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IOCompletionPort.h
Package: SwordOnline.rar [view]
Upload User: dzyhzl
Upload Date: 2019-04-29
Package Size: 56270k
Code Size: 1k
Category:
Game Server Simulator
Development Platform:
C/C++
- /********************************************************************
- created: 2003/02/14
- file base: IOCompletionPort
- file ext: h
- author: liupeng
- purpose: Header file for CIOCompletionPort routines
- *********************************************************************/
- #ifndef __INCLUDE_IOCOMPLETIONPORT_H__
- #define __INCLUDE_IOCOMPLETIONPORT_H__
- #ifndef _WINDOWS_
- #define WIN32_LEAN_AND_MEAN
- #include <windows.h>
- #undef WIN32_LEAN_AND_MEAN
- #endif
- /*
- * namespace OnlineGameLib::Win32
- */
- namespace OnlineGameLib {
- namespace Win32 {
- /*
- * CIOCompletionPort
- */
- class CIOCompletionPort
- {
- public:
- explicit CIOCompletionPort( size_t maxConcurrency );
- ~CIOCompletionPort();
- void AssociateDevice( HANDLE hDevice, ULONG_PTR completionKey );
- void PostStatus( ULONG_PTR completionKey,
- DWORD dwNumBytes = 0,
- OVERLAPPED *pOverlapped = 0 );
- DWORD GetStatus( ULONG_PTR *pCompletionKey,
- PDWORD pdwNumBytes,
- OVERLAPPED **ppOverlapped );
- DWORD GetStatus( ULONG_PTR *pCompletionKey,
- PDWORD pdwNumBytes,
- OVERLAPPED **ppOverlapped,
- DWORD dwMilliseconds );
- private:
- HANDLE m_iocp;
- /*
- * No copies do not implement
- */
- CIOCompletionPort( const CIOCompletionPort &rhs );
- CIOCompletionPort &operator=( const CIOCompletionPort &rhs );
- };
- } // End of namespace OnlineGameLib
- } // End of namespace Win32
- #endif //__INCLUDE_IOCOMPLETIONPORT_H__