Code/Resource
Windows Develop
Linux-Unix program
Internet-Socket-Network
Web Server
Browser Client
Ftp Server
Ftp Client
Browser Plugins
Proxy Server
Email Server
Email Client
WEB Mail
Firewall-Security
Telnet Server
Telnet Client
ICQ-IM-Chat
Search Engine
Sniffer Package capture
Remote Control
xml-soap-webservice
P2P
WEB(ASP,PHP,...)
TCP/IP Stack
SNMP
Grid Computing
SilverLight
DNS
Cluster Service
Network Security
Communication-Mobile
Game Program
Editor
Multimedia program
Graph program
Compiler program
Compress-Decompress algrithms
Crypt_Decrypt algrithms
Mathimatics-Numerical algorithms
MultiLanguage
Disk/Storage
Java Develop
assembly language
Applications
Other systems
Database system
Embeded-SCM Develop
FlashMX/Flex
source in ebook
Delphi VCL
OS Develop
MiddleWare
MPI
MacOS develop
LabView
ELanguage
Software/Tools
E-Books
Artical/Document
CriticalSection.h
Package: SwordOnline.rar [view]
Upload User: dzyhzl
Upload Date: 2019-04-29
Package Size: 56270k
Code Size: 1k
Category:
Game Server Simulator
Development Platform:
C/C++
- /********************************************************************
- created: 2003/02/13
- file base: CriticalSection
- file ext: h
- author: liupeng
- purpose: Header file for CRITICAL_SECTION class
- *********************************************************************/
- #ifndef __INCLUDE_CRITICALSECTION_H__
- #define __INCLUDE_CRITICALSECTION_H__
- #if defined (_MSC_VER) && (_MSC_VER >= 1020)
- #pragma once
- #endif
- #ifndef _WINDOWS_
- #define WIN32_LEAN_AND_MEAN
- #include <windows.h>
- #undef WIN32_LEAN_AND_MEAN
- #endif
- /*
- * namespace OnlineGameLib::Win32
- */
- namespace OnlineGameLib {
- namespace Win32 {
- /*
- * CCriticalSection
- */
- class CCriticalSection
- {
- public:
- class Owner
- {
- public:
- explicit Owner( CCriticalSection &crit );
- ~Owner();
- private:
- CCriticalSection &m_crit;
- /*
- * No copies do not implement
- */
- Owner( const Owner &rhs );
- Owner &operator=( const Owner &rhs );
- };
- CCriticalSection();
- ~CCriticalSection();
- void Enter();
- void Leave();
- private:
- CRITICAL_SECTION m_crit;
- /*
- * No copies do not implement
- */
- CCriticalSection( const CCriticalSection &rhs );
- CCriticalSection &operator=( const CCriticalSection &rhs );
- };
- } // End of namespace Win32
- } // End of namespace OnlineGameLib
- #endif //__INCLUDE_CRITICALSECTION_H__