Code/Resource
Windows Develop
Linux-Unix program
Internet-Socket-Network
Web Server
Browser Client
Ftp Server
Ftp Client
Browser Plugins
Proxy Server
Email Server
Email Client
WEB Mail
Firewall-Security
Telnet Server
Telnet Client
ICQ-IM-Chat
Search Engine
Sniffer Package capture
Remote Control
xml-soap-webservice
P2P
WEB(ASP,PHP,...)
TCP/IP Stack
SNMP
Grid Computing
SilverLight
DNS
Cluster Service
Network Security
Communication-Mobile
Game Program
Editor
Multimedia program
Graph program
Compiler program
Compress-Decompress algrithms
Crypt_Decrypt algrithms
Mathimatics-Numerical algorithms
MultiLanguage
Disk/Storage
Java Develop
assembly language
Applications
Other systems
Database system
Embeded-SCM Develop
FlashMX/Flex
source in ebook
Delphi VCL
OS Develop
MiddleWare
MPI
MacOS develop
LabView
ELanguage
Software/Tools
E-Books
Artical/Document
PlayerCreator.h
Package: SwordOnline.rar [view]
Upload User: dzyhzl
Upload Date: 2019-04-29
Package Size: 56270k
Code Size: 1k
Category:
Game Server Simulator
Development Platform:
C/C++
- #ifndef CPlayerCreatorH
- #define CPlayerCreatorH
- #include "S3DBInterface.h"
- class CPlayerCreator
- {
- public:
- #define MAX_PLAYERTYPE_VALUE 10
- #define MAX_NEWPLAYER_BUFFER 5000
- #define PLAYERCREATOR_FILE "settings\Player\NewPlayer%02d.ini"
- typedef struct tagRoleGeneratorParam
- {
- char szName[32];
- int nSeries;
- int nSex;
- } ROLEPARAM, NEAR *PROLEPARAM, FAR *LPROLEPARAM;
- private:
- BYTE* m_pRoleData[MAX_PLAYERTYPE_VALUE];
- public:
- CPlayerCreator();
- ~CPlayerCreator();
- bool Init();
- const TRoleData* GetRoleData( unsigned int &uDataLength, LPROLEPARAM lpParam );
- private:
- bool GetRoleDataFromIni( BYTE* pData, const char* szFileName );
- };
- #endif