtual void Release();
- };
- //---------------------------------------------------------------------------
- #endif