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KPlayerTrade.h
Package: SwordOnline.rar [view]
Upload User: dzyhzl
Upload Date: 2019-04-29
Package Size: 56270k
Code Size: 1k
Category:
Game Server Simulator
Development Platform:
C/C++
- //---------------------------------------------------------------------------
- // Sword3 Engine (c) 2003 by Kingsoft
- //
- // File: KPlayerTrade.h
- // Date: 2003.02.17
- // Code: 边城浪子
- // Desc: Trade Class
- //---------------------------------------------------------------------------
- #ifndef KPLAYERTRADE_H
- #define KPLAYERTRADE_H
- #include "KPlayerDef.h"
- class KTrade
- {
- friend class KPlayer;
- public:
- int m_nIsTrading; // 是否正在交易 0 没有 1 正在交易
- int m_nTradeDest; // 服务器端记的是 player index 客户端记的是 npc id
- int m_nTradeState; // 是否已经点了ok 0 没有 1 点了
- int m_nTradeLock; // 是否锁定 0 没有 1 已经锁定
- #ifdef _SERVER
- int m_nApplyIdx;
- #endif
- #ifndef _SERVER
- int m_nBackEquipMoney; // 交易开始时备份物品栏money
- int m_nBackRepositoryMoney; // 交易开始时备份储物箱money
- int m_nTradeDestState; // 客户端记录对方是否ok
- int m_nTradeDestLock; // 客户端记录对方是否锁定
- char m_szDestName[32]; // 对方名字
- #endif
- public:
- KTrade();
- void Release();
- BOOL StartTrade(int nDest, int nEquipMoney = 0, int nRepositoryMoney = 0);
- void Lock(BOOL bFlag);
- #ifndef _SERVER
- void SetTradeState(int nSelfLock, int nDestLock, int nSelfStateOk, int nDestStateOk);
- static void ReplyInvite(int nDestIdx, int nReply);
- #endif
- };
- #endif