Code/Resource
Windows Develop
Linux-Unix program
Internet-Socket-Network
Web Server
Browser Client
Ftp Server
Ftp Client
Browser Plugins
Proxy Server
Email Server
Email Client
WEB Mail
Firewall-Security
Telnet Server
Telnet Client
ICQ-IM-Chat
Search Engine
Sniffer Package capture
Remote Control
xml-soap-webservice
P2P
WEB(ASP,PHP,...)
TCP/IP Stack
SNMP
Grid Computing
SilverLight
DNS
Cluster Service
Network Security
Communication-Mobile
Game Program
Editor
Multimedia program
Graph program
Compiler program
Compress-Decompress algrithms
Crypt_Decrypt algrithms
Mathimatics-Numerical algorithms
MultiLanguage
Disk/Storage
Java Develop
assembly language
Applications
Other systems
Database system
Embeded-SCM Develop
FlashMX/Flex
source in ebook
Delphi VCL
OS Develop
MiddleWare
MPI
MacOS develop
LabView
ELanguage
Software/Tools
E-Books
Artical/Document
S3PEquipment.cpp
Package: SwordOnline.rar [view]
Upload User: dzyhzl
Upload Date: 2019-04-29
Package Size: 56270k
Code Size: 2k
Category:
Game Server Simulator
Development Platform:
C/C++
- // S3PEquipment.cpp: implementation of the S3PEquipment class.
- //
- //////////////////////////////////////////////////////////////////////
- #include "S3PEquipment.h"
- #include "S3PDBConnector.h"
- #include "S3PEquipmentsDAO.h"
- //////////////////////////////////////////////////////////////////////
- // Construction/Destruction
- //////////////////////////////////////////////////////////////////////
- S3PEquipment::S3PEquipment(int iid)
- {
- m_pEquipRequireInfoList = NULL;
- m_pEquipBaseInfoList = NULL;
- m_pEquipEfficInfoList = NULL;
- char buf[200];
- sprintf(buf,"%d",iid);
- m_primaryFields["iid"] = buf;
- Init();
- Load();
- }
- S3PEquipment::S3PEquipment()
- {
- m_pEquipRequireInfoList = NULL;
- m_pEquipBaseInfoList = NULL;
- m_pEquipEfficInfoList = NULL;
- Init();
- }
- S3PEquipment::~S3PEquipment()
- {
- if (m_pEquipRequireInfoList)
- delete m_pEquipRequireInfoList;
- if (m_pEquipBaseInfoList)
- delete m_pEquipBaseInfoList;
- if (m_pEquipEfficInfoList)
- delete m_pEquipEfficInfoList;
- Clear();
- }
- S3PDBConnection * S3PEquipment::GetConn()
- {
- return S3PDBConnector::Instance()->ApplyDBConnection(def_ROLEDB);
- }
- S3PTableDAO * S3PEquipment::GetTableDAO()
- {
- return new S3PEquipmentsDAO(m_pConn);
- }
- std::string S3PEquipment::GetAutoIncrementField()
- {
- return "iid";
- }
- std::string S3PEquipment::GetMandatoryField()
- {
- return "";//"iEquipCode";
- }
- S3PTableObjList<S3PEquipRequireInfo> * S3PEquipment::GetEquipRequireInfoList()
- {
- if (!m_bInit)
- return NULL;
- if (!m_pEquipRequireInfoList)
- {
- m_pEquipRequireInfoList = new S3PTableObjList<S3PEquipRequireInfo>("EquipRequireInfo", "iid", "iMainID", m_properties["iid"]);
- }
- return m_pEquipRequireInfoList;
- }
- S3PTableObjList<S3PEquipBaseInfo> * S3PEquipment::GetEquipBaseInfoList()
- {
- if (!m_bInit)
- return NULL;
- if (!m_pEquipBaseInfoList)
- {
- m_pEquipBaseInfoList = new S3PTableObjList<S3PEquipBaseInfo>("EquipBaseInfo", "iid", "iMainID", m_properties["iid"]);
- }
- return m_pEquipBaseInfoList;
- }
- S3PTableObjList<S3PEquipEfficInfo> * S3PEquipment::GetEquipEfficInfoList()
- {
- if (!m_bInit)
- return NULL;
- if (!m_pEquipEfficInfoList)
- {
- m_pEquipEfficInfoList = new S3PTableObjList<S3PEquipEfficInfo>("EquipEfficInfo", "iid", "iMainID", m_properties["iid"]);
- }
- return m_pEquipEfficInfoList;
- }
- int S3PEquipment::Delete()
- {
- GetEquipBaseInfoList()->DeleteAll();
- GetEquipEfficInfoList()->DeleteAll();
- GetEquipRequireInfoList()->DeleteAll();
- return S3PManipulator::Delete();
- }