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lvm.h
Package: SwordOnline.rar [view]
Upload User: dzyhzl
Upload Date: 2019-04-29
Package Size: 56270k
Code Size: 1k
Category:
Game Server Simulator
Development Platform:
C/C++
- /*
- ** $Id: lvm.h,v 1.27 2000/10/05 12:14:08 roberto Exp $
- ** Lua virtual machine
- ** See Copyright Notice in lua.h
- */
- #ifndef lvm_h
- #define lvm_h
- #include "ldo.h"
- #include "lobject.h"
- #include "ltm.h"
- #define tonumber(o) ((ttype(o) != LUA_TNUMBER) && (luaV_tonumber(o) != 0))
- #define tostring(L,o) ((ttype(o) != LUA_TSTRING) && (luaV_tostring(L, o) != 0))
- int luaV_tonumber (TObject *obj);
- int luaV_tostring (lua_State *L, TObject *obj);
- const TObject *luaV_gettable (lua_State *L, StkId t);
- void luaV_settable (lua_State *L, StkId t, StkId key);
- const TObject *luaV_getglobal (lua_State *L, TString *s);
- void luaV_setglobal (lua_State *L, TString *s);
- StkId luaV_execute (lua_State *L, const Closure *cl, StkId base);
- void luaV_Cclosure (lua_State *L, lua_CFunction c, int nelems);
- void luaV_Lclosure (lua_State *L, Proto *l, int nelems);
- int luaV_lessthan (lua_State *L, const TObject *l, const TObject *r, StkId top);
- void luaV_strconc (lua_State *L, int total, StkId top);
- #endif