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ltable.h
Package: SwordOnline.rar [view]
Upload User: dzyhzl
Upload Date: 2019-04-29
Package Size: 56270k
Code Size: 1k
Category:
Game Server Simulator
Development Platform:
C/C++
- /*
- ** $Id: ltable.h,v 1.24 2000/08/31 14:08:27 roberto Exp $
- ** Lua tables (hash)
- ** See Copyright Notice in lua.h
- */
- #ifndef ltable_h
- #define ltable_h
- #include "lobject.h"
- #define node(t,i) (&(t)->node[i])
- #define key(n) (&(n)->key)
- #define val(n) (&(n)->val)
- Hash *luaH_new (lua_State *L, int nhash);
- void luaH_free (lua_State *L, Hash *t);
- const TObject *luaH_get (lua_State *L, const Hash *t, const TObject *key);
- const TObject *luaH_getnum (const Hash *t, Number key);
- const TObject *luaH_getstr (const Hash *t, TString *key);
- void luaH_remove (Hash *t, TObject *key);
- TObject *luaH_set (lua_State *L, Hash *t, const TObject *key);
- Node * luaH_next (lua_State *L, const Hash *t, const TObject *r);
- TObject *luaH_setint (lua_State *L, Hash *t, int key);
- void luaH_setstrnum (lua_State *L, Hash *t, TString *key, Number val);
- unsigned long luaH_hash (lua_State *L, const TObject *key);
- const TObject *luaH_getglobal (lua_State *L, const char *name);
- /* exported only for debugging */
- Node *luaH_mainposition (const Hash *t, const TObject *key);
- #endif