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lstring.h
Package: SwordOnline.rar [view]
Upload User: dzyhzl
Upload Date: 2019-04-29
Package Size: 56270k
Code Size: 1k
Category:
Game Server Simulator
Development Platform:
C/C++
- /*
- ** $Id: lstring.h,v 1.24 2000/10/30 17:49:19 roberto Exp $
- ** String table (keep all strings handled by Lua)
- ** See Copyright Notice in lua.h
- */
- #ifndef lstring_h
- #define lstring_h
- #include "lobject.h"
- #include "lstate.h"
- /*
- ** any TString with mark>=FIXMARK is never collected.
- ** Marks>=RESERVEDMARK are used to identify reserved words.
- */
- #define FIXMARK 2
- #define RESERVEDMARK 3
- #define sizestring(l) ((long)sizeof(TString) +
- ((long)(l+1)-TSPACK)*(long)sizeof(char))
- void luaS_init (lua_State *L);
- void luaS_resize (lua_State *L, stringtable *tb, int newsize);
- TString *luaS_newudata (lua_State *L, size_t s, void *udata);
- TString *luaS_createudata (lua_State *L, void *udata, int tag);
- void luaS_freeall (lua_State *L);
- TString *luaS_newlstr (lua_State *L, const char *str, size_t l);
- TString *luaS_new (lua_State *L, const char *str);
- TString *luaS_newfixed (lua_State *L, const char *str);
- #endif