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KScriptCache.cpp
Package: SwordOnline.rar [view]
Upload User: dzyhzl
Upload Date: 2019-04-29
Package Size: 56270k
Code Size: 1k
Category:
Game Server Simulator
Development Platform:
C/C++
- /*******************************************************************************
- // FileName : KScriptCache.cpp
- // FileAuthor : RomanDou
- // FileCreateDate : 2002-7-23 10:25:56
- // FileDescription :
- // Revision Count :
- // Questions : 脚本的Cache,网络版时是否采用Cache机制了?Cache通过检索字符串操作效率会降低一些,有优化的余地
- *******************************************************************************/
- #include "KWin32.h"
- #include "KScriptCache.h"
- KScriptCache::KScriptCache()
- {
- }
- KScriptCache::~KScriptCache()
- {
- Release(); // 调用基类中的函数,释放所有节点
- }
- BOOL KScriptCache::LoadNode(KCacheNode* lpNode)
- {
- KLuaScript* pScript = new KLuaScript;
- pScript->Init();
- if (pScript->Load(lpNode->GetName()))
- lpNode->m_lpData = pScript;
- else
- lpNode->m_lpData = NULL;
- return lpNode->m_lpData != NULL;
- }
- //---------------------------------------------------------------------------
- // 函数: FreeNode
- // 功能:
- // 参数:
- // 返回: void
- //---------------------------------------------------------------------------
- void KScriptCache::FreeNode(KCacheNode* lpNode)
- {
- KLuaScript* pLuaScript = (KLuaScript*)lpNode->m_lpData;
- if (pLuaScript)
- {
- pLuaScript->Exit();
- delete pLuaScript;
- }
- lpNode->m_lpData = NULL;
- }