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Autoupdate.h
Package: SwordOnline.rar [view]
Upload User: dzyhzl
Upload Date: 2019-04-29
Package Size: 56270k
Code Size: 2k
Category:
Game Server Simulator
Development Platform:
C/C++
- // Autoupdate.h : main header file for the AUTOUPDATE application
- //
- #if !defined(AFX_AUTOUPDATE_H__D4E4CC3B_07EF_4279_A014_4B15DA3760FA__INCLUDED_)
- #define AFX_AUTOUPDATE_H__D4E4CC3B_07EF_4279_A014_4B15DA3760FA__INCLUDED_
- #if _MSC_VER > 1000
- #pragma once
- #endif // _MSC_VER > 1000
- #ifndef __AFXWIN_H__
- #error include 'stdafx.h' before including this file for PCH
- #endif
- #include "resource.h" // main symbols
- /////////////////////////////////////////////////////////////////////////////
- // CAutoupdateApp:
- // See Autoupdate.cpp for the implementation of this class
- //
- class CAutoupdateApp : public CWinApp
- {
- public:
- CAutoupdateApp();
- ~CAutoupdateApp();
- BOOL IsTheSelfRun();
- BOOL IsTheGameRun();
- HANDLE m_hMutex;
- CString m_strMutex;
- // Overrides
- // ClassWizard generated virtual function overrides
- //{{AFX_VIRTUAL(CAutoupdateApp)
- public:
- virtual BOOL InitInstance();
- virtual int ExitInstance();
- //}}AFX_VIRTUAL
- // Implementation
- //{{AFX_MSG(CAutoupdateApp)
- // NOTE - the ClassWizard will add and remove member functions here.
- // DO NOT EDIT what you see in these blocks of generated code !
- //}}AFX_MSG
- DECLARE_MESSAGE_MAP()
- };
- extern CAutoupdateApp theApp;
- /////////////////////////////////////////////////////////////////////////////
- //{{AFX_INSERT_LOCATION}}
- // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
- #endif // !defined(AFX_AUTOUPDATE_H__D4E4CC3B_07EF_4279_A014_4B15DA3760FA__INCLUDED_)