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SprConvert.h
Package: SwordOnline.rar [view]
Upload User: dzyhzl
Upload Date: 2019-04-29
Package Size: 56270k
Code Size: 1k
Category:
Game Server Simulator
Development Platform:
C/C++
- #ifndef __SPRCONVERT_H__
- #define __SPRCONVERT_H__
- struct SprTexInfoHead
- {
- BYTE Comment[4]; // 注释文字(STI)
- WORD nTexNum; // 贴图数目
- WORD nFrameNum; // 可容纳的帧数
- };
- struct TexSize
- {
- WORD nWidth;
- WORD nHeight;
- };
- struct FrameTexInfo
- {
- WORD nTexIndex; // 这一帧放在第几张贴图
- WORD nTexX; // 在贴图上的位置的x坐标
- WORD nTexY; // 在贴图上的位置的y坐标
- };
- struct TextureSize
- {
- int nWidth;
- int nHeight;
- int nFrameWidth;
- int nFrameHeight;
- int nFrameNum; // 可容纳的帧数
- WORD nRealFrameNum; // 实际存放的帧数
- };
- class SprConvert
- {
- private:
- SPRHEAD* m_pHeader;
- PBYTE m_pFileData;
- SPROFFS* m_pOffset;
- PBYTE m_pSprite;
- bool m_bReadOK;
- int m_nTotleTexNum;
- TextureSize m_TexSize[200];
- private:
- public:
- public:
- SprConvert();
- ~SprConvert();
- void ReadFile(char *szSprFile);
- int DoGroup(int nWidth, int nHeight, int nMinTexWidth, int nMinTexHeight, int &nTexNum);
- bool Output();
- void WriteFile(char *szSprFile);
- };
- #endif