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KItemSet.h
Package: SwordOnline.rar [view]
Upload User: dzyhzl
Upload Date: 2019-04-29
Package Size: 56270k
Code Size: 2k
Category:
Game Server Simulator
Development Platform:
C/C++
- #ifndef KItemSetH
- #define KItemSetH
- #include "KLinkArray.h"
- #define IN
- #define OUT
- class KItem;
- enum enumAbrade
- {
- enumAbradeAttack = 0,
- enumAbradeDefend,
- enumAbradeMove,
- enumAbradeNum,
- };
- // 玩家之间交易进行时,用于判断玩家物品栏能否放下买进的物品
- typedef struct
- {
- int m_nIdx;
- int m_nX;
- int m_nY;
- int m_nWidth;
- int m_nHeight;
- } TRADE_ITEM_INFO;
- typedef struct
- {
- int nPriceScale;
- int nMagicScale;
- } REPAIR_ITEM_PARAM;
- class KItemSet
- {
- private:
- DWORD m_dwIDCreator; // ID生成器,用于客户端与服务器端的交流
- KLinkArray m_FreeIdx; // 可用表
- KLinkArray m_UseIdx; // 已用表
- public:
- int m_nItemAbradeRate[enumAbradeNum][itempart_num];
- REPAIR_ITEM_PARAM m_sRepairParam;
- #ifdef _SERVER
- // 玩家之间交易进行时,用于判断玩家物品栏能否放下买进的物品
- TRADE_ITEM_INFO *m_psItemInfo;
- // 玩家之间交易进行时,用于判断玩家物品栏能否放下买进的物品
- TRADE_ITEM_INFO *m_psBackItemInfo;
- // copy m_psItemInfo to m_psBackItemInfo
- void BackItemInfo();
- // 用于玩家被PK死亡后的惩罚计算,掉落随身物品
- PlayerItem m_sLoseItemFromEquipmentRoom[EQUIPMENT_ROOM_WIDTH * EQUIPMENT_ROOM_HEIGHT];
- // 用于玩家被PK死亡后的惩罚计算,掉落穿在身上的装备
- PlayerItem m_sLoseEquipItem[itempart_num];
- #endif
- public:
- KItemSet();
- ~KItemSet();
- void Init();
- int GetItemCount(IN int nItemGenre = -1);
- int SearchID(IN DWORD dwID);
- int Add(KItem* pItem);
- int Add(IN int nItemGenre, IN int nSeries, IN int nLevel, IN int nLuck, IN int nDetail = -1, IN int nParticular = -1, IN int* pnMagicLevel = NULL, IN int nVersion = 0, IN UINT nRandomSeed = 0);
- void Remove(IN int nIdx);
- int GetAbradeRange(IN int nType, IN int nPart);
- private:
- void SetID(IN int nIdx);
- int FindFree();
- };
- extern KItemSet ItemSet;
- #endif