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KMissleSet.cpp
Package: SwordOnline.rar [view]
Upload User: dzyhzl
Upload Date: 2019-04-29
Package Size: 56270k
Code Size: 4k
Category:
Game Server Simulator
Development Platform:
C/C++
- #include "KCore.h"
- #include "KMissle.h"
- #include "KMissleSet.h"
- #include "KSubWorld.h"
- CORE_API KMissleSet MissleSet;
- void KMissleSet::Init()
- {
- m_FreeIdx.Init(MAX_MISSLE);
- m_UseIdx.Init(MAX_MISSLE);
- // 开始时所有的数组元素都为空
- for (int i = MAX_MISSLE - 1; i > 0; i--)
- {
- m_FreeIdx.Insert(i);
- Missle[i].m_Node.m_nIndex = i;
- }
- }
- int KMissleSet::FindFree()
- {
- return m_FreeIdx.GetNext(0);
- }
- int KMissleSet::Add(int nSubWorldId, int nRegionID,int nMapX, int nMapY, int nOffsetX , int nOffsetY)
- {
- if (nRegionID < 0 ) return -1;
- int nFreeIndex = FindFree();
- if (nFreeIndex <=0 ) return -1;
- Missle[nFreeIndex].m_nMissleId = nFreeIndex;
- Missle[nFreeIndex].m_nRegionId = nRegionID;
- Missle[nFreeIndex].m_nCurrentMapX = nMapX;
- Missle[nFreeIndex].m_nCurrentMapY = nMapY;
- Missle[nFreeIndex].m_nXOffset = nOffsetX;
- Missle[nFreeIndex].m_nYOffset = nOffsetY;
- Missle[nFreeIndex].m_nSubWorldId = nSubWorldId;
- m_FreeIdx.Remove(nFreeIndex);
- m_UseIdx.Insert(nFreeIndex);
- return nFreeIndex;
- }
- /*!*****************************************************************************
- // Function : KMissleSet::Add
- // Purpose :
- // Return : int
- // Argumant : int nSubWorldId
- // Argumant : int nPX
- // Argumant : int nPY
- // Comments :
- // Author : RomanDou
- *****************************************************************************/
- int KMissleSet::Add(int nSubWorldId, int nPX, int nPY)
- {
- if (nSubWorldId < 0) return -1;
- int nFreeIndex = FindFree();
- if (nFreeIndex <= 0)
- {
- printf("MissleSet Have Full!!!, It Maybe A Error!");
- return -1;
- }
- SubWorld[nSubWorldId].Mps2Map(nPX, nPY, &Missle[nFreeIndex].m_nRegionId, &Missle[nFreeIndex].m_nCurrentMapX, &Missle[nFreeIndex].m_nCurrentMapY, &Missle[nFreeIndex].m_nXOffset, &Missle[nFreeIndex].m_nYOffset);
- if (Missle[nFreeIndex].m_nRegionId < 0) return -1;
- Missle[nFreeIndex].m_nMissleId = nFreeIndex;
- Missle[nFreeIndex].m_nCurrentMapZ = Missle[nFreeIndex].m_nHeight;
- Missle[nFreeIndex].m_nSubWorldId = nSubWorldId;
- Missle[nFreeIndex].m_bRemoving = FALSE;
- SubWorld[nSubWorldId].m_Region[Missle[nFreeIndex].m_nRegionId].AddMissle(nFreeIndex);//m_WorldMessage.Send(GWM_MISSLE_ADD, Missle[nFreeIndex].m_nRegionId, nFreeIndex );
- SubWorld[nSubWorldId].m_Region[Missle[nFreeIndex].m_nRegionId].AddRef(Missle[nFreeIndex].m_nCurrentMapX, Missle[nFreeIndex].m_nCurrentMapY, obj_missle);
- m_FreeIdx.Remove(nFreeIndex);
- m_UseIdx.Insert(nFreeIndex);
- g_DebugLog("[Missle]Missle%dAdd", nFreeIndex);
- return nFreeIndex;
- }
- int KMissleSet::CreateMissile(int nSkillId, int nMissleId, int nLauncher, int nTargetId ,int nSubWorldId, int nPX, int nPY, int nDir)
- {
- int nMissleIndex = -1;
- if (nMissleIndex = Add(nSubWorldId, nPX, nPY) <= 0)
- return -1;
- return nMissleIndex;
- }
- /*!*****************************************************************************
- // Function : KMissleSet::Activate
- // Purpose :
- // Return : int
- // Comments :
- // Author : RomanDou
- *****************************************************************************/
- int KMissleSet::Activate()
- {
- for (int i = 1;i <= MAX_MISSLE;i ++)
- {
- Missle[i].Activate();
- }
- return 1;
- }
- void KMissleSet::Remove(int nIndex)
- {
- if (nIndex <= 0) return;
- if (Missle[nIndex].m_nMissleId < 0) return;
- Missle[nIndex].Release();
- #ifdef _DEBUG
- g_DebugLog("[Missle]Missle%dRemove", nIndex);
- g_DebugLog("[Missle]Count%d", GetCount());
- #endif
- m_FreeIdx.Insert(nIndex);
- m_UseIdx.Remove(nIndex);
- }
- void KMissleSet::Draw()
- {
- for (int i = 1;i <= MAX_MISSLE ;i ++)
- {
- #ifndef _SERVER
- Missle[i].Paint();
- #endif
- }
- }
- int KMissleSet::GetCount()
- {
- int nCount = 0;
- for (int i = 0;i < MAX_MISSLE ;i ++)
- {
- if (Missle[i].m_nMissleId > 0)
- nCount ++;
- }
- return nCount;
- }
- void KMissleSet::ClearMissles()
- {
- int nUsedIndex = m_UseIdx.GetNext(0);
- while (nUsedIndex != 0)
- {
- Remove(nUsedIndex);
- nUsedIndex = m_UseIdx.GetNext(0);
- }
- }